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Finished miniatures Lightbox photos Miniature painting Miniatures Terrain Warhammer 40k

Catching up on lightbox pics: 40k terrain and a mantis

I snapped these back in January, of stuff I finished in December of 2022, and then forgot about them until now.

Sector Mechanicus dome/stack

I had a lot of fun building this piece. All of these sets interconnect so well that it’s satisfying to play around and find ways to work in “off-book” connections.

Ferratonic Furnace

I have a couple of these, so I felt free to assemble this one as a single piece — no modular lid. The Wraithbone railings and pipe fittings tie it to my Sector Manufactorum terrain.

There’s something therapeutic about drilling little bullet holes in terrain.

To matched the blasted and ruined look of my Manufactorum pieces, I added battle damage to the railings.

I assembled the platform and railings such that it can play nice with almost any walkway piece. The corner with the hazard stripes has a bite taken out of it with my hobby nippers.

Sector Mechanicus walkway

I clustered the railings in the center, leaving both ends and the “sides” of the ends free to connect with other walkways.

All of my ladders are carefully placed to as to mostly play nice with other terrain pieces.

I wanted this to fit in with my blasted-up Manufactorum stuff, so I used clippers and my hobby knife to tear chunks out of the platform. I kept the holes small enough to avoid being hazards for the actual miniatures.

Thermo-Exchanger Shrine and miscellaneous tank

Shipping containers and misc. bits

The bottoms are fully painted too, but not interesting enough to photograph. I paint the bottoms because these are so modular that they look good at weird angles, on their sides, etc.

Giant dire mantis

My kiddo, Lark, loves preying mantises, so I painted this giant dire mantis (a 3-D print I bought on Etsy) as a Christmas present. I used some glazing and progressive drybrushing layers to try to make it look natural, and the overall model uses something like 19 colors. It was a ton of fun to paint.

And that’s it, I’m all caught up! Now back to assembling Brôkhyr Thunderkyn for my Votanni army.

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The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Miniatures Warhammer 40k

New plan: Let the Wookiee (er, Combat Patrol) win

Thinking of painting goals for 40k solely in terms of 2,000-point armies can be daunting. I’m not sure why I’ve never committed to this simple early goal instead: finish a Combat Patrol.

500 points is a much less daunting prospect, and it still leaves room to paint a variety of models. I have 2,000 points of Blood Angels, which can be sliced up multiple ways to create Combat Patrols — but my Deathskulls Orks, Custodes, and Leagues of Votann armies are nowhere near complete. A concrete, play-focused sub-goal would likely have helped me there.

My one finished army to date, 2,000 points of Blood Angels

Hell, I could field a few different painted Ork Combat patrols…except I don’t have any painted HQ options. If I paint Moonkrumpa or my Weirdboy, bam: instant Combat Patrol. Realizing that was what got me thinking about setting a short-term Combat Patrol goal for all three of my unfinished armies.

None of these Combat Patrols involve buying new models. They’re listed in order of how quickly I can complete them, quickest to slowest.

One of many possible CPs I can make out of my Blood Angels army: Squads Dolos (rear), Barakiel (left), and Karios (right), led by Chaplain Arrius (front)

Deathskulls Orks

The smallest goal, paint my simplest HQ option:

  • Weirdboy, “Warpmek” Nakk (a converted Age of Sigmar Weirdnob Shaman)

With my painted Boyz, Grots, Kans, Trukk, and Deff Dread, there are at a handful of viable Combat Patrols I can make with the addition of just my Weirdboy.

Moonkrumpa cries out, “Paint me!”

Adeptus Custodes

Finish painting 3x of these Custodian Guards, who are mostly painted:

  • Custodian Guard Squad, Inkaef, Halfden, Konstantyn, Baptiste, and Adomako (5x Sentinel Blade and Storm Shield)

And then paint these 4x models (all their gold is painted and washed, and their bases are done):

  • Captain-General Trajann Valoris (Warlord)
  • Custodian Guard Squad, Telvaer, Anselm, and Sadiki (3x Guardian Spear)

I think with the changes in 9th I need to glue Misericordia to some of my custard lad models; they weren’t free when I built this army.

Last seen in…holy shit, 2021. It feels like a year ago, but it’s been two years!

Leagues of Votann

I have precisely zero of these guys fully painted, and only a few partially base-coated. I also don’t own any of my favorite models for this faction, because Hearthguard were impossible to find when I started acquiring this army. This is the fuzziest goal — I don’t even have names for my models yet! — and the furthest from completion.

Finish painting 5x Hearthkyn (based and primed), and then paint another 5x of them:

  • Hearthkyn Warriors (7x Warrior, 1x Warrior with Magna-Rail Rifle, 1x Warrior with EtaCarn Plasma Beamer, lead by 1x Theyn with Concussion Gauntlet and Autoch-Pattern Bolt Pistol).

