My first 40k tank is also my first completed model in May: Relentless, the designated transport for Squad Karios, 2nd Company. It’s my first partly because it just plain took me longer than I expected, but also because I spent at least as much time assembling minis as painting in the first week or so of the month.
Here are its two golden angles:
Relentless, 2nd Company; designated transport for Squad Karios, 2nd Company, 1st SquadLet me get some action from the back section
And the full lightbox treatment — including my first use of the little hatch in the top of my cube, since this model has a top worth showing on its own.
Front (not visible, but there: tiny windshield wipers!)Left side, including the entry hatch with 1st Squad livery
I’ve mentioned before that there are stages of the painting process when the miniature starts to come alive — the wash makes it look real, the highlights give it life — but with Relentless was surprised to find that that stage was the very last one: the livery. Putting on the decals makes it feel like a vehicle in a larger force, like a part of the Blood Angels chapter. I dig that.
Rear view, with my beloved hazard stripes on the deployment ramp/doorRight side, with my second attempt at writing the tank’s name on the bannerTop view; there are a zillion ways to approach top livery, but I thought these two made the most sense for aerial assets observing the battlefield
I always forget that “generic” Space Marine kits assume you’re building Ultramarines, so I’ve probably put the gunner’s Cog Mechanicum pauldron on the wrong side. But hey, it’s not like it’s perfect apart from that! Loads of little mistakes abound.
Nonetheless, I’m happy with Relentless and excited to have completed my first 40k tank. I’ve got one more in my current army list, the Land Raider Crusader Judgment, plus a few more in my backlog. Painting them should get a bit smoother every time, and before I know it what seemed difficult on this one will just be routine.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
I had the day off on Friday, so I finished touch-ups on Relentless. So far my experience with vehicles — this one and my Dreadnought, so still quite limited — is that they look simple but feel like they take forever.
Touch-ups done
Unlike a Space Marine, I can’t just shade a Rhino in one go. There’s nothing to hold onto, the washes run, and everything is sticky for a little while. So stages it is!
First stage of shading: treads, wheels, and undercarriage
Honestly there’s no real reason to shade the bottom — or even paint most of it, for that matter. But I knew it would feel incomplete to me if I didn’t do the bottom.
After an hour, the bottom was dry enough to serve as my “handle” to wash the sides.
Fully shadedPartway through layers
My stopping point on Friday night was with all the first-order layers done except for the biggie, red. That looked like an easy 1-2 hours of work, and what came next was stressing me out a bit: Do I just proceed through all of my usual highlights, like I would on a Space Marine, or do I attempt “scraped down to the bare metal” sponge-weathering on the corners and other high-use areas of the tank body?
So on Saturday I broke out my test mini, tore off a couple bits of foam from a miniature case (the extras), and tried this on my designated test mini.
Attempting some sponge weathering
I don’t think that makes enough of a difference to be worth the risk, so I’m going to file “first use of weathering” under techniques I’ll try down the road.
One side’s first layer of highlights done
Such is the power of edge highlighting that even though I’m not very good at at, the model still looks better with it than without it. Just contrast the highlighted side with the top; the difference is striking.
I wrapped up Saturday night with just the name scroll, decals, and varnish to go.
Almost there!
Come Sunday morning, I had the decals done and moved on to the name scroll. Nothing inspires awe in your foes like the name [Relentless____]. Yeah. So, back to the Rakarth Flesh and the Agrax Earthshade and then another try.
Well…shit
I’ll save the final photos for a separate post, after the varnish dries. This tank was a ton more work than I expected, but I figure I’ll get faster at it the more vehicles I paint.
Rhino color guide
All the colors are the same as any of my other Blood Angels, but there are a few little notes to add (shades are in italics, as always):
Lenses: Moot Green or Caledor Sky > Agrax Earthshade > Moot Green or Lothern Blue
Cog Mechanicum: Abaddon Black/Corax White > Agrax Earthshade > White Scar
As I was trying to remember which color I used to brighten up the white on the cog, I realized I’d done them the opposite of the one on Narses, my Librarian Dreadnought. His scheme came off GW’s page, the studio scheme (skull’s left side white), while this guy’s came off a web reference (skull’s left side black). Poking around, I see that the studio scheme shown in the GW store varies at least some of the time — the Skitarii Ranger 360 model, for example, has the same pattern as my Rhino’s gunner.
