Categories
Leagues of Votann Miniature painting Miniatures Warhammer 40k

Testing basing schemes for my 40k Leagues of Votann army

Lo, the fated day has arrived: The Leagues of Votann army box is finally available! Once I had my preorder in, I started considering paint schemes in earnest.

As soon as I saw the Trans-Hyperian Alliance color scheme — orange Void Suits with accents, grey clothing, tan soft goods — a few days ago, I was 99% sure that I’d be making a THA army. Orange is one of my favorite colors (the other is purple), and I haven’t painted an orange army yet — not to mention it’s a pretty uncommon 40k color, until now. On top of that I like the lore for the THA (adventurers and explorers, sort of a nomadic League) and this scheme is the “NASA-punk” concept that originally piqued my interest when folks on Reddit first suggested it.

Favorite fantasy/SF species + favorite color + perfect colors for a blue-collar spacesuit aesthetic = rad. And if the allure of making a custom League is too strong, I’ll just make my Kin a THA-affiliated League and tweak some element of the core THA paint scheme to reflect that.

Basing

There are already two great WHTV videos for the THA, one apiece for battle-ready and parade-ready, and they use an Armageddon Dunes (tan) base — which looks awesome.

But my Deathskulls Orks are on tan bases, and for some reason I just like putting my armies on different bases. Grey moon dust would pop against orange, but my Blood Angels are on grey bases. Someone on Reddit mentioned purple-tinged grey — sort an eerie moon dust color — and I liked that idea, so I decided to split the difference.

Here’s my first test base, a 50/50 because I didn’t feel like making two of them. (I really should have divided each rock like I did with the ground, but meh.)

  • One half is Astrogranite Debris > Druchii Violet > Genestealer Purple drybrush
  • The other half is Armageddon Dust > Reikland Fleshshade > Ushabti Bone drybrush
  • The small rock is Zandri Dust > Seraphim Sepia (I stopped when I saw this test wasn’t going to work out)
  • Large rock is Eshin Grey > Nuln Oil (ditto stopping here)
Nope!

That tan recipe isn’t the one in the WHTV video (which uses the more logical Agrax Earthshade as its shade), and it isn’t the one I use for my Deathskulls (which uses Agrax and Tyrant Skull). I guess I could also differentiate the tan from my Orks by using Dunes instead of Dust, or the grey from my Angels by using “plain” Astrogranite instead of Debris.

But at the moment it’s a moot point, because this is a failure on both halves. My tweak to the tan is neither interesting nor distinct enough from my Deathskulls’ bases, and the purple is kind of neat but looks like insulation foam or some truly alien world — and nothing like eerie purple-tinged moon dust.

I think where I went astray on the purple half was using a purple wash. I’m pretty sure I’ve never tried Druchii Violet before, and it’s a serious purple. But based on what’s opposite orange on the color wheel — blue and purple — I still like this direction.

My Blood Angels’ bases are Astrogranite Debris > Drakenhof Nightshade > Grey Seer drybrush, and maybe just changing that final layer will do it. Here’s test number two with four possible drybrush colors. Starting at 12:00 and working clockwise, it’s in quarters: Fenrisian Grey, Russ Grey, Calgar Blue, and Baharroth Blue.

Now we’re cooking

I like all four options. They get steadily more distinct from my Blood Angels’ bases. Side by side, Fenrisian Grey isn’t different enough, but the other three are. Baharroth is a bit much, and Calgar might be a bit too little.

How about Calgar Blue with a follow-up Baharroth Blue drybrush, just kissing the high points, and a Russ Grey base rim?

Test number three

That’s the one! It doesn’t scream blue, but in person it’s distinct from my much greyer Blood Angels bases — and the blue-grey base rim seals the deal. It’s also dark and fairly subtle, so it should provide a nice contrast with the vibrant orange of the Void Suits.

Orange Void Suits

I’ll probably test out two orange armor recipes a bit later on, as the GW color guide uses Fuegan Orange as its wash while the WHTV videos use the new Magmadroth Orange contrast paint as a wash. It seems like they’d look pretty similar, but you never know.

Tidy time

I spent a couple happy hours yesterday tidying and reorganizing my workspace so I’d be ready for the incoming LoV box. Clearing out a good chunk of my RPG collection has freed up plenty of shelf space, so I’m putting it to good use for more minis storage and display.

I can’t wait to see what the Kin look like in person!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Kill Team Miniature painting Miniatures Tyranids Warhammer 40k

Tyranid Hive Fleet Balaur color guide

I’m far enough along with my first Fire Team for Hive Fleet Balaur to need to take stock of my paint library, so it’s time for a color guide!

Hive Fleet Balaur Genestealers (April 24, 2022)

As always, this guide is drawn from a mix of GW material (White Dwarf #463 and a Warhammer TV video for the Leviathan scheme, Warhammer TV again for their classic Warriors video), YouTube tutorials (Doctor Faust and CatgutPainting for the mottling), and my own spin on things. Washes/shades are generally in italics, and my notation is base > shade > layer > layer for Citadel’s Parade Ready approach.

Bases

The main recipe comes from the White Dwarf Basing Cookbook.