Finish painting this squad of Beserks (based and partially painted):

  • Cthonian Beserks (4x Concussion Mauls, 1x Mole Grenade Launcher; plus the 2x Mole Grenade models)

And paint an HQ option (unassembled):

  • High Kâhl (Rampart Crest, Mass Gauntlet, Autoch-Pattern Combi-Bolter)
Dang, I lost motivation so hard that this is the only photo I have of my WIP Votanni…and it’s the very first one I took

Hither and thence

That’s 26 models, ignoring the fuzz factor (the Mole Grenade team is two minis on one base, etc.).

If I’m in a good groove, I can take one squad of five troops from sprue to sealed and ready to play in a week, although two weeks is more realistic. Some of these models are considerably more complex than Joe Space Marine, notably Moonkrumpa and Trajann, so 26 models would take me something like 5-10 weeks to paint.

Under three months — good groove permitting! — to go from one finished Combat Patrol to a whopping four would be awesome.

But the obvious step one is to go from one CP (Blood Angels) to two by painting a single model: a Deathskulls HQ.

6/19/23 update: Well, maybe not thence. Now that I’ve read up on the details of Combat Patrols in 10th Edition, my approach in this post isn’t viable anymore. Combat Patrols are These Specific Minis With Special Datasheets, played against one another.

I can’t see GW sneaking rules for custom Combat Patrols into the core book; the updated CP mode is in lockstep with the dedicated CP boxes. There’s nothing wrong with just making 500-point armies and playing 40k, of course, but from what I’ve read the current edition isn’t balanced around that option.

That said, “Have an achievable shorter-term goal” is still a good approach. Maybe that goal is to paint 1,000 points (the new floor for vanilla 40k) while ensuring that a viable Kill Team is created in the process. A thousand points is like six months of painting for me, assuming I stay focused; the Kill Team portion would only take maybe a month, making it the initial goal.

So having just started working on Grey Knights, maybe I paint a squad of 5x Brotherhood Terminators first because I love them, paint a 10-strong Strike Squad next and make sure their wargear lines up with Kill Team, and then finish off the remaining 500 points for a viable 1,000-point 40k army.

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The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Aeldari Kill Team Miniatures Warhammer 40k

My Corsair Voidscarred: the Void Tigers (with color guide)

While working on my Corsair Voidscarred kill team, I spent a few days reading about Aeldari and Corsairs and noodling about names. I adore the warband name “Sunblitz Brotherhood,” and that’s the energy I wanted to capture.

I jotted down all sorts of ideas, but eventually returned to one of my first good ones: the Void Tigers.

WIP shot: My Corsair kill team, three of Lark’s Novitiates, and a pile of KT terrain (March 18, 2023)

Yes, there are already Void Dragons and Void Warriors, but there are also Eldritch Raiders, Sky Raiders, Dusk Raiders, and several other Raiders (and Sky Reavers and Skyslayers). There are thousands of Anhrathe warbands and kill teams out there, and the Aeldari know a good theme when they see one. I’m cool with some overlap.

Void Tigers lore

The Void Tigers are a tight-knit band of pirates, a mix of outcasts, escaped prisoners, looters, hunters, assassins, and freebooters. My kill team is part of the Golden Dirge warband, united by its members’ common belief: The universe is in its final centuries, so why not kill, plunder, and have some fun on the way out? The Void Tigers live by this credo, carving a bloody path through the stars and living it up on their ill-gotten gains.

The Golden Dirge operates from a fleet of voidships, giving them the ability to strike just about anywhere. The Void Tigers’ ship is the notorious Final Embrace, which has plagued the space ways for centuries.

Kill team roster

As of March 2023, I’ve built nine Void Tigers. My rule of thumb for Aeldari names is, “If Kylo Ren thought of this name while he was shopping at Hot Topic, would he think it was cool?” They’ve gotta be the right amount of extra, emo, and 40k — which is a fun balance to try to strike.

  • Felarch: Iradel Voidlight, Strider of the Glittering Way, a flamboyant pirate who thinks “too far” is a good start. Raised on Alaitoc craftworld, Iradel chafed at the stultifying purity and boredom of Aeldari society.
  • Heavy Gunner: Morroruin Vathesh Maulathar, who left the Lugganath craftworld to experience this world for as long as it exists, rather than fleeing into the Webway with his kin.
  • Kurnathi: Celayla, Daughter of Isedra, Wielder of the Star-Shards, an assassin who once trained with the Harlequins.
  • Kurnite Hunter: Ralial Firehawk, devout follower of Kurnous. Imprisoned for poaching on Ulthwé craftworld, Ralial is now a bounty hunter who excels at finding valuable targets for the Void Tigers.
  • Shade Runner: Xynha Veshan of the Bloodweb, an assassin and former Drukhari Wych Cult member hiding out from her comrades.
  • Starstorm Duellist: Xirhadru Meleer Eth’ar Lidaena Duskwarp, a reckless thrill-seeker who loves nothing better than a good duel and the excitement of combat.
  • Warrior (shuriken rifle): Vyparis the Bloody Thorn, a Drukhari pleasure-seeker who grew weary of his Kabal’s obsession with pain.
  • Warrior (shuriken pistol and power sword): Ylloné of the Citrine Shadow, a brash swashbuckler who spent centuries in the employ of various rogue traders before finding the Void Tigers.
  • Way Seeker: Siac-Zar, who abandoned the Iyanden craftworld to its fate so that she could live a life of excess among the stars.

