I’ve been logging RPG sessions on RPGGeek since 2008 — 961 of them as of this writing. I was thinking about Ars Magica [affiliate link] this morning and wondered where it stood in terms of my longest campaigns in the past 16 years, and lo and behold it’s right at the top: I posted about […]
I’ve collected stuff my whole life, including RPGs — but although I bought my first gaming product, Avalon Hill’s Lords of Creation box set, at age ten, I didn’t have my first “I’m going to try to track down all of these” moment until I picked up FR 9: The Bloodstone Lands in high school.
I’ve decided on a TTRPG collecting goal for 2024: I’m going to try to acquire the entire Ars Magica 5th Edition line in print. If you happen to have any Ars Magica 5e books laying around that you’d like to part with, comment or drop me a line (martin at martinralya dot com)! Out of
I stumbled across the epic Mongoose 2e Traveller campaign Deepnight Revelation [paid link] in an RPGnet thread about the campaign. It sounded amazing: a 20-year mission into unexplored space at the helm of one of the most powerful starships in the galaxy, with the players running the command crew. So much of this is like
My Seattle group is coming up on a year of Ars Magica [paid link] play, using 5e — my first experience with Ars. We’ve played around 20 sessions (I’ve missed a couple, but I’ve been there for 18), covering about a year of in-game time, and I say without hyperbole that I will happily play this