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Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Barakiel, Feo, Caedes, Remiel

Time to clear out the picture roll in my phone, which covers late October and early November!

The final touch-up on Squad Barakiel
Squad Barakiel fully touched-up and ready to shade (I think)
One of my busiest painting areas ever!
Squad Barakiel and their four wash/shade colors
Feo’s texture paint drying (for days…) and Squad Caedes freshly primed
Washing Feo’s texture paint and painting the scenery on Caedes’ bases

November is kicking off with some good momentum, and I have plenty more Blood Angels in the works for December and beyond.

Categories
Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

Five units of WIP, Terminator color guide, and a new painting goal

Lots of ground to cover in this omnibus post!

Post-army painting goal

I’ve been mulling over what painting goal to set for myself after finishing my initial 2,000-point army, and this morning it hit me: a new point total is the perfect goal for me. So that’s my next miniatures goal: paint another 1,000 points of Blood Angels.

Unlike “finish the 2nd Company,” which limits what I can paint (because of the Blood Angels’ force organization), painting another thousand points gives me freedom on that front — but also a manageable, specific goal. At my current pace 1,000 points should take me 3-4 months to complete, and will give me lots of new army options when I can finally play the game.

Terminator Assault Squad color guide

Squad Barakiel includes a few elements I’ll forget in a month, so as always I’m writing down the colors I used for them. This is GW’s parade ready guide with a couple of minor tweaks.

  • Red: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet > Fire Dragon Bright
  • Gold: Retributor Armour > Reikland Fleshshade > Auric Armour Gold > Liberator Gold
  • Black: Abaddon Black > Eshin Grey > Dawnstone
  • Metal: Leadbelcher > Nuln Oil > Stormhost Silver
  • Parchment and cloth: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar
  • White skulls and braided cords: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar
  • Hammer grips: Khorne Red > Agrax Earthshade > Wazdakka Red > 50/50 blend of Wazdakka Red/Kislev Flesh
  • Purple gems: Screamer Pink > Agrax Earthshade > Pink Horror > Emperor’s Children
  • Green gems: Moot Green > Agrax Earthshade > Moot Green
  • Eyes and lenses: Moot Green > Agrax Earthshade > Moot Green
  • Sergeant’s sensor cable: Macragge Blue > Drakenhof Nightshade > Altdorf Guard Blue > Calgar Blue

WIP it good, WIP it miscellaneous

My main project this week is finishing up Squad Barakiel (the last one I need for my first army!), but because I never let my “minis queue” run dry I’ve also got four other units on the go in various stages:

  • Feo, my Redemptor Dread, is getting primed
  • Duro (“harsh” in Italian), my Contemptor Dread, is assembled and awaiting basing
  • Brother Abaoz, my Sanguinary Ancient, has emerged from storage and is getting base-coated alongside…
  • Squad Remiel, my Sanguinary Guard, who I cut from my army when 9th Edition made everything more expensive, points-wise
Squad Barakiel partway through base-coating
Feo, 1st Company Contemptor Dreadnought

The Contemptor is perhaps the cheapest date I’ve encountered yet, assembly-wise — he’s simpler than some of the single Marines I’ve put together! The downside is that he has almost zero posability, which is always a bit of a bummer. But I put him together in under an hour, from sprue to fully assembled; for a large unit that’s pretty minimal.

I have a feeling he’ll be one of those figures that shines once he’s painted, when his boring pose comes to life.

Barakiel (left, on the handles), Feo (front and center), and Abaoz and Squad Remiel (back edge of the mat)
Dang, my lamp is really dusty!
Squad Remiel seeing paint for the first time since…August, I think? Maybe July?

I think of this stage as “a clown ate a bunch of crayons and took a shit on these minis,” because they look so bad when I’m done base-coating them. Then the clown cleans up a bit of his shit during touch-ups — and after that, every stage makes the mini look better and better. Needing to believe in that future while I’m base-coating is part of what makes this stage take so long.

The clown has finished relieving himself — Squad Barakiel is now fully base-coated!

I’m driving pretty hard at wrapping up Barakiel before the end of the month. Will it happen? We shall see!

