Painted roughly three years after the BattleTech mechs I posted yesterday (2010, maybe drifting into 2011), the main difference between these MERCS minis and those mechs is that in between I learned about the Dip Method — which means that these have a wash applied, which the mechs did not.
Getting these guys out again, I have to say that I really like MegaCon’s figure designs here. There are a lot of little details, like the pouches and the variations in the guns, that give them character without making them feel cartoonish.
Unleash the all-seeing eye of the lightbox
I can definitely see the difference washing (shading) makes. I suspect the Dip Method’s floor varnish (Minwax PolyShades) is thicker than an actual made-for-minis wash, too — which may be why some of the shallower lines and transitions lack depth. There’s some nice warmth to the leather and some decent shading in the “vents” on the armor, though.
I learned from the mechs and their pesky rocks, too: These bases have just a few rocks apiece, and I glued those fuckers down tight. I’m also digging the contrast between the green central portion of the base and the rocks (which is hard to see here because of the angle).
And shit, these do look markedly better than my mechs. Progress!
On to the main event, the Behemoth — and his massive hammer, painted yellow for maximum USSR hammer/sickle vibes.
I like this guy. All the red adds up to being a bit bland, but some parts of his armor showcase the wash pretty well. He’s the “hero piece” in the squad, and I spent the most time on him. I also did a decent job keeping my base coated sections discrete, too . . . at least from this angle.
Here’s a shot composed so as to be as unflattering as possible, partly as an experiment — I’m still figuring out my lightbox, angles, etc. — and partly to highlight the difference between “good enough for tabletop” and “stands up to scrutiny from six inches away.”
There’s a full-on unpainted spot on the small pouch where his left leg meets his waist (at the bend), and you can also see where I blobbed black on the pipes/cables on his lower black — relying on the Dip to cover my sins — and the Dip did not in fact cover my sins. I’m not sure if it’s glare or if I was overzealous in my application of spray sealant, but that’s something for me to keep in mind in the future.
On the other hand, the row of pouches facing the camera look really good! I also like the warmth in the yellow, and the shading, on his hammer. And the Dip worked its magic on his circular armor vents.
On balance, I’m surprised to say that my takeaway from these MERCS figures is that I’ve been selling myself short as a minis painter. I have a tendency to be overly critical of myself, so that tracks pretty well. Nothing I’ve shared so far makes me — or, I suspect, would make you — recoil in horror. Especially not at arm’s length during a game.
I’m not going to get anywhere by being uncharitable with my own lack of experience as a minis painter: My lifetime total is around 85 painted miniatures. To put that in perspective, Rushputin of Warpstone Pile — who is seriously fucking talented, a real brush-wizard — paints more miniatures than that in a single year. Looking at his 2018 year in review post, he paints an average of roughly 242 minis per year (~450 in 2016!). I can’t expect to be nearly as good as him after what’s basically 33% of one of his average years.
The lightbox is proving quite useful for self-evaluation, and for putting things in perspective; I’m really digging it. (I reviewed this model in my previous lightbox post.) It highlights both positives and negatives much more clearly than just holding up a mini at squinting at it — and it makes the minis look cool!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.