The Gilded Lands 3 of 3: national relationships and wants

This post wraps up my region-level development of the Gilded Lands. Define the relationships between the groups. This step in Worlds Without Number has two components: what each nation generally thinks about each other nation, and a specific thing they want from each of them. I keep them brief, and I always try to make

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The Gilded Lands 2 of 3: regional gods and historical events

The next step in Worlds Without Number‘s region-creation process is… Identify regionally-significant gods. Kadavis — Iskuldra, the Golden Mask (“iss-KUHL-druh,” wealth, glory, recognition), principal deity in a pantheon that includes over 200 “small gods” (other aspects of prosperity, commerce, fashion, etc.) who are venerated in its many fiefdoms. Yrfeđe — Cniht-Cild (“KUH-neet kild”), They Who

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The Gilded Lands 1 of 3: concept, geographical features, and nations

I’m currently working on my third region of Godsbarrow, Kurthunar, so this post and those that follow are me catching up on moving my Gilded Lands material from my PC to Yore. Name the region. The Gilded Lands, so named because most of its nations are wealthy, and most of that wealth comes in the

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Remapping the Unlucky Isles with Wonderdraft

Last Wednesday, my Seattle group started up a new D&D campaign set in a friend’s homebrew world. She unveiled the map for her setting, and it was amazing — pro-level cartography, tantalizing and inviting and clear, both functional and beautiful. She mentioned in passing that she’d created it in Wonderdraft, a mapping tool I’d never

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Zooming in to the province level: Sanχu, a caθna in eastern Brundir

I’ve reached the kingdom creation step in Worlds Without Number (paid link), and decided to zoom in on one caθna (province) in Brundir, Sanχu. (WWN notes that “kingdom” can mean anything you want it to in this context, from a city to a stretch of wasteland to an actual nation.) If I were about to

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