I woke up this morning, walked past my work area for miniatures, and realized I’d forgotten to put in time on minis yesterday. My hobby streak is broken!
I made it to 539 days — from February 20, 2020, to August 12, 2021.
Yesterday morning I had a plan for what I was going to work on, but after work I wrapped up my Yore page tracking my completed Marvel and DC runs, walked the dog, had a lovely dinner, watched Friday the 13th Part VI with my family, read some Batman . . . and just plain forgot to work on minis.
I don’t feel terrible about it. Pobody’s nerfect, and all that — and I didn’t break it because I’d lost my motivation and didn’t want to work on minis, which I suspect would feel different.
Now I’m all set up and ready to work today (after coffee, of course).
Today is day 1 of my second hobby streak. Onwards!
I started building this squad of Allarus Custodians — the first three of 10 Terminators in my draft army list — last night, and finished it up this afternoon: Kanumba, Cathalan, and Adomako.
As with my first squad, I stole the Shield-Captain’s build for one of them — Adomako — because I love the stance and how tall the model is with its upright spear. I’ve also got a pretty good sense now, after two Custodes kits, for how I can twiddle some of the monopose elements and do a bit of mixing and matching in order to keep them all distinct from one another.
I looked to Africa for two of their names: Ghana for Adomako, and Tanzania for Kanumba. The third, Cathalan, is an Old Irish name — a variation on Cathaláin.
While these kits have the awesome “turtle shell” vibe that defines Terminators (for me, at least), and huge presence, I think I still prefer the Custodian Guard models by a narrow margin. They’re still pretty boss kits, though — and I’m not sad I’ll be building more of them.
I finished my first Adeptus Custodes squad tonight, adding Halfden and Konstantyn to my first custard lad, Inkaef, to form a full unit of Custodian Guards with Sentinel Blades and Storm Shields.
In 9th Edition, this unit is 234 points. Three troops in my Deathskulls Ork army would be . . . 24 points.
Playing around with points, I think I’m probably only going to get three sword-and-board Guards — so I picked my three favorite poses, stealing the Shield-Captain’s build for Halfden (center) and swapping out the pre-molded Misericordia hand for a Storm Shield.
The Guards have my favorite helmets in this army, so when it’s time to replace Trajann’s bare head with a helmeted one, I think I’ll be tracking down one of these — or maybe I’ll have a spare, if I stick with 9 Guards (since two boxes is 10).
So far my naming scheme for Custodes is “whatever sounds fun, and has a basis in Earth history.” Halfden is a riff on an old Norse name, Halfdan; Konstantyn is a one-letter shift from a 12th century Russian monarch, Konstantin. They’re an unusual force, largely flat on an organizational level, and they don’t have squad leaders or a monocultural origin. I like that their names reflect that.
There are relatively few Adeptus Custodes units, and from what I’ve seen they all use pretty much the same colors (adapted per one’s shield company) — kind of like Deathskulls Orks. So I have a feeling one main color guide will cover most of my army.
As ever, I’m using a recipe from White Dwarf 161 (Nov. 2016) for the terrain, and washes/shades are in italics.
Terrain: Stirland Mud > Agrax Earthshade > Golgfag Brown drybrush
These recipes cover the basics for Dread Host Custodians, and in general they come straight from Citadel (with a few tweaks). I default to Citadel’s Parade Ready steps (base/shade/layer/layer), but with these guys I’m mixing in a bit of drybrushing as well. Gems are a big deal for Custodes, so I’m going to attempt a more realistic and detailed approach on those.