Void Tigers color guide

Revised 7/1/23: I was originally planning to paint each Corsair differently, but in hindsight I think that’s been making the project feel too intimidating. Plus the classic warbands all have a color scheme — it’s how you know who’s stealing your shit.

So I’m going to paint the Void Tigers with armor in matching colors, plus a unifying element: orange and black tiger-striped back “blades” (or Blink Pack, for the Shade Runner).

As always, the recipes below are the Citadel studio recipes with some tweaks. Nothing is drybrushed unless noted.

Bases

The main recipe comes from the White Dwarf Basing Cookbook.

  • Terrain: Armageddon Dust > Agrax Earthshade all-over wash > Tyrant Skull drybrush
  • Rocks: Pick one or mix in both:
    • Dark grey: Mechanicus Standard Grey > Agrax Earthshade all-over wash > Celestra Grey drybrush
    • Light grey: Grey Seer > Agrax Earthshade all-over wash > 50/50 Corax White/Grey Seer drybrush
  • Skulls: Corax White > Agrax Earthshade all-over wash > Corax White drybrush
  • Horns: Zandri Dust > Seraphim Sepia all-over wash > Ushabti Bone drybrush
  • Base rim: Baneblade Brown
  • Tufts: Army Painter swamp, winter, or both

Void Tigers

  • Armor: Abaddon Black > Dark Reaper > Fenrisian Grey
  • Cloth capes: TBD, but glaze to a lighter shade at the bottom (see the Harlequin Shadowseer on GW’s site for an example)
  • Hide cape: TBD but probably a vibrant green
  • Weapons: Rakarth Flesh > Reikland Fleshshade pin wash > Pallid Wych Flesh > White Scar
  • Back “blades” and Blink Pack: Jokaero Orange > Abaddon black tiger stripes, applied in a single coat > very light Jokaero Orange drybrush along the edges only, to provide highlights
  • Metal: Leadbelcher > Nuln Oil all-over wash > Ironbreaker > Stormhost Silver
  • Gold: Retributor Armour > Reikland Fleshshade all-over wash > Auric Armour Gold > Liberator Gold
  • Leather: Dryad Bark > Agrax Earthshade all-over wash > Gorthor Brown > Baneblade Brown
  • Gems: Stegadon Scale Green > Coelia Greenshade all-over wash > Sotek Green in a crescent from 2 o’clock to 8 o’clock > Temple Guard Blue in a smaller crescent over the Sotek Green area > dot of White Scar at 11 o’clock
  • Skin: Pick one:
    • Dark brown: Catachan Flesh > Reikland Fleshshade all-over wash > Bloodreaver Flesh > Knight-Questor Flesh
    • Pale: Rakarth Flesh > Reikland Fleshshade all-over wash > Flayed One Flesh > Pallid Wych Flesh
  • Hair: TBD, but mainly wild colors

I love the Corsair minis, and coming up with names, backstories, and the lore behind this kill team has been a hoot. I’m excited to paint them!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Deathskulls Orks Finished miniatures Kill Team Miniature painting Miniatures Tyranids Warhammer 40k

My 2021 and 2022 in miniature painting

In early 2021, I did a year-end retrospective photo for 2020 — the year I got back into miniature painting. I painted 97 miniatures that year, and I had a blast; returning to an old hobby I’d never quite clicked with (it’s complicated) was a perfect lockdown activity.

By contrast, 2021 saw my enthusiasm flagging. I started the year strong, but finished just keeping my hobby streak alive. I didn’t do a year-end photo.

2022 was about the same as 2022. I wasn’t planning to do a photo for last year, either, for pretty much the same reason: I figured it’d be disheartening.

But in December I got back into BattleTech, and also saw how close I was to finishing some killer 40k terrain pieces, and got excited to crank some stuff out. So I finished the year stronger than expected, and that led me to get off my butt and take retrospective photos for 2021 and 2022.

Everything I painted in 2021

In 2021, I painted Deathskulls Orks for my Waaagh!, Moonkrumpa’s Megalootas

I painted 15 models in 2021: two Killa Kans, Skraggit (left) and Stikkit (right); a Deff Dread, Facepeela; my Taurox Trukk conversion, Da Fancy Wun; and a squad of Boyz, Thragg’s Deff Ladz.

2021 was my first time trying an ambitious conversion, mashing together a Taurox with an Ork Trukk; I documented the whole process in a five-post series. (Here’s part one.) 2021 also marked the first time I used green stuff as well as the first time I magnetized any models. (Facepeela’s lower arms are magnetized.)