Ah well! It’s not the only mistake I made, and it won’t be the last. I’m still pretty happy with Relentless.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
With my Rhino, Relentless, mostly base-coated, it was time to do the hazard stripes before moving on to a second coat of red.
I love hazard stripes, especially how they pop against red, and they make sense for the rear drop-door: “stay clear or this massive slab of Ceramite will crush you and then a 10-man squad of Space Marines will grind you into jelly as they charge into battle.“
Relentless
I did the hazard stripes the same way I did them on Squad Ultio: two coats of Averland Sunset on the whole surface, cover with Tamiya hobby tape (3mm this time), remove alternate strips, paint those areas Abaddon Black.
Step 1: establish the top boundaryStep 2: fully mask the surface (this angle was scientifically measured by me looking at it and going, “Yeah, that looks about right”)Step 3: remove alternate tape strips, press remaining tape down firmly
I figured the areas with the bolts would be more likely to let paint “bleed” under them if I left them taped (since they prevent the tape from seating fully). By happy accident all three bolts fell on alternating strips.
Step 4: two thin coats of Abaddon Black
I recommend skipping the bonus steps I added: “Realize trying to use up the last of the black that’s drying out means you’ve just gobbed on quite thick paint,” and “notice you’ve missed a bit and have to backtrack.”
Step 5: peel and reveal!
Like Ultio’s stripes, they’re not perfect. But they’re better than what I can do freehand, and should be fairly easy to touch up when I reach that stage.
Step 6: Mask the top edge and paint the red around it
After painting down to the top edge, I realized I had no clear demarcation for the bottom edge. I tried a few tape lines that incorporated the door pivot/axle thingie, which is cylindrical and therefore annoying to tape up cleanly, and eventually decided that the bottom edge should align with the bottom of the frame instead.
Bonus step 8: realize you should have done the bottom edge differently to start with…Aaaaaand done
I thought this would be a piece of cake! So much easier than wrapping a symmetrical pattern around three sides of an object, like I had to on Ultio — right? Narrator: Wrong.
But now I’ve got a pretty good template to use for my next Rhino/Razorback!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
I finished listening to the audiobook of The Devastation of Baal last week, and then over the weekend — while naming my Sanguinary Guard — realized that I now know something else about my Blood Angels army. Before that I had two bits of lore/flavor around my army:
They all wear helmets, no bare-headed models
Their bases are meant to be the plains of Armageddon
To which, because of the events of the Devastation, I can now add:
My army is post-Devastation of Baal, because it includes both Primaris and non-Primaris Marines
Lore-wise I might be getting a bit fuzzy here, because the only info on post-Devastation Sanguinary Guard — all but one of whom died fighting Leviathan — is on 40k wikis, but that points to the Guard being composed of the lone survivor and Primaris Marines. I see no reason the new Guard can’t be composed of a mix of Primaris and non-Primaris, though, so that’s what I’m going with in my head.
Prepping my May minis
I also found myself on May 1st without a single ready-to-paint model, so I set about getting a few to that stage. That entailed doing the texture paint on Squads Amedeo and Dolos, and priming my Rhino, Relentless.
Into the painting queue with you!
I soon realized that properly priming Relentless was going to be a two-day job. For day one, I did the undercarriage and both ends; it then sat overnight to allow the primer to cure.
I briefly considered not painting the bottom…but yeah, that would drive me bananas
On wings of frustration
As I was listing my May 2020 BGG painting challenge minis, I realized I couldn’t put off figuring out how to name my squad of Sanguinary Guard any longer. They have no sergeant; to the best of my knowledge, Space Marine squads are traditionally named after their sergeant. That’s how I’ve done all of mine.
But these guys are weird. The unit is four, often accompanied by an Ancient — but he’s not part of the squad. He’s a character, he gets a name; that’s Brother Abaoz. But the rest? It seems easiest to name them all and pick the one I like best as the nominal squad leader (since the actual squad leader is Commander Dante): Remiel, Uriel, Zarnaah, and Ballaton.
Squad Remiel rolls off my tongue the best, so Squad Remiel it is. They’re all angel names, which I found by Googling “angel names.” As always, I bounced them off Lexicanum’s list of known Blood Angels names so as to be reasonably sure I’m not claiming someone who already has a place in the lore. (Emphasis on reasonably; I’m going to overlap at some point, it’s almost inevitable — and that’s okay.)
Curse these wings
Their wings, though? Most frustrating thing I’ve glued in my two months of building 40k minis. There’s no “mating” joint, no locking nub, nothing to ensure that the wing is in the correct spot and matches its partner. The instructions imply where they go, but even with the angled 360-degree spinning model on GW’s site I still wasn’t totally confident.