Armor: Retributor Armour spray as both primer and base coat > Reikland Fleshshade > Auric Armour Gold > Stormhost Silver
Dread Host black:
Left pauldron: Abaddon Black
Robes: Abaddon Black > drybrush Eshin Grey > very lightly drybrush Dawnstone (follow option two in this excellent Artis Opus tutorial)
Weapons: Abaddon Black > Eshin Grey > Dawnstone
Dread Host gems: Stegadon Scale Green > Coelia Greenshade > Sotek Green in a crescent from 2 o’clock to 8 o’clock > Temple Guard Blue in a smaller crescent over the Sotek Green area > dot of White Scar at 11 o’clock
Dread Host eyes: Sotek Green (note this is a layer paint) > Temple Guard Blue
Blades: Sotek Green (note this is a layer paint) > Coelia Greenshade > Temple Guard Blue drybrush on the high points along the flats, plus the edges > Fenrisian Grey drybrush on same areas > dot of Fenrisian Grey on the tip and the power nodules
Dread Host pteruges: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar > dots of Stormhost Silver on the studs
Gloves, weapon grips, and other leather: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red > Squig Orange
Plumes, tassels, cords: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet > Wild Rider Red
Metal: Leadbelcher > Nuln Oil > Stormhost Silver
Armor joints and leg/boot tubes: Abaddon Black > Eshin Grey
Parchment: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar > Eshin Grey for the writing
Cloak exterior, and his robe: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet drybrush > touch-up the gold portion
Cloak interior: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red drybrush
Lion pelt: Dot black in for the eyes, nose, and claws; for the rest, it’s Zandri Dust > Agrax Earthshade > Ushabti Bone
Feathers: Celestra Grey > Agrax Earthshade > Ulthuan Grey > a few dots of White Scar
The Codex’s guideline for robes (they generally match the shield company’s color, so black or black/white for Dread Host) doesn’t match the lone Dread Host mini pictured in the Codex, whose robe is red outside/white inside. I went with black because it seemed like the better approach for emphasizing that this is a Dread Host force.
I repainted, and then re-glazed, and then repainted (etc.), the first batch of Sentinel Blades several times, including multiple botched passes at freehanding a “crackling lightning” effect, before realizing that I just don’t have the skill and brush control to pull this off. It was becoming a bottleneck and making me not want to finish the first squad, so I went back to basics.
For the early steps, I’m painting my Custodes like I paint terrain, rather than figures — and there’s no touch-up step. That plus doing primer and base coat as one, with no overnight cure time, should make them significantly quicker to paint than my other models.
Assemble: Build all of them at once, then spray them all (rather than having parallel tracks for assembly, priming, basing, and painting on multiple units).
Primer and base coat: Spray the whole mini with Retributor Armour, which also only needs 15 minutes to cure (rather than curing overnight).
Base: As per usual, but apply the texture paint carefully around the feet so that the model is clearly standing atop, not mired in, the terrain.
Base rims: Paint as usual. (I normally do this last, to mark finishing the mini, but with the nameplates in the mix I want some wash in the crevices where the plate meets the rim, so the rims need to be done now.)
Paint the nameplate: Just my usual steps, but extra careful around where the terrain meets the top edge of the plate.
Gold touch-ups: I inevitably get a bit of Stirland Mud on what should be gold, so just fix it up with Retributor Armour. Check for little nooks and crannies that didn’t get hit (or hit hard enough) with the spray, and touch those up as well.
Shade the gold: Wash all the gold areas in Reikland Fleshshade. Doing this now lets me get into all the hard-to-reach crevices without worrying about messing anything up.
Paint everything except gold and gems: Approach this whole process like I do with terrain: with the care of highlighting. I’m not bodging on paint and fixing it in a touch-up step; I’m carefully painting details surrounded by areas that are at a different stage of completion. The goal is to avoid needing touch-ups (or at least needing as many as I usually do).
For Custodian Guards, my order is: black, bronze, silver, blades, eyes, pteruges, tassels/plumes, gloves.
Finish the gold: Highlights, plus any gold touch-ups prompted by the previous step.
Paint the gems: Base coat, shade, highlight, as per usual — but “think like terrain.” These can be simple details; a gem the size of a grain of salt doesn’t need shading, and may not even need a highlight. A bigger gem deserves the full treatment. Keep the flow fast and loose.
Seal: No weathering or decals for these lads, so just my usual Vallejo matte white sealant.
Tufts: As per usual; apply with white glue.
Glue the flight base pegs in place: I did this before sealing, without thinking about it, but this really should be the final step. If I’d sealed the bases first, I could have slathered on my sealant with reckless abandon without needing to carefully avoid the clear pegs.