As I got these minis off the shelf for their photo, it was like seeing old friends. I’m not an amazing painter, but every mini I finished in 2021 brought me joy — and they still do. Skraggit and Da Fancy Wun are two of my favorite models I’ve ever painted.

Everything I painted in 2022

I set out to finish a Kill Team board’s worth of terrain in 2022, and while I didn’t quite get there I came pretty close.

All of the 40k terrain I painted in 2022, plus five Genestealers and a mantis

In 2022 I painted 25 models: 18 pieces of 40k/Kill Team terrain, 6 Genestealers (for Kill Team), and a giant mantis as a Christmas gift for Lark.

Terrain feels all fast and exciting at first, with a big ol’ sprayed-on primer and base coat in one, and a big ol’ wash. And then the details start to add up, and add up, and it’s not a breezy summer morning anymore. But it’s still fun!

I enjoy painting terrain. It’s a great palate cleanser, with big brushes and bold sections and — with the vibe I’m going for — plenty of excuses to weather with gusto.

It was also fun combining two 40k terrain lines, Manufactorum and Mechanicus, into what I think is a cohesive dystopian manufacturing facility. Both incorporate tea/bone and dark red, and I’ve built all my stuff to be durable, interoperable, and still offer a decent amount of customization for layouts and variations.

Here’s a top-down shot showing one possible layout.

Most of my finished 40k terrain

All of the walls/railings on the gantries are placed so that pieces can still connect in a couple places. Ladders are placed and oriented with the same goal in mind. And all the ground-level pipe connection points are tea/bone, so (hopefully) the two terrain sets blend into one another.

I guess technically I’m combining the Munitorum line as well, but those containers, crates, and barrels are so plug-and-play it hardly counts. I do them in colors not present in the other stuff, so they’ll stand out.

I’m glad I got all this stuff out an photographed it. 2021 and 2022 combined didn’t match my output in 2020, but I painted some stuff I’m proud of — and hopefully I’ll get to use it eventually.

And I got a surprise in January: Lark expressed an interest in playing 40k and Kill Team. I’m pretty sure I can cobble together two Kill Teams or two 500-point armies, so if I finish my last few pieces of terrain — a huge gantry/tank combo, another ruined building, a sacred radiator, and some scatter terrain — the two of us could get some games in this year. That would be awesome!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
BattleTech Godsbarrow Miniature painting Miniatures Miscellaneous geekery Old school Old School Essentials Tabletop RPGs Warhammer 40k

2022 end-of-year hobby wrap-up

2022 has thrown the Ralyas a couple pretty hard curveballs, but so far we’re doing [whatever you’re supposed to do in baseball when someone pitches you a curveball] and managing pretty well. I usually focus on hobby stuff here on Yore, though, so I figured it was time for a little 2022 wrap-up — all highlights, no lowlights, and a few surprises.

The Unlucky Isles

One of my biggest hobby milestones for 2022 was starting up Halfbeard Press and publishing my first Godsbarrow sourcebook, The Unlucky Isles [affiliate link]. I’ve never had a well-developed fantasy campaign setting of my own before (which has always made me feel like a bad gamer), and having Dormiir to work on and explore and expand has been a delight.

The Unlucky Isles print proof

I work on Godsbarrow every single day — sometimes just a word or sentence or two, sometimes much more — and have been doing so since March 16, 2021. I’m often hard on my own work, so I’m honestly still a bit surprised I still love this setting as much as I do. (Hell, I’m more jazzed about it now than I was when I started out.)

I’m proud of doing as much of the work on The Unlucky Isles as possible myself, which was one of my goals; I did everything but the artwork. That includes some stuff I’ve notably never done in a professional capacity, like layout and cartography.

And I’m not sitting still: I’m about 25% done with the manuscript for Godsbarrow Guidebook 2: The Gilded Lands. It’s a little while away yet, but it’s coming!

Two Godsbarrow campaigns

Hobby-wise, the only thing that tops publishing a Godsbarrow book for me is running two campaigns set in Dormiir. This is one of those quintessential GMing experiences — designing your own world and then running games there — that I’ve just never had until now. I’ve run games in homebrewed settings before, but those worlds were never more than a sketchy map and some rough concepts; Godsbarrow is much more fleshed-out.

Both of these games are ongoing, and I’m having a blast with both of them. The first Godsbarrow campaign started up in July: a Dungeon World [affiliate link] hexcrawl set on the island of Bal Acar, which I’m running for two of my best friends, Rustin and Greg — the first explorers of Godsbarrow. This game feels like all the best parts of exuberant high school D&D — just weird-ass exploration and shenanigans, all signal and no noise.

Our Google Jamboard map from the first couple sessions

In November my kiddo, Lark, expressed an interest in playing D&D — a moment I’ve been preparing for my whole life. Lark picked Godsbarrow as our setting, and after some discussion we landed on Old School Essentials [affiliate link] for the system.

