WIP it good: Ripfist, Skraggit, Stikkit, smoother magnetization, endlessly kitbashing Moonkrumpa

I’ve learned some lessons about drilling, magnetization, and efficient assembly over the past 14 months, and I applied all of them to “Ripfist” Gorg, my second Deff Dread for Moonkrumpa’s Megalootas. Had I done things this way with “Facepeela,” his build would have gone much more smoothly! Drill bullet holes before assembly Yeah, it works […]

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WIP it good: Moonkrumpa’s third iteration, first time magnetizing a miniature

Even though I built Moonkrumpa on November 16, I held off priming him because I couldn’t shake the feeling that he needed a bit more…something. That proved prescient, as I kitbashed him to good effect in December — but he still didn’t feel 100% done. Last week, I read a comment somewhere (Reddit, I think)

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A wall-mounted paint rack and some WIP miscellany

Currently working on a few too many Boyz and Gretchin at once, so I’ve been taking breaks to do some assembly. First up, a Killa Kan: Mechanically, Killa Kan mobs don’t have a leader, so perhaps it’s more apt to say that Mukkit considers himself the leader. I’ve heard these are terrible units, but damn

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WIP it good: modifying Moonkrumpa, Lootas, and Grots

I kicked off my Waaagh! by building my Warboss, Moonkrumpa, back in November, and ever since then I’ve been noodling about how to make him more Mek-y and Warboss-y (and whether or not to magnetize his wargear options). This morning things finally shook loose, and I busted out my bits boxes and kitbashed Moonkrumpa 2.0:

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WIP it good: Squad Cain, scouts with a head conversion

My working concept for my Blood Angels army is the Faceless Strike Force, with 100% of the models in helmets. I wanted Space Marine Scouts in my army, which posed a small problem: the Scout kits only come with bare heads. Some Googling turned up two easy options for alternate scout heads: Skitarii Rangers and

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