When I started out, my plan was to batch-paint every step across the entire army. I wound up doing that for priming/base-coating (the gold), bases, and nameplates, but thereafter I switched to working squad by squad — my usual approach. It might technically be more efficient to batch the whole army, but I need the dopamine hit of finishing minis to give me momentum for the next batch. (And I’m not entirely convinced messing with 26 figures at once, all cluttering up my desk on improvised hand-grips, is more efficient…)
I always like to use a new minis project to build on existing skills and knowledge (e.g., painting these Custodians like I learned to paint terrain) as well as learn new ones, balancing the latter with not overwhelming myself and risking burnout. For my Custodes, realistic gem shading and more detailed fancy blades — glazed with the aid of Lahmian Medium, which is new to me — are my stretches. I’m also hoping that a whole army painted without a dedicated step for touch-ups will help me paint more precisely across the board.
I’ve been maintaining my hobby streak for miniature-painting (today is day 495), but over the past few months my pace has slowed considerably. I’m okay with that, and I stand by my philosophy on this: Any forward progress beats the zero progress I made for many, many years. Even if all I do is paint one Deff Dread’s horns, or one Marine’s Bolter, I’ve done something to keep the train moving.
If the train stops, it may not start up again for a long time (if ever).
But it hit me this morning that just as working on terrain was a great palate-cleanser between finishing my Blood Angels army and starting my Deathskulls Ork army, a third army might be just the ticket here. If I’d done that when I first got into painting, with my Angels, I probably would have lost all my momentum and burned out.
But now, with one 2,000-point army ready to go and a second with 37 figures done (32 standard-sized and 5 large ones)? That feels quite different.
It’s custard time
Way back in the before times (March 2020), when I was deciding what army to paint, I almost picked Adeptus Custodes because of the sheer awesomeness of the Vertus Praetors and Custodian Guard models. Blood Angels were the right call, though, and Orks were the right call after that — but now it’s time for the golden legion!
As a palate-cleanser, they fit the bill perfectly:
It’s an elite army, so it can be tiny. My current draft list is 20 infantry models and 6 bikes! That’s about half the size of my Marine army and a third the size of my Ork army.
Assuming I make them gold (which I will be), they’re like 90% gold — which means I can spray them with Citadel’s Retributor Armour, and treat them more like terrain. Primer and base coat in one, with just a handful of details to pick out after that. Boom.
Custodes should play quite differently than either of my other two armies.
They should also look different from my Angels, even though they might wind up gold/red. I’m basing them on Stirland Mud, and the studio recipe for their gold is slightly different.
I can also paint them as being clean and perfect, a marked shift from my Orks — which have a whole bunch of steps after I’d normally be done with a Blood Angel (checks, weathering, etc.).
Hell, I can probably even fit them in my existing overflow storage without needing to buy more cases. (And even then, they need one case at most!)
I also considered Grey Knights, who can rival the Custodes in the low model count category — and take Terminators, my favorite 40k unit, as troops (yes, I knocked together a 100% Terminator list just to see what it might be like). Ditto Harlequins, who have fascinated me since high school, but I was surprised to find that they’re not nearly as elite and actually need a fair number of bodies on the field. And I’d previously thought about Necrons and Death Guard, too. But none of them ticked as many boxes, nor felt as right, as Custodes.
At my fevered 2020 summer/fall pace, I could paint this entire 2,000-point army in 6-8 weeks. Now, something more like 4 months is probably reasonable. If I keep slow-rolling it, maybe 5-6 months?
I still don’t know if it’s “cuss-toe-dees” (my brain’s default pronunciation), “cuss-toe-dess,” or “cuss-toads,” but I do know that this is about half of my entire army:
I’m drawn to the Shadowkeepers based on their lore, and they do also look cool — but I want gold Custodes. As with Marines and Orks, it seems silly to go the custom route and lose access to rules for the canon shield companies (the five in the Codex), and not at all sporting to choose a custom color scheme and pick the best rules that week.
Setting Shadowkeepers to one side, I find myself drawn to the Dread Host — the Custodes who will smash your whole planet just to show the other planets what’s what. And I dig their color scheme, which uses black pauldrons, white leather bits, and blue gems. Even if I go with red plumes, they’re not going to be confused with Blood Angels.
