Remapping the Unlucky Isles with Wonderdraft

Last Wednesday, my Seattle group started up a new D&D campaign set in a friend’s homebrew world. She unveiled the map for her setting, and it was amazing — pro-level cartography, tantalizing and inviting and clear, both functional and beautiful. She mentioned in passing that she’d created it in Wonderdraft, a mapping tool I’d never […]

Remapping the Unlucky Isles with Wonderdraft Read More »

Zooming in to the province level: Sanχu, a caθna in eastern Brundir

I’ve reached the kingdom creation step in Worlds Without Number (paid link), and decided to zoom in on one caθna (province) in Brundir, Sanχu. (WWN notes that “kingdom” can mean anything you want it to in this context, from a city to a stretch of wasteland to an actual nation.) If I were about to

Zooming in to the province level: Sanχu, a caθna in eastern Brundir Read More »

Godsbarrow: Sou gnomes and Tamosi, the lingua franca in Dormiir

After finishing my region-level work on the Unlucky Isles, I zoomed in on one area of Brundir — Sanχu, one of its eight caθna (provinces). While working on the “place ethnic groups and demihumans” step in Worlds Without Number (paid link), I realized that this was the first time I’ve had to think about language

Godsbarrow: Sou gnomes and Tamosi, the lingua franca in Dormiir Read More »

Building the Unlucky Isles: “The Region,” part one

In yesterday’s post I sketched out some high-concept stuff about Godsbarrow, and having finished Worlds Without Number‘s “The World” steps I’m moving on to “The Region” — the slice of Dormiir called the Unlucky Isles. As with the first Dormiir post, large portions of this one are pretty raw — more or less straight from

Building the Unlucky Isles: “The Region,” part one Read More »

Scroll to Top