Categories
Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

Weekend work in progress roundup, army lore, and 500

I finished listening to the audiobook of The Devastation of Baal last week, and then over the weekend — while naming my Sanguinary Guard — realized that I now know something else about my Blood Angels army. Before that I had two bits of lore/flavor around my army:

  • They all wear helmets, no bare-headed models
  • Their bases are meant to be the plains of Armageddon

To which, because of the events of the Devastation, I can now add:

  • My army is post-Devastation of Baal, because it includes both Primaris and non-Primaris Marines

Lore-wise I might be getting a bit fuzzy here, because the only info on post-Devastation Sanguinary Guard — all but one of whom died fighting Leviathan — is on 40k wikis, but that points to the Guard being composed of the lone survivor and Primaris Marines. I see no reason the new Guard can’t be composed of a mix of Primaris and non-Primaris, though, so that’s what I’m going with in my head.

Prepping my May minis

I also found myself on May 1st without a single ready-to-paint model, so I set about getting a few to that stage. That entailed doing the texture paint on Squads Amedeo and Dolos, and priming my Rhino, Relentless.

Into the painting queue with you!

I soon realized that properly priming Relentless was going to be a two-day job. For day one, I did the undercarriage and both ends; it then sat overnight to allow the primer to cure.

I briefly considered not painting the bottom…but yeah, that would drive me bananas

On wings of frustration

As I was listing my May 2020 BGG painting challenge minis, I realized I couldn’t put off figuring out how to name my squad of Sanguinary Guard any longer. They have no sergeant; to the best of my knowledge, Space Marine squads are traditionally named after their sergeant. That’s how I’ve done all of mine.

But these guys are weird. The unit is four, often accompanied by an Ancient — but he’s not part of the squad. He’s a character, he gets a name; that’s Brother Abaoz. But the rest? It seems easiest to name them all and pick the one I like best as the nominal squad leader (since the actual squad leader is Commander Dante): Remiel, Uriel, Zarnaah, and Ballaton.

Squad Remiel rolls off my tongue the best, so Squad Remiel it is. They’re all angel names, which I found by Googling “angel names.” As always, I bounced them off Lexicanum’s list of known Blood Angels names so as to be reasonably sure I’m not claiming someone who already has a place in the lore. (Emphasis on reasonably; I’m going to overlap at some point, it’s almost inevitable — and that’s okay.)

Curse these wings

Their wings, though? Most frustrating thing I’ve glued in my two months of building 40k minis. There’s no “mating” joint, no locking nub, nothing to ensure that the wing is in the correct spot and matches its partner. The instructions imply where they go, but even with the angled 360-degree spinning model on GW’s site I still wasn’t totally confident.

It took me 45 minutes to do Remiel, and most of that was his wings. And every time I’d adjust them, his awesome sword-arm pose would slip because of his huge pauldron, and then the other wing would get bumped, and then…

Brother Remiel, first among equals

The outcome, though, is a straight-up badass pose. Brother Remiel is winding up for a death blow while leaping into the sky, all motion and dynamism. His wings don’t quite match, and that gap at his right shoulder is going to require a healthy amount of Agrax Earthshade to cover up — but this is a great sculpt, and he should look awesome when he’s painted.

I returned to Squad Remiel on Saturday, armed with a new approach: I came prepared to relax, which sounds funny but can be quite effective; I built in a pause between gluing on their arms and wings, to make sure the arms were fully set; I test-fit the wings before the glue on the arms and pauldrons was dry, so I could nudge them around a bit before it was too late; and I checked both wings from every angle before their glue was fully set, leaving time for delicate adjustments to them as well.

Squad Remiel, led by Sanguinary Ancient Abaoz

The end result is one of the coolest squads I’ve built so far. I absolutely love these guys. Whereas after building Remiel I was kind of glad I only had one box of them, with the squad done I certainly wouldn’t mind doing another box. Their details, their dynamic poses, the massive melee weapons — I was drawn to them way back when I was choosing a Space Marine chapter, and now I remember why.

500!

Yore also hit a fun little milestone, one I’ve been watching for since I got back into blogging this past February: 500 impressions in a day.

April 30, 2020

Thank you for reading Yore! I write it because I want to, but I like knowing that folks are reading it — and hopefully getting some mileage out of it, too.