As is traditional, I’ve kicked things off by building my first Custodian to mark the official start of my army: Inkaef, Custodian Guard of the Dread Host shield company. (For BA it was Sergeant Karios; for Orks, Moonkrumpa . . . who I tweaked and rebuilt like four times.)
I was tempted to lean into the whole pronunciation thing — and gently deflate the over-the-top bombast of the Custodes — and name the members of my custard shield company using Latin words for food: Shield-Captain Prandium (breakfast), Warden Bubulae (beef), Vexilus Praetor Capsicum Anuum (potato), Custodian Acetaria (salad). But that’s not me; I like the pretentiousness of the Custodes, who make the Astartes look like bastions of modesty, and I generally take my names seriously.
With so many Renaissance Italian, Latin, and Greek names in my Blood Angels army, I want to avoid the obvious choice — Roman names — for my Custodes. Since they’re drawn from the ranks of all the myriad noble houses of Terra, why should they all have similar names? My plan is to name every model (unlike my other armies, where I only name the characters, squad leaders, and vehicles), but beyond that I’m not sure how or if I’ll theme their names. (Inkaef was a 4th dynasty Egyptian prince.)
The Killa Kans kit is incredible — just absolutely packed with modularity and personality — and I had a great time with these two (as I did with my first Kan).
Since I have a better lightbox now, I figured I’d roll Mukkit in as well and have the whole gang in one photoshoot.
Here’s the whole mob, at what I hope are their golden angles:
I crossed my fingers when I painted each Kan a different shade of blue, but now that they’re all in one place I like that effect. In combination with my other units, it looks suitably hodgepodge for Orks.
And here’s each Kan individually:
…And then shots of the whole mob from all four sides.
The space-snail Skraggit is about to stomp on is from an Age of Sigmar kit, the Squig Herd. Wanting to use him prompted me to pose Skraggit mid-stomp, creating Skraggit as a character at the same time. Here’s his close-up:
I made a little slimy trail for him by forming a shallow trough in the texture paint, applying extra Agrax Earthshade to that area, and then skipping it when I drybrushed the rest of the base. It shows up best from above:
Next up is my Oldhammer project: 10 vintage ’80s/’90s metal Boyz, include 2/3 of the Goffik Rok band, with a little light kitbashing to bring all their wargear up to a reasonable WYSIWYG standard for 9th Edition. Too rowdy to be led by a Boss Nob, they’re oldsters who don’t play by the rules — and love to play their looted ‘oomie instruments. Their draft name is Deff Metal Mayhem.
I finished Da Fancy Wun last night, so while the varnish is curing I figured I’d post the WIP photos I took along the way.
This is the final post in a five-post series documenting this Trukk. Assembly is in part one and part two, the color guide is in part three, and the finished product is in part five.
There are three great milestones in any miniature-painter’s life: drinking your brush-rinsing water (I haven’t done this, but I’ve come closer than I’d like), shaking an open pot of paint (check!), and spilling an entire bottle of Citadel shade paint.
Overall I’m pretty happy with how Da Fancy Wun turned out. There are things I’d do differently on my next Trukk, but that’s always the case. I’m looking forward to getting it into my new, larger lightbox to see what it looks like up close.
This Trukk — Da Fancy Wun — is an experiment in more than one way (it’s my first conversion!), and on the color front I’m trying two things: four recipes for blue on the same model (Trukk parts, Taurox body, the gunner’s armor bits, and the signature blue fender and gunner’s war paint); and splashes of colors that are uncommon or unseen in the rest of my army (so far), like gold and dark red, for a bit of a “rusty, ramshackle clown car” aesthetic.
This is the third post in a five-post series documenting this Trukk. Assembly is in part one and part two, a few WIP shots are in part four, and the finished product is in part five.
I’ve pulled the Taurox Prime recipes straight from GW, twiddled a bit; most of the others are from GW’s site or White Dwarf. As always, shades/washes are in italics.
Worth noting: I painted, washed, and sealed the metal and rubber on the very bottom of all six tires (and let the sealant fully cure) before working on the rest of the Trukk, so as to avoid rubbing off the paint every time I set it down. This proved to be a good idea — and I wish I’d done the whole tire, not just the bottom, because I rubbed all the paint off many of the rivets on the tires over the course of painting the rest of the model.
