Building the Unlucky Isles: “The Region,” part three
Like all of the advice in Worlds Without Number, the stuff about cities gets straight to the point: put the capital in the center of the best arable land, on water; put other cities on water, and near resources; if you stick one in the middle of nowhere, assume there’s a kingdom-level water source not […]
Building the Unlucky Isles: “The Region,” part three Read More »