Dungeon stocking in OD&D vs. Delving Deeper, plus The Strategic Review

My copy of Delving Deeper just came in the mail, and after a thorough skim I quite like it. I was after a retroclone that hews as closely as possible to OD&D[1] (paid link),  and at first blush DD seems to fit the bill. But when I got to the section on dungeon stocking, it […]

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Rerolling hit points, OD&D, and Empire of the Petal Throne

I love hit points. They’re a brilliant abstraction, though often misunderstood, and they work beautifully in play. I double-super-love that in OD&D (paid link), how you roll them for your character is completely open to interpretation. I don’t think that’s been true since the late 1970s, as each edition since has spelled things out much more

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Slumbering Ursine Dunes and Fever-Dreaming Marlinko

While reading Chris Kutalik’s excellent blog, Hill Cantons, I found myself thinking, “Why the hell don’t I own any of his books?” So I ordered three of them in print: Slumbering Ursine Dunes (paid link),  Fever-Dreaming Marlinko (paid link), and the Hill Cantons Compendium (paid link).  (While I was waiting for them to arrive, I also blogged about

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Quickly carve out dungeon maps with Gridmapper

Alex Schroeder‘s Gridmapper is a free, online dungeon mapping tool. That’s a pretty crowded space these days, but Gridmapper stands out. Gridmpapper is a fantastic mapping tool, easy enough to use that I get my ideas down as fast as possible, but not so simple that it lacks options. I’ve experimented with lots of different

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B/X D&D vs. Labyrinth Lord treasure stocking

My head’s full of Labyrinth Lord at the moment (I’m working on a megadungeon), so I’m prodding the areas where divergence from B/X D&D (paid link) interest me in some way. So far I’ve looked at dungeon stocking, which is basically the same with a minor flavor difference, and dungeon doors, which aren’t the same

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B/X D&D vs. Labyrinth Lord dungeon doors

After comparing dungeon stocking in B/X D&D and Labyrinth Lord, I went hunting for a detailed list of differences between the two games. I couldn’t find one (still looking!), but I did come across a post about stuck dungeon doors by Peregrin on RPG.net noting that there might be a difference there. There is one,

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