Categories
Deathskulls Orks Miniatures Warhammer 40k

WIP it good: Moonkrumpa’s third iteration, first time magnetizing a miniature

Even though I built Moonkrumpa on November 16, I held off priming him because I couldn’t shake the feeling that he needed a bit more…something. That proved prescient, as I kitbashed him to good effect in December — but he still didn’t feel 100% done.

Moonkrumpa 1.0 (November 2020)
Moonkrumpa 2.0 (December 2020)

Last week, I read a comment somewhere (Reddit, I think) to the effect that you should be able to easily spot your Warlord/Warboss because they’re the largest infantry model in your army. Despite 2.0’s added bulk and height, Moonkrumpa’s static, lumbering pose and masked face don’t make him stand out — and even bulked up, he’s not that much larger than a regular Meganob (which I also have in my current army list).

So I did a bit of surgery. I bent and snipped his base until I could force a razor blade under his feet, cut him off the remnants of the old base, and built a fresh base with some height and some scenery. This time, I’m calling him done!

Moonkrumpa 3.0, the final incarnation (January 2021)

Da Deff Dread

I also built my first Deff Dread over the weekend. What a great kit!

Tons of options (and pieces)
My initial building push, one session just for the body and base

While working on my Killa Kan, I watched a YouTube video in which the hobbyist drilled their own bullet holes to add a battle-worn look. It seemed simple enough, and I loved the look of the bullet holes in the Kan, so I gave it a shot. It is indeed dead simple.

Drilling more bullet holes

After waffling about it, I decided to take the plunge and magnetize the Dread’s lower arms. The first pairing went swimmingly, with 3mm x 1mm magnets, super glue, and a couple of quick shots with my cheapo hand drill.

One KMB and one arm slot magnetized!

After that, though, I messed up just about everything it was possible to mess up. I glued my fingers together (I hate working with super glue…). I glued magnets in backwards even after testing multiple times, because the little fuckers are so small that they flip around on you if you’re not careful. I also glued magnets to my fingers and to one of my assembly tools. I shot bits of plastic into the holes in the Dread’s body while drilling, so now he rattles.

All of that I chalk up to teething. This is still new, it’s all good; I’ll improve. The only real problem I ran into was weight. After messing up the first arm I tried to use, a smaller one, I switched to this larger one. But the magnets weren’t strong enough to support it, so it drooped.

Saggy arm

Later on in the process, I realized that I could have glued a stack of 2-3 magnets together, carefully inserted them into the body hole, and possibly gotten some extra oomph out of them. But at that point it was too late.

Magnetizing 1/4 of the possible slots felt like a waste of time, though; I wanted to be able to switch freely from 3 melee/1 ranged to 2 melee/2 ranged. So I chopped away at the small arm and made a flat spot that held a magnet at the right angle, and on my third try I got it right. A firm shake will make it swing down, but I can move the model around and it stays in place. Sold!

The first two of many arm options

Given his two saws and jumbo claw, I’m naming this dude “Facepeela” Snarg,

My finished Deff Dread, “Facepeela” Snarg, ready for an overnight curing session before priming

I might hold off on painting all of the other arm options (2x Big Shoota, 1x KMB, 2x Rokkit Launcha, 1x Scorcha) until I’ve built the second Dread in my list. I don’t know 1) how much swapping I’ll actually want to do, or 2) whether the extra options that second Dread — whose lower arms I’ll also be magnetizing — puts into the mix will really be all I need. Something to sleep on, I suppose.

Anyhoo: rad kit, magnetization is a struggle but also a skill I can work on, and I can’t wait to build the next big stompy thing!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Miniature painting Miniatures Warhammer 40k

Musings on magnetizing minis and drilling barrels

Back when I got into minis in earnest this past February, I considered magnetization and boring out gun barrels, both of which share the same tool: a pin vise or hand drill. Given the outlay of cash and time to get an army rolling, and my long history of false starts and aborted attempts at getting into this hobby, adding another step (time) that required more tools (money) seemed like a bad idea — and one that might kill my momentum.

I’ve carefully guarded and maintained that momentum for eight months now, and occasionally considered magnetization and barrel-drilling but decided that the time wasn’t right. I also reasoned that if I encountered a need for a different bit of wargear on a unit in the future, since I’m building an army for the pleasure of it, buying that unit again and assembling it a new way wouldn’t be a bad thing.

Enter Moonkrumpa

But as I got my Deathskulls Ork army, Moonkrumpa’s Megalootas, off the ground, I stumbled across the rules for Moonkrumpa’s two special pieces of wargear, the Tellyport Blasta and the Kustom Force Field. With no clear date when I’ll actually be able to play 40k, I’ve held off on reading the rules; they’ll just fade away before I get a chance to play. And I make my choices almost entirely based on the Rule of Cool, so that’s worked out fine so far.

Somehow, though (probably by browsing DakkaDakka), I’ve picked up enough to understand that the KFF is probably a much better choice, mechanically, than the Blasta — despite the Blasta looking cooler. And these two parts both have a flat bottom and sit atop a single flat surface, making them perfect candidates for magnetization.

Further, this isn’t just a random unit in my Ork army — this is my first 40k character with a backstory, and he’s the leader of my entire Waaagh!. I’m invested in playing with Moonkrumpa in a way that I’m not invested in playing with Blood Angel X or Ork Y.

I’d also previously set aside my Contemptor Dread, whose weapon arm uses a ball joint that must be glued into place (rather than a peg, like the refrigerator Dreads, which allows for easy arm-swapping), to consider whether it’s worth delving into drilling and magnets for him. I have no plans to buy a second Contemptor (it’s kind of a bland kit), and in any case they can be expensive and difficult to track down.

So that gives me two units that both have what looks to be a single fairly simple spot on each that could benefit from magnetization — one of which is My Guy, to boot.

I’ve got a pin vise, some bits, and a mix of 2mm x 1mm and 3mm x 1mm magnets in the mail, and I’ve been doing some homework. There’s an awesome article on DakkaDakka, Magnetising: a Report, Tips and Tricks from a Newbie, that’s going to be my guide. I’ve also found some excellent tips on Reddit, notably about marking magnets and using bits of sprue to simplify the process and drill pressure, marking magnets, and pilot holes.

I’ll probably bore out a spare Bolter to see how that looks, and if it looks good I’ll have a minor existential crisis and then break down and drill every mini I’ve already painted…or maybe I’ll skip that, and just drill going forwards. We shall see!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.