Lark and I starting up our Godsbarrow campaign

It’s impossible to overstate how cool it is to be gaming regularly with Lark. We’ve previously played a couple of sessions, but nothing ongoing; I never wanted to push this hobby on Lark. We’re having an absolute blast — and, again, I can’t overstate how much that means to me. (This is also another of those quintessential gaming experiences that I’m just chuffed about.)

Wargaming

Lark and I have also been playing Car Wars 6th Edition — Lark’s first proper wargame — and having a great time with it. I pitched CW because we’ve played tons of board games together over the years, and I thought the minis and zaniness of Car Wars would interest Lark. Sixth Edition is superb, and just the right rules weight for us.

That’s led me to delve back into my wargaming roots, which stretch all the way back to having huge naval battles with my dad, all spread out on my bedroom carpet, when I was maybe 10-12 years old. I re-acquired Renegade Legion: Centurion, which was one of the first full-fat wargames I played (circa age 12-14), because it seems like one Lark might enjoy.

And then, to my complete surprise, I stumbled across an RPG.net thread about BattleTech just the other day and learned that 1) there’s now a fast-playing alternate version of the rules, Alpha Strike, and 2) there’s also a huge range of plastic ‘Mechs available. After a bit of research I pitched that one to Lark, got an enthusiastic yes, and ordered the core AS box.

My old BattleTech minis from the 1990s and 2000s

This hasn’t been a banner year for miniature painting, which is understandable given my focus on Godsbarrow and real-life stuff. With 40k (and Kill Team), my motivation has been sapped by not wanting to play with strangers during the pandemic, so I’ve done tons of painting and never gotten to use the fun toys I’ve painted. Even the return of my beloved space dwarves, which were my intro to Warhammer 40k many years ago, hasn’t shaken me out of my painting doldrums.

I’m hoping that some comparatively easy-to-paint BattleMechs, which — and this is key! — I’ll immediately be able to use in a game, are just the shot in the arm my painting hobby needs at the moment.

Ranma 1/2

No segue, but I can’t do a wrap-up post without noting that this was the year I finished Ranma 1/2, one of my all-time favorite manga series — which I started in 1992. I’ve read a shit-ton of manga this year, which has been a lot of fun.

Revisiting the Star Wars prequel trilogy

I decided it was time to revisit and reevaluate the prequel trilogy, all of which I previously rated ½ (which I think marks the first time I’ve voluntarily rewatched any ½ films), for three reasons.

One, I was surprised how much I enjoyed the first couple episodes of Obi-Wan Kenobi, and I wanted to see if I might like the prequels now, decades later. (Andor had the same effect, but for Rogue One.)

Two, I’ve based some of my identity as a Star Wars fan on hating the prequels. I wanted to try to appreciate them on their own terms rather than, when they clash with my expectations, simply assuming my expectations are perfect and therefore the films are the problem.

And three, 20+ years later I’m a different person, I love the Star Wars universe even more than I did back when these films came out, and my appreciation for the Old Republic, Galactic Republic, and Clone Wars Eras has grown. I’ve spent dozens of hours playing Star Wars: The Old Republic and engaging with prequel content in other media, and I’ve enjoyed it.

I wound up liking or loving all three prequel films. Reviews/comments, with spoilers, are on Letterboxd: Episode I, Episode II, Episode III.

Mastodon

I said earlier in the year that Mastodon felt the most like Google+ of any G+ replacement I’ve tried, but it wasn’t until the first Twitter exodus that it really took off. My feed is full, it lacks virtually all of the toxicity of Twitter, I’m having fun gaming conversations and learning about cool stuff there — the whole nine yards. It feels like it’s going to stick for enough folks to provide a real hobby haven, too.

#dungeon23

The #dungeon23 challenge doesn’t kick off until January 1, 2023, but it was — thankfully! — announced much earlier, giving me time to noodle about it, decide to do it, and come up with a framework I think will help me succeed.

Dungeon23 logo created by Lone Archivist and released under a CC BY 4.0 license

I’m going to write Godsbarrow’s first dungeon, the Black Furnace. I’ve got my ducks in a row and I’m excited to get rolling!

Yore’s 10th anniversary

This blog turned 10 years old back in August, making it my the longest-running ongoing thing I’ve ever done online. My quiet approach, erratic non-schedule for posting, and eclectic mix of hobby stuff haven’t done wonders for attracting an audience — but I write Yore primarily because I want to write it, so that’s okay by me.

At the same time, I’m thrilled whenever anyone mentions enjoying Yore, comments on a post, or uses what I’ve shared here. If that’s you, reading this, thank you! Knowing Yore is useful to other folks is a big part of why I keep at it.

