Godsbarrow’s Ice Courts region: overview and geographic features

Happy new year, Yore readers! My fourth region in Godsbarrow is two map “tiles” wide, sitting south of the Unlucky Isles and the Gilded Lands. It’s the map where most of Ahlsheyan sits, plus the rest of Lonþyr and most of the rest of Yrfeđe — and new nations, of course. As you can see […]

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“There are no goodies in the Warhammer 40,000 universe,” so fuck off, fascists

Warhammer Community has posted a fantastic statement about the satirical, non-aspirational nature of the Imperium of Man in the 40k universe, and about 40k in general. Here’s a salient snippet: The Imperium of Man stands as a cautionary tale of what could happen should the very worst of Humanity’s lust for power and extreme, unyielding

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The Gilded Lands 3 of 3: national relationships and wants

This post wraps up my region-level development of the Gilded Lands. Define the relationships between the groups. This step in Worlds Without Number has two components: what each nation generally thinks about each other nation, and a specific thing they want from each of them. I keep them brief, and I always try to make

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The Gilded Lands 2 of 3: regional gods and historical events

The next step in Worlds Without Number‘s region-creation process is… Identify regionally-significant gods. Make a sketch map of the region. As with the Unlucky Isles, I started with a map. This time, though, I fleshed it out down to the town/road level of detail as I went, rolling with my ideas and mapping in more

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The Gilded Lands 1 of 3: concept, geographical features, and nations

I’m currently working on my third region of Godsbarrow, Kurthunar, so this post and those that follow are me catching up on moving my Gilded Lands material from my PC to Yore. Name the region. The Gilded Lands, so named because most of its nations are wealthy, and most of that wealth comes in the

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