Categories
Godsbarrow Old school Old School Essentials Tabletop RPGs

An awesome day: Starting an OSE Godsbarrow campaign with Lark

Now available: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG!

This past Monday, my kiddo expressed an interest in playing D&D. I’ve been preparing for this moment my whole life.

Lark and I starting up our campaign

We talked about D&D, and what that meant — because if Lark had a specific edition in mind (like 5e as seen on a livestream, for example), I wanted to run that. But the brief was more general, so I pitched classic campaign elements — dungeon adventuring, an open world, and real danger — and a few systems that seemed like a good fit: Moldvay Basic D&D (B/X, from 1981), Dungeon World, and DCC RPG.

All three got a thumbs up, and Lark picked Friday — today! — for our first session.

Choosing a game

This was a big choice, so I want to take a side street and talk about it for a minute.

As fate would have it, my Kickstarter pledge for Old School Essentials [affiliate link] arrived today — right as I was in the middle of settling on a system. I’d already ruled out DCC RPG, because as much as I adore it a solo funnel seems like a bad introduction. And while Dungeon World would be simple to solo, my gut said it wasn’t quite the classic experience I thought Lark was after.

B/X is my favorite edition of D&D, and I love Labyrinth Lord, but after spending some time with Old School Essentials I put them both back on the shelf. It’s that good.

OSE somehow manages to be clean, crisp, modern, and clear while still feeling like a mysterious, wooly box of oddities and delights. I wasn’t surprised it was good; I’ve been hearing that for years. But I am surprised it’s this good.

Ditto with an introductory adventure: Tomb of the Iron God [affiliate link] is one of my favorites, but the OSE adventure The Hole in the Oak [affiliate link] blew me away.

I also stumbled across Kevin Crawford’s Black Streams: Solo Heroes [affiliate link], the precursor to Scarlet Heroes [affiliate link]. Both enable one B/X character to be as effective as a party of four, letting you to run modules solo pretty much as-is, but Black Streams is shorter, easier to digest, and perfect for our needs.

Gaming with my kiddo

Lark and I have gamed together twice before. I designed Storylike for Lark (age 4), and we played it with my wife, Alysia, and our friend Jaben back when we lived in Utah. We had fun, but Lark was too young to remember it.

I also ran Murderous Ghosts for Lark and Alysia a few years back. That was a blast too (as it always is), but it was just that single session.

This session was different. Magical is the best descriptor I can come up with.

That started right from the jump, with Lark asking to play. Alysia and I don’t push our interests on Lark, so while I mention every year or two that I’m always happy to run a game that’s where I leave it. This was all Lark.

Partway through character creation

Life has thrown the Ralyas some curve balls lately, but today all the puzzle pieces of the universe clicked into place for a couple of hours.

All too often my Kickstarter pledges arrive and don’t interest me anymore, or I realize I didn’t need to pledge for the whole pile when just one book would have done it. Not this time: Every single thing in that package got used today.

The bones of our game: OSE, OSE Advanced, The Unlucky Isles, Black Streams, the gaming notebook I haven’t used in like three years (stupid pandemic), and a big bag of dice

After looking at all of the awesome options, Lark picked a species — goblin — from an issue of Carcass Crawler, and the beast master class from a different issue, and then asked if their pet could be a giant mantis. Of course! There’s no giant mantis in the OSE monster book, but I bet we can back into it with a couple of other insect entries…hey, wait a minute, there’s a giant mantis in the OSE Advanced monster book. (Click goes another puzzle piece.)

I seriously can’t believe there’s a giant mantis in OSE Advanced; I love this game

Lark also wanted to play in Godsbarrow, and I can’t adequately express how cool that feels. And again: Not coerced! I’ve poured my soul into this world for the past 20 months, and knowing that it piqued Lark’s interest is…well, it’s huge.

We talked about the Unlucky Isles, and how awesome it is that since I’ve never written the word “goblin” once in my Godsbarrow stuff that means Godsbarrow’s goblins will be introduced to the setting and shaped by Lark, and by the adventures of Hapishnei Tuθineσ, goblin beast master, who lives in Brundir’s haunted Ockwood.

And the whole time we got to just hang out, enjoy each others’ company, and geek out about D&D, dice, the long tradition of lived-in game settings, goblins, mantids, and all sorts of fun stuff. It was absolutely fantastic.

Character creation well underway

Lark wanted to draw Hapishnei and think about why they might be in the Ockwood, and whether goblins stick to the forest or are part of Brundiri society, so we called the session there for today. I view collaborative character creation as play, so this was the official start of the second Godsbarrow campaign.

Tomorrow we dive into The Hole in the Oak!

(As an aside, although I didn’t plan it this way, this is my 500th post on Yore! I knew #500 was coming up, but I didn’t catch that it had already happened until a few days later. I couldn’t have planned a post that makes me happier than this one if I’d tried, so that worked out nicely.)

Categories
Godsbarrow Tabletop RPGs

The Unlucky Isles is now available in print

Now available: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG!

The printer’s proof of The Unlucky Isles has made its way to me and it looks great, and DriveThruRPG has now approved it for sale. If you’ve been waiting to buy The Unlucky Isles [affiliate link] in print, it’s available!

Cover of The Unlucky Isles, my first Godsbarrow book

As promised, everyone who purchased the PDF before the POD version went live has received a discount for the full cost of the PDF off the print edition.

Folks who have turned off the ability for Halfbeard Press, or all publishers, to contact them through DTRPG won’t have gotten that email. If that’s you, drop me a line and I’ll send you the discount manually: martin halfbeardpress com.

This feeling never gets old

There is no feeling quite like holding a book you’ve worked on in your hands. The printer’s proof didn’t need any updates, so if you order a copy this is what yours will look like.

