Remapping the Unlucky Isles with Wonderdraft

Last Wednesday, my Seattle group started up a new D&D campaign set in a friend’s homebrew world. She unveiled the map for her setting, and it was amazing — pro-level cartography, tantalizing and inviting and clear, both functional and beautiful. She mentioned in passing that she’d created it in Wonderdraft, a mapping tool I’d never

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Zooming in to the province level: Sanχu, a caθna in eastern Brundir

I’ve reached the kingdom creation step in Worlds Without Number (paid link), and decided to zoom in on one caθna (province) in Brundir, Sanχu. (WWN notes that “kingdom” can mean anything you want it to in this context, from a city to a stretch of wasteland to an actual nation.) If I were about to

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Godsbarrow: Sou gnomes and Tamosi, the lingua franca in Dormiir

After finishing my region-level work on the Unlucky Isles, I zoomed in on one area of Brundir — Sanχu, one of its eight caθna (provinces). While working on the “place ethnic groups and demihumans” step in Worlds Without Number (paid link), I realized that this was the first time I’ve had to think about language

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The Unlucky Isles, “The Region,” part five: relationships and wants

I’m closing in on a fully developed region of Godsbarrow now — and honestly, this is the first time in 30+ years of gaming that I’ve had this much of a world developed to this extent. It’s an awesome feeling, and Worlds Without Number (paid link) continues to deliver. Not only that, but five weeks

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Putting my finished Taurox Trukk conversion in the new lightbox

I finished my Trukk! I built Da Fancy Wun back in February, and worked on lots of other stuff at the same time (painted 11 Boyz, built two Kans and a Dread, converted my Warboss)…but it still feels like I’ve been working on this Trukk forever. Back of the napkin, I’d say it took me

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WIP it good: Ripfist, Skraggit, Stikkit, smoother magnetization, endlessly kitbashing Moonkrumpa

I’ve learned some lessons about drilling, magnetization, and efficient assembly over the past 14 months, and I applied all of them to “Ripfist” Gorg, my second Deff Dread for Moonkrumpa’s Megalootas. Had I done things this way with “Facepeela,” his build would have gone much more smoothly! Drill bullet holes before assembly Yeah, it works

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WIP it good: Da Fancy Wun, my Taurox Trukk conversion

I finished Da Fancy Wun last night, so while the varnish is curing I figured I’d post the WIP photos I took along the way. This is the final post in a five-post series documenting this Trukk. Assembly is in part one and part two, the color guide is in part three, and the finished

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Building the Unlucky Isles: “The Region,” part four

Over the course of working through Worlds Without Number‘s steps for developing the Unlucky Isles as a region, I’ve thought a fair bit about national boundaries and how to make them interesting fuel for gaming. Worldographer’s snap-to-hex borders require a million little points and clicks, and I always fuck something up — so I went

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