It took me 45 minutes to do Remiel, and most of that was his wings. And every time I’d adjust them, his awesome sword-arm pose would slip because of his huge pauldron, and then the other wing would get bumped, and then…
Brother Remiel, first among equals
The outcome, though, is a straight-up badass pose. Brother Remiel is winding up for a death blow while leaping into the sky, all motion and dynamism. His wings don’t quite match, and that gap at his right shoulder is going to require a healthy amount of Agrax Earthshade to cover up — but this is a great sculpt, and he should look awesome when he’s painted.
I returned to Squad Remiel on Saturday, armed with a new approach: I came prepared to relax, which sounds funny but can be quite effective; I built in a pause between gluing on their arms and wings, to make sure the arms were fully set; I test-fit the wings before the glue on the arms and pauldrons was dry, so I could nudge them around a bit before it was too late; and I checked both wings from every angle before their glue was fully set, leaving time for delicate adjustments to them as well.
Squad Remiel, led by Sanguinary Ancient Abaoz
The end result is one of the coolest squads I’ve built so far. I absolutely love these guys. Whereas after building Remiel I was kind of glad I only had one box of them, with the squad done I certainly wouldn’t mind doing another box. Their details, their dynamic poses, the massive melee weapons — I was drawn to them way back when I was choosing a Space Marine chapter, and now I remember why.
500!
Yore also hit a fun little milestone, one I’ve been watching for since I got back into blogging this past February: 500 impressions in a day.
April 30, 2020
Thank you for reading Yore! I write it because I want to, but I like knowing that folks are reading it — and hopefully getting some mileage out of it, too.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Two of the three blue paint pots I need to finish Narses came in the mail yesterday, so I tackled 99% of his highlights last night. He’s so close to completion at this point — but “so close” also equals 18 colors of highlights.
Almost the final session on Narses
Two hours of layers and highlights later, and he’s nearly good to go!
Narses, nearly complete
Up close like this the final orange highlights on his armor (Fire Dragon Bright) read as Way Too Much, but at tabletop distance it looks more natural.
Rear view
My Cog Mechanicum turned out okay, too!
Meanwhile, I’ve got Squad Ultio on the painting handles, fully based and ready to rock — and as part of the RPGGeek April 2020 Painting Challenge I’m trying to get the whole squad (and Narses) finished in April. That challenge was a tremendous motivator in March, and it’s been a great motivator in April, too. A miniature every two days (on average) would get me to a parade-ready 2,000-point Blood Angels army by mid-July, allowing a bit of slush time for the larger vehicles.
Chipping away
And I built my first Rhino, the designated transport for Squad Karios, so that I can paint it in May.
Sides and treads
I made so many mistakes while building this kit: forgot to add the ramp before gluing the sides, glued the top doors on upside down, and glued one hatch to the wrong mount. All fixed before they became permanent, but it was a bit of a comedy of errors.
I’d planned to paint the interior, and assumed that leaving the top off would give me enough room to work. But that’s not the case: There’s no way I can credibly paint, say, the Bolter under the console given how little room there is inside this puppy. Plus my ramp wouldn’t stay fully closed, and I couldn’t figure out why; combine those factors and I decided to just glue this one up and plan ahead for painting the interior of a future Rhino or Razorback. (Which I’d do by priming and fully painting every interior piece before gluing them together.)
Lots of room for customization inside
All told, this is a really neat kit. I got a good deal on an older Rhino box which, despite including instructions for a Razorback, lacked the sprue with the Razorback turret weapons — and the cool little cargo and tow ropes and stuff. I think it was from back when GW was producing them as separate kits, whereas now a Razorback kit will include everything you need to go either route.
And here she is: Relentless, ready to crush heresy in the Emperor’s name. Or more accurately, ready to transport Squad Karios for said heresy-crushing — while providing a little dakka along the way,
The Rhino Relentless, designated transport of Squad Karios, 2nd Company, 1st Squad
I went with the gunner because 1) he’s awesome and 2) who knows if my next Rhino will take the Storm Bolter option (although for 2 points, it seems likely). This should be a fun one to paint — especially now that I have some larger brushes to speed up the bigger panels.
I think I’m going to have to actually write “Relentless” on the name scroll, too, rather than just scribbling on it like I do with most scrolls. I wonder if Gundam panel-lining markers will work?
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.