Here’s to a 2023 with more hobby milestones, and maybe — hopefully! — with fewer curveballs. Happy holidays!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Leagues of Votann Miniatures Warhammer 40k

It begins! I built my first Kin

My Leagues of Votann army box arrived today, so as is traditional I built my first unit: Yrsá the Unexpected, Theyn of Yrsá’s Boars, a squad of Trans-Hyperian Alliance Hearthkyn Warriors.

It’s too dark for good photos, so this one will have to do!

Like most Hearthkyn Warriors, Yrsá is a citizen-soldier — a miner, in her case. Yrsá is stubborn, tackles problems head-on, and is ferociously devoted to the Ancestors. Yrsá wields a Bolt Revolver and a Concussion Gauntlet. I sculpted (and I’m using that term extremely loosely) two crystals out of bits of sprue to go with my “alien moon” basing concept; those are visible in the foreground.

Her chosen name, “the Unexpected,” was in this case bestowed by her comrades in arms (rather than chosen by her) as a mark of respect. She has a knack for succeeding where others have failed, and for turning up where she’s least expected — which serves her equally well in mining and war. (It’s also a nod to how surprised I was when GW announced they were bringing back space dwarves.)

The codex calls out the largely ad-hoc nature of Kin fighting forces, so having Yrsá’s squad of Hearthkyn be nicknamed “Yrsá’s Boars” feels right to me. I’ve got nine more Hearthkyn to build for Yrsá’s Boars, but I’ll probably read some more of the codex before going much further.

As a dedicated, lifelong fan of dwarves of all stripes, I’m a happy camper — this is such a cool faction!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Leagues of Votann Miniature painting Miniatures Warhammer 40k

Testing basing schemes for my 40k Leagues of Votann army

Lo, the fated day has arrived: The Leagues of Votann army box is finally available! Once I had my preorder in, I started considering paint schemes in earnest.

As soon as I saw the Trans-Hyperian Alliance color scheme — orange Void Suits with accents, grey clothing, tan soft goods — a few days ago, I was 99% sure that I’d be making a THA army. Orange is one of my favorite colors (the other is purple), and I haven’t painted an orange army yet — not to mention it’s a pretty uncommon 40k color, until now. On top of that I like the lore for the THA (adventurers and explorers, sort of a nomadic League) and this scheme is the “NASA-punk” concept that originally piqued my interest when folks on Reddit first suggested it.

Favorite fantasy/SF species + favorite color + perfect colors for a blue-collar spacesuit aesthetic = rad. And if the allure of making a custom League is too strong, I’ll just make my Kin a THA-affiliated League and tweak some element of the core THA paint scheme to reflect that.

Basing

There are already two great WHTV videos for the THA, one apiece for battle-ready and parade-ready, and they use an Armageddon Dunes (tan) base — which looks awesome.

But my Deathskulls Orks are on tan bases, and for some reason I just like putting my armies on different bases. Grey moon dust would pop against orange, but my Blood Angels are on grey bases. Someone on Reddit mentioned purple-tinged grey — sort an eerie moon dust color — and I liked that idea, so I decided to split the difference.

Here’s my first test base, a 50/50 because I didn’t feel like making two of them. (I really should have divided each rock like I did with the ground, but meh.)

  • One half is Astrogranite Debris > Druchii Violet > Genestealer Purple drybrush
  • The other half is Armageddon Dust > Reikland Fleshshade > Ushabti Bone drybrush
  • The small rock is Zandri Dust > Seraphim Sepia (I stopped when I saw this test wasn’t going to work out)
  • Large rock is Eshin Grey > Nuln Oil (ditto stopping here)
Nope!

That tan recipe isn’t the one in the WHTV video (which uses the more logical Agrax Earthshade as its shade), and it isn’t the one I use for my Deathskulls (which uses Agrax and Tyrant Skull). I guess I could also differentiate the tan from my Orks by using Dunes instead of Dust, or the grey from my Angels by using “plain” Astrogranite instead of Debris.

But at the moment it’s a moot point, because this is a failure on both halves. My tweak to the tan is neither interesting nor distinct enough from my Deathskulls’ bases, and the purple is kind of neat but looks like insulation foam or some truly alien world — and nothing like eerie purple-tinged moon dust.

I think where I went astray on the purple half was using a purple wash. I’m pretty sure I’ve never tried Druchii Violet before, and it’s a serious purple. But based on what’s opposite orange on the color wheel — blue and purple — I still like this direction.

My Blood Angels’ bases are Astrogranite Debris > Drakenhof Nightshade > Grey Seer drybrush, and maybe just changing that final layer will do it. Here’s test number two with four possible drybrush colors. Starting at 12:00 and working clockwise, it’s in quarters: Fenrisian Grey, Russ Grey, Calgar Blue, and Baharroth Blue.

Now we’re cooking

I like all four options. They get steadily more distinct from my Blood Angels’ bases. Side by side, Fenrisian Grey isn’t different enough, but the other three are. Baharroth is a bit much, and Calgar might be a bit too little.

How about Calgar Blue with a follow-up Baharroth Blue drybrush, just kissing the high points, and a Russ Grey base rim?