Also worth noting: I highlighted the rubber portions of the tires before deciding how to weather them, and the weathering approach I chose basically erased all of those highlights. A step to skip next time!
Headlights: Moot Green or Averland Sunset > Agrax Earthshade > Moot Green or Yriel Yellow
Roll bar wraps: Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
Severed head flesh: Rakarth Flesh > Druchii Violet > Pallid Wych Flesh > White Scar
Severed head hair: Dryad Bark > Agrax Earthshade > Gorthor Brown > Baneblade Brown
Weathering and embellishments: These steps all happen after the rest of the mini is 100% done (including highlights); not every Ork uses all of them:
Checks: Macragge Blue and Corax White; I wrote a little guide for these
Chipping: Apply dots of Leadbelcher on the high points, edges, and surfaces where paint would naturally have been worn off
Battle-damaged edges: Tiny dot/line of Rhinox Hide > mirror the same shape with a line underneath it of whatever blue base coat I used for that area (Warhammer TV reference video)
Bullet holes: Highlight the edges of the hole in the appropriate color (e.g. Calgar Blue), then apply Leadbelcher to make it look like the paint was blown away
Built-up rust In spots where it can accumulate over a long period, such as on and around bolts, apply thinned-down Skrag Brown
Rusty streaks: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright (like I do on my 40k terrain)
Verdigris: Nihilakh Oxide
Grime: Sponge on Rhinox Hide
Caked-on grime: Typhus Corrosion
Dusty, dirty tires: Thinned-down 50/50 Dryad Bark/Zandri Dust > thinned-down Baneblade Brown in the deep crevices > Tyrant Skull drybrush > Seraphim Sepia pin wash to reestablish the crevices (I followed this Way of the Brush tutorial, but modified it based on my colors on hand and used water instead of Lahmian Medium; this approach isn’t ideal for the metal/rubber combo tires on the Trukk, though)
I have to varnish Da Fancy Wun in two stages — tires and undercarriage first, curing for 24-48 hours upside down, and then the rest — so it’s going to be a few days until I can get it into my (new!) lightbox for some photos. It’s been a fun ride!
I built the first of Thragg’s Deff Ladz (my second mob of Boyz for my Deathskulls Ork army, Moonkrumpa’s Megalootas) on January 17th, and have chipped away at them slowly but surely for the past two months. Since I’ve mostly painted rank-and-file Orks so far, this 98-point unit brings me up to 356/2,000 points and 34 finished models.
I’m not painting at the same pace in 2021 that I did in 2020. And that’s okay! Even if I only do 5-10 minutes in a given day, my hobby streak remains unbroken (today is day 387) and those few minutes are still more than the zero minutes I was putting in for many, many years.
Part of it is that after a year in isolation, the prospect of actually playing 40k still seems like it’s probably 8-12 months away. I’m still enjoying miniature painting as a hobby, but now I have one finished 2,000-point army — the goal of finishing a second feels less urgent. So I’m taking it easy, not gunning the engine and risking burnout.
Along the way, I also picked up a second paint rack. My whole paint library is now accessible, with room to spare. I’m an organized person, by and large, and this appeals to me greatly!
Anyhoo, time for some Boyz! Let’s fire up the ol’ lightbox.
Get stuck in, you gits!
And as always, a casual shot (a mix of natural and artificial light):
Ork skin tones
With Thragg’s Deff Ladz complete, I’ve now used all six skin tone recipes that are currently in my main Ork color guide (plus 3/5 of the recipes I use for Deathskulls blue, and both of my teeth/nails options). The Ladz are a mix of two quite different schemes, one based on Castellan Green and the other on Caliban Green. I love the Caliban version; they start out super-dark green (with a black wash) and highlight up to a very cartoony look.