I love Dean Spencer’s cover art so much
Sample spread showing the regional map and the intro to the Isles
The opening pages of the Brundir chapter

Thank you to everyone who has picked up The Unlucky Isles [affiliate link]! I literally do a fist pump every time I see that a another copy has been sold.

I’m closing in on covering the cost of the artwork in The Unlucky Isles with sales of the book. I’ll be rolling that money right into purchasing artwork for Godsbarrow Guidebook 2, The Gilded Lands, which is currently underway. I’m about a third of the way through the manuscript for that one.

Categories
Godsbarrow Tabletop RPGs

Now on sale: The Unlucky Isles, Godsbarrow Guidebook 1

Now available: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG!

The book I’ve been working on since July is now available! You can buy The Unlucky Isles [affiliate link] from DriveThruRPG.

If you purchase the PDF now, I’ll send you a discount code that reduces the price of the print-on-demand version by the full cost of the PDF once POD is available.

The cover of The Unlucky Isles, Godsbarrow Guidebook 1

Large, high-resolution map

The standalone map of the Unlucky Isles region is also available as a PWYW product, and while it’s included in the book you should snag this version as well because it’s much larger (as it doesn’t have to fit on a page): The Unlucky Isles Region Map [affiliate link].

Print is coming

I’ve submitted the files for the print on demand version of the book, but it will probably be a little while until that’s available. The printer has to process them and then mail me a proof copy, and then if that proof looks good I can turn on the POD option; if it needs changes, that adds another cycle of approvals to the timeline.

Thank you!

When I first started working on Godsbarrow back in March of 2021, there was no guarantee this day would come. But after more than a year and a half on working on Godsbarrow every single day, and running an ongoing campaign in the setting, I love this place even more now than I did when I started writing about it.

Getting to this point, where I feel comfortable sharing my first campaign setting in published format, has been a long, fun road. If you wind up picking up The Unlucky Isles [affiliate link], thank you so much for your support!

Categories
Godsbarrow Tabletop RPGs

Making good progress on the manuscript for The Unlucky Isles

Now available: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG!

I’ve finished my first draft of half the countries in The Unlucky Isles!

I also have about 60% of each of the other three countries written up, awaiting all the new material and restructuring I’ve done with the first three, as well as a good chunk of the introductory elements.

It’s clocking in at around 20,000 words so far, which is already more than I expected when I started this book.

When I was planning to lay it out in my word processing software, include a few pieces of royalty-free historical artwork, and convert it into a PDF, I was a lot closer to done. But I’m going a slightly more involved route — and that’s given me time to slow down and really consider what I want to see in a setting book like this.

Which in turn has meant writing a lot of new material, restructuring more of the existing material than I expected, and doing a deeper dive into each country — while, I hope, still striking the balance between depth and conciseness that works best in a regional gazetteer like this one.

I’m also just plain having fun. Rounding out the corners of these places with “sensory snapshots,” notes about cuisine and names, and all the details that bring a fantasy nation and its people to life has been a blast. I’m learning about Godsbarrow as I write about it, which brings me joy — and I’m working to share that joy with you in a useful, gameable way.

Want to be notified as soon as The Unlucky Isles is published?

My friend and former partner in crime at Gnome Stew and Engine Publishing, Matt Neagley, asked what the best way was to find out when The Unlucky Isles is published, and that’s a great question with an easy answer.

On the Halfbeard Press publisher page [affiliate link] on DriveThruRPG, on the left side of the page, you’ll see a spot that says “Check this to follow Halfbeard Press” with a little checkbox next to it.

Check that box, make sure you don’t have publisher emails turned off globally on DTRPG, and you’ll get an email whenever Halfbeard Press puts out a product — starting with The Unlucky Isles.

Categories
Godsbarrow Tabletop RPGs

Getting back into publishing: Halfbeard Press

Now available: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG!

After spending 15 months developing Godsbarrow, getting to actually start up a campaign in this setting was the spark I needed to convince me to give publishing another shot.

Today I founded Halfbeard Press, the company I’ll be using to publish Godsbarrow material.

Halfbeard Press has a logo, an incredibly spartan website, a (currently empty) DriveThruRPG publisher page [paid link], and a plan: I’m about 50% done writing its first product, a gazetteer of the Unlucky Isles.

Feel the hand-coded-in-Notepad energy!

Many, many thanks to my wife, Alysia, my kiddo, Lark, and my friends Alice, John, Reagan, and Renee, who consulted on numerous iterations of the logo and made it so much better than my first draft (with special thanks to Reagan for suggesting the half-beard be on the left, and merged with part of the H).

I don’t regret selling Engine Publishing in 2019. It was the right choice. But I have missed publishing (or aspects of it, anyway), and I always suspected I’d be giving it another shot at some point.

Like Yore, which is more personal, barebones, and eclectic than my more focused ventures (Treasure Tables, Gnome Stew, Engine Publishing), I’m taking a smaller, quieter approach with Halfbeard Press.

I’m trying to do as much of it as I can myself, even the parts of it (cough cough graphic design) where I’m, at best, a clumsy dabbler with decent ideas. I’m not taking out thousands of dollars in loans to fund upfront publishing costs (as I did for Engine Publishing books). I don’t have a marketing budget, or an established readership like the gnomes had when we published Eureka [paid link] back in 2010.

Hell, this might not work out at all. Like Engine Publishing back in 2009, this venture is far from being a sure thing. But no matter what happens, I’m excited to be working on a short book about a campaign setting I love.

As soon as I have more to share about the Unlucky Isles gazetteer, and Halfbeard Press, you’ll hear about it here!