Test number three

That’s the one! It doesn’t scream blue, but in person it’s distinct from my much greyer Blood Angels bases — and the blue-grey base rim seals the deal. It’s also dark and fairly subtle, so it should provide a nice contrast with the vibrant orange of the Void Suits.

Orange Void Suits

I’ll probably test out two orange armor recipes a bit later on, as the GW color guide uses Fuegan Orange as its wash while the WHTV videos use the new Magmadroth Orange contrast paint as a wash. It seems like they’d look pretty similar, but you never know.

Tidy time

I spent a couple happy hours yesterday tidying and reorganizing my workspace so I’d be ready for the incoming LoV box. Clearing out a good chunk of my RPG collection has freed up plenty of shelf space, so I’m putting it to good use for more minis storage and display.

I can’t wait to see what the Kin look like in person!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Leagues of Votann Miniatures Warhammer 40k

It’s been almost 30 years

I never thought I’d hold a box of 40k Squats again!

Happy day!

Squats were my first 40k army back in the mid-1990s, although I had an “army” of maybe 1-2 squads and 40k didn’t really click for Past Martin. When I got back into the game, and really became a miniature painter, in 2020, Squats hadn’t been a 40k army in many, many moons.

Now they’re the Leagues of Votann, and called Kin rather than Squats (except when they’re not, I guess, since these are Ironhead Squat Prospectors?), with awesome lore, a more serious treatment, and an updated look — which someone on RPGnet described as “practical blue-collar sci-fi,” and dang but that’s a perfect description.

I don’t play Necromunda (yet…), but my plan is to buy every model GW puts out for the Leagues — and either 1) start playing Necromunda, which I should be able to do with the terrain I have for KT and 40k, or 2) kitbash or otherwise use these models, or bits therefrom, in a 40k Kin army, Kill Team, or both.

Space dwarves rule.

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Kill Team Miniature painting Miniatures Terrain Warhammer 40k

40k Sector Mechanicus terrain color guide

I started my 40k terrain collection with pieces from the Manufactorum line, and then added a bunch from the Sector Mechanicus line — enough stuff that, if I built all of it, I could kit out a 2,000-point 40k board. My plan has always been to find a paint scheme that unifies these two themes, and after looking at lots of possibilities I settled on this one.

My goal here isn’t to replicate the studio paint schemes for Mechanicus terrain (although they’re great!), it’s to make my bombed-out table full of a mix of Manufactorum and Mechanicus pieces looks cohesive. I’ve gotten ideas from Warhammer TV videos and Google searches, referenced Citadel’s mini-guides for specific colors (e.g. Deathworld Forest), and used my Manufactorum color guide as my baseline.

In the dark future there are no bare bottoms

Tying Sector Mechanicus to Battlezone: Manufactorum

My approach is to follow these steps in this order. That entails a rattle can primer/base coat, tackling the biggest sections, completely finishing everything but the tiny details (pipes, plaques, handles, screens, wires, and the like), then doing those details (with no wash/highlight steps for them!), and lastly weathering the whole piece.

  1. Spray everything Leadbelcher. Tackle each piece in two stages: broadly, top and bottom. Flip them over and wait 15 minutes before spraying the second stage.
  2. Big stuff:
    • Stanchions and gantries: base coat the tops of the gantries Deathworld Forest (over the existing Leadbelcher primer/base coat); touch up any overspill with Leadbelcher; wash the stanchions and both sides of the gantries, starting with the undersides and waiting an hour before doing the rest; and then completely finish these sections (all the way up to top-level drybrushing). That way I can be messy with my washing and drybrushing before painting the other elements.
      1. Tops and edges of gantries: Deathworld Forest > Agrax Earthshade > Elysian Green drybrush > light Screaming Skull drybrush
      2. Undersides of gantries: Agrax Earthshade
      3. Stanchions: Agrax Earthshade > Ironbreaker drybrush > Necron Compound drybrush
    • Red metal (large plates, tanks, doors, some pipes): Khorne Red > Nuln Oil > Wazdakka Red drybrush > very light Squig Orange drybrush
    • Railings and large pipe joints (compatible with Manufactorum pipes): Wraithbone > Seraphim Sepia > Agrax Earthshade pin wash along seams/wherever they’d be really dirty > Tyrant Skull drybrush > Praxeti White drybrush, focusing on the high points and edges
    • Bare metal (ladders, chains, hooks, etc.): Agrax Earthshade > Ironbreaker drybrush > Necron Compound drybrush
    • Bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion on the relief elements
    • Big 3-D Cog Mechanicum: The metal elements are already done (silver spray, wash, drybrushes).
      • White: Corax White > Apothecary White contrast paint > light Praxeti White drybrush
      • Black: Corvus Black > Basilicum Grey contrast paint > light Eshin Grey drybrush
      • Eye: Corax White > Khorne Red > Evil Sunz Scarlet
    • Small Cog Mechanicum: The metal elements are already done (silver spray, wash, drybrushes), and these are all too awkwardly situated for me to do much else to — so I keep them simple.
      • White: Corax White > thinned-down Agrax Earthshade wash in the recesses
      • Black: Abaddon Black
    • Hazard stripes: Averland Sunset/Abaddon Black (use 3mm Vallejo hobby tape to mask them off) > very thin Agrax Earthshade wash to dial them back a bit
  3. Little details (wires, conduits, screens, etc.): Base coat in a single color (Averland Sunset, Macragge Blue, etc.) and vary these choices across the terrain pieces (especially duplicates!); it sounds like heresy, but these truly don’t need any follow-up coats/layers/etc.
  4. Weathering:
    • Rust: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright
    • Verdigris: Nihilakh Oxide on bronze elements
    • Bullet holes: Shade them with the rest of whatever surface they’re on, then at this stage just fill them with Leadbelcher
    • Chipping and damage: Sponge on Rhinox Hide, focusing on the blasted edges and torn-away elements, but also randomly putting it everywhere that feels right