Now that I’ve tried them all, I took four photos showing each of the six colors, all in the same order (which is the order in which they currently appear in my color guide). So in terms of base paint > shade paint, that’s:
Waaagh! Flesh > Biel-Tan Green
Waaagh! Flesh > Athonian Camoshade
Deathworld Forest > Athonian Camoshade
Deathworld Forest > Biel-Tan Green
Castellan Green > Athonian Camoshade
Caliban Green > Nuln Oil
Recipes 1 and 2 are almost identical to one another; ditto with 3 and 4; really, I have four major recipes with two variations. The variations only differ in which shade paint is used, and unless they’re side by side and you know to look for it that difference is hard to spot. But I like variety in my motley crew, and even just counting the four “main” recipes I’ve got quite a bit of it in my army (all tied together, I hope, by their shared palette of secondary colors and especially by their war paint).
Similarly, my blue recipe built on Kantor Blue is quite similar to the default Macragge Blue version (at least the way I wash and highlight them). But Thousand Suns Blue makes for a vibrant and quite distinctive finished product; I really like that one.
Next up is Da Fancy Wun, my Taurox/Trukk conversion, which is currently primed, partially painted, and waiting for the sealant on the bottom-most wheel spikes to cure.
Part one covered measurements (Trukk vs. Taurox), most of the cab, the chassis, and the axles and wheels. As before, the foundation of, and inspiration for, this conversion — my first — is the excellent work done by Hobbyistgirl on her Taurox Trukk conversion. I’ve diverged a bit from her build, and I’m diverging from it more in this second post.
This is the final second in a five-post series documenting this Trukk. Assembly started in part one, the color guide is in part three, a few WIP shots are in part four, and the finished product is in part five.
I want my converted Trukk to still look ramshackle (an actual game mechanic that means you can only do so much damage to the vehicle, as it’s so full of holes and gaps already), despite the pristine armored compartment for the driver. That starts with the engine compartment, which I’ve built around the idea that my Meks chopped off the front end of the Taurox and slapped in a big-block engine with a blower.
Let’s get choppin’
First, I shimmed the spot where the engine will sit to make it the right height.
Then I cut and weathered the Taurox engine compartment panels and glued them in place. I used the Taurox exhaust pipes on both sides; on the left side, they’re intact. I also used the Taurox light on the left side, since I like asymmetry in my Ork stuff.
I didn’t notice the cool NOS attachment that’s supposed to go on the left side of the engine until it was too late; I’ve already partially blocked that spot. (No worries, though; I trimmed it a bit and jammed it on there later.)
I covered the unsightly gap, and the shim, with a bit of trimmed-down Trukk scrap.
Then I roughed up the grill from the Taurox and stuck it to the engine, alone with the Trukk bumper (attached exactly as the kit intends, since I left the front of the Trukk chassis intact in part one).
I like the idea of my Orks being like, “Oi, let’s put dis bit back, hurr hurr,” and then sticking the grill back on because it’s funny.
Next I added the bed sides, armor, and roll bars per the Trukk instructions.
DakkaDakka lists the Trukk’s height as 3″, and my converted Trukk is already 3″ high at the roll bars. I wasn’t sure I liked the boarding ramps, so this is a great excused to not use them as they’d make the Trukk much too tall. So instead I chopped them to roughly match the height of the bed sides.
Next I added the turret, gunner, and Wreckin’ Ball. This pushed my Trukk up to about 3 1/2″ tall, which doesn’t seem like a huge deal. I forgot to take a photo of that stage, but I built those bits just like the stock Trukk; the Trukk turret is exactly the same diameter as the hole in the Taurox roof.
After that, it was time for greeblies, covering up holes, creating new holes, and weathering the Taurox bits so they don’t look too pretty. I also added a Squig, because I love Squigs and empty truck beds on miniatures look weird, and I stuck a sign with the Ork glyph for “danger” just below him.
This was a really fun conversion, and a good choice for my first. Thanks to Hobbyistgirl’s WIP pics and guide, I had the confidence to give it a shot and a basis for diverging from her build where I wanted to achieve a different effect.
It’s about 1/2″ taller than the stock Trukk, but it’s the same width and length. The silhouette is roughly the same, although the cab is certainly more solid. I tried to make that section look as ramshackle as possible while still being recognizably a Taurox Prime. All in all, I did a pretty good job of hitting all of my initial design goals — not perfect, but I’m digging it.
After a bit of thought, I’m naming this Trukk Da Fancy Wun.