If you like this color scheme/approach, there’s nothing about it that’s unique to my setup; it should look dandy without the Manufactorum pieces to complement it.

Note that during assembly I’ve added battle damage and decay to my Mechanicus pieces: holes in gantries, missing ladder rungs, bullet holes, smashed railings, etc. My rules of thumb are: no section of gantry intended to mate with another at the table should be too badly damaged, as that would look weird if the other side didn’t match; and don’t overdo it. These aren’t ruins, like most of the Manufactorum pieces, but they have seen some shit.

Drilling holes and taking big bites out of my gantries (April 27, 2022)

My hope is that the mix of ruined and intact pieces, which is common to both terrain themes — out of the box in the case of Manufactorum, and added by me in the case of Mechanicus — will make the whole battlefield cohesive, immersive, and fun to look at.

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Kill Team Miniature painting Miniatures Terrain Tyranids Warhammer 40k WIP it good

WIP it good: Tyranid Warriors and terrain

I’m currently working on three things in parallel, all at different stages: my second Hive Fleet Balaur unit for Kill Team, three Tyranid Warriors; a batch of Manufactorum terrain; and a couple of larger Sector Mechanicus terrain pieces.

Tom Servo of Finland watching over three freshly-glued Warriors

These guys were every bit as fun to build as my Genestealers. And despite having no names, no personalities, no quirky equipment — none of the stuff I’m used to using as my roleplaying hooks for how to assemble and paint an interesting figure — these models are packed with opportunities to convey intent (nom nom nom), motion, and character.

I’m honestly surprised how much I enjoy building and painting Tyranids.

My Tyranid Warrior Fire Team: Venom Cannon, leader, and weapon beast

Since I’m combining pieces from two lines, Manufactorum and Mechanicus, for my table, I started out with the Mechanicus stuff by just faffing about and seeing how it looks alongside my Manufactorum pieces.

I love how modular the Mechanicus terrain is

Alongside creating interesting terrain, my goal is to balance the modularity of the Mechanicus kits with a desire for durable, functional pieces I don’t need to fuss with.

These kits can be painted in pieces and assembled at the table, then broken down and reassembled a different way the next time. But some of the elements, like the railings, are going to mar whatever you attach them too — and in any case, that level of modularity seems like overkill to me.

So instead I built four anchor pieces, all of them fully assembled and glued — and all of them capable of being combined in lots of different ways. I left space for a Ferratonic Furnace under the octagon at the back, but glued my second furnace to the platform up front. The long gantries can each accommodate one or two of the larger Mechanicus tanks being slid under them, and almost all of the “mating” ends of the gantries and platforms can be mixed and matched.

This took a couple of hours, but I’m happy with how my pieces turned out.

My four anchor pieces (just press-fit at this stage, not glued)

After sleeping on my choices, I tweaked a couple things here and there, picked two to start with, and got them glued together.

The Ferratonic Furnace and platform will be glued together after I’ve sprayed them both (to make it easier to reach all the little crannies behind the ladder, cables, etc.)

Then I shifted gears and did the first wash on four Manufactorum pieces I’d previously primed, with an eye to finishing a full Kill Team board worth of terrain as soon as possible.

I’ve yet to figure out the secret of not being messy with terrain washes

It’s a weird angle, but this is my current overflowing work area: freshly washed Manufactorum pieces at the bottom, a mix of finished and WIP Tyranids and terrain in the center, and my first two huge Mechanicus pieces waiting for a dry day so I can spray them.

My desk hasn’t looked like this in months, and I love it!

Shifting from working on 2,000-point 40k armies to Kill Team squads has been just the ticket for getting me jazzed about painting again. It’s also helped me find something to focus on with terrain, since I’ve got a much shorter-term goal than filling a Strike Force board: one Kill Team board, which is maybe 4 large pieces, 2 medium ones, and a handful of little bits.

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.