  • Terrain: Armageddon Dust > Agrax Earthshade all-over wash > Tyrant Skull drybrush
  • Rocks: Pick one or mix in both:
    • Dark grey: Mechanicus Standard Grey > Agrax Earthshade all-over wash > Celestra Grey drybrush
    • Light grey: Grey Seer > Agrax Earthshade all-over wash > 50/50 Corax White/Grey Seer drybrush
  • Skulls: Corax White > Agrax Earthshade all-over wash > Corax White drybrush
  • Horns: Zandri Dust > Seraphim Sepia all-over wash > Ushabti Bone drybrush
  • Base rim: Baneblade Brown
  • Tufts: Army Painter swamp, winter, or both

I started out with a different base (Stirland Mud, Seraphim Sepia, Astorath Red), but decided it didn’t look naturalistic enough. If you see Genestealers on red-brown bases in older photos, those bases got clipped off and redone with the recipe above.

Models

My Tyranid Kill Team only has two units as of this writing, Genestealers and Tyranid Warriors, and Tyranids tend to be pretty similar faction-wide, so this is pretty much my guide for all Hive Fleet Balaur Tyranids. Balaur is a splinter fleet of Leviathan, so the studio scheme for Leviathan was my starting point.

Paint steps vary slightly from my usual approach because the full-body drybrush is messy, so it has to come before most of the other steps: Prime and base coat with Wraithbone spray, shade the skin, drybrush the skin, deepen the wash in the vents/joints; then finish the bases; and then do everything else.

  • Body/skin: Wraithbone spray > 1:4 Carroburg Crimson:Lahmian Medium all-over wash > Screaming Skull drybrush > light Pallid Wych Flesh drybrush > Carroburg Crimson wash in the vents/joints (to reestablish the color) > Pallid Wych Flesh on high points
  • Carapace: Finish the foundation steps, then dot it. Don’t dot the hooves.
    • Foundation: Naggaroth Night > Druchii Violet all-over wash > Xereus Purple edge highlights > Genestealer Purple edge/point highlights
    • Dots: This is a slow and steady process: Too much paint on the tool and you get a thick blob; too little and you don’t get a dot. Each dip of tool into paint is good for maybe 2-4 dots. Using a dotting tool, apply dots of Fire Dragon Bright, not too thin — each dot should be one and done — wherever it makes the most sense for a particular area of carapace, in an irregular, organic non-pattern.
      • Genestealers: Along the outside edges of the body portion and down the center of any head carapace bits.
      • Tyranid Warriors: Always avoid the center-line protrusions/spines.
        • Large plates (like their backs): Follow the outside edges and also run the dots into the middle along the bottom edges.
        • Tail plates: Just follow the outside edges.
        • Guns and leg plates: Just go down the center.
        • Heads: Follow the outside edges.
        • Flaring horns and boss shoulders: Just the leading/outside edge.
  • Claws and spikes: Incubi Darkness > Nuln Oil pin wash (skip if they have no recesses) > Warpstone Glow edge highlight > Sybarite Green point highlight
  • Weapons larger than claws (except lash whips): Three stages:
    • Base coat and wash: Incubi Darkness > Nuln Oil pin wash
    • Glaze: 1:6 Warpstone Glow:Lahmian Medium, 7-8 layers, starting with almost the entire weapon and covering a bit less area every time, working from the base towards the tip; the end should be pretty close to pure Warpstone Glow
      • On the guns with pink vents down the middle, only glaze the very tip of the gun — just avoid those vents as much as possible
    • Highlights: The idea is to let the glaze be the star of the show. I originally highlighted the entire weapon in Warpstone, but it overwhelms the subtle glazed areas and doesn’t do anything on the full-strength glazed areas.
      • On the unglazed portion, edge highlight sparingly with Warpstone Glow, and then point highlight with Sybarite Green.
      • On the glazed portions, using a brush fresh enough to still have a defined shape (IE not a busted-ass drybrush), I do something between edge highlighting and drybrushing with Sybarite Green. The brush is about half as dry as a drybrush, and I paint at a 45′ angle to the edges of the brightest parts of the glazed sections, running the edge of the brush along just as if I were edge highlighting.
        • If I had the brush control for it, this could be done with plain old edge highlighting. But when I’ve tried that, I always sprawl into the glaze and overwhelm the effect. This is more subtle and more forgiving.
  • Fleshy bits and tongues: Bugman’s Glow > Reikland Fleshshade all-over wash > Kislev Flesh drybrush
  • Lash whips: As fleshy bits, but with green handle (no glazing). After drybrushing the fleshy portion, hit the spikes with Warpstone Glow.
  • Little blobby venom sacs and stuff: Moot Green > Athonian Camoshade all-over wash > Moot Green
  • Teeth: Screaming Skull > Agrax Earthshade all-over wash > Screaming Skull
  • Eyes: Averland Sunset > Flash Gitz Yellow
  • Eyes set into weapons: Averland Sunset > paint a vertical “slit” of Abaddon Black > Flash Gitz Yellow

What makes this scheme sing for me, especially on larger models, are the two show elements: the glazed weapons, with the contrast between the super deep green and the much brighter green; and the pop of orange dots on deep purple carapaces.

A WIP Genestealer from my first Fire Team (April 9, 2022)

Notes

I’m still pretty new to using Lahmian Medium, and my first attempt for the main body/flesh wash — 1:3 Screamer Pink:Lahmian Medium, my best guess at the ratio used in White Dwarf #463 — went on more like a base coat than a wash. So I switched to using my shade brush, Carroburg Crimson, and a 1:4 ratio, and that went much more smoothly.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Adeptus Custodes Miniature painting Miniatures Warhammer 40k

Adeptus Custodes Dread Host color guide and painting steps

There are relatively few Adeptus Custodes units, and from what I’ve seen they all use pretty much the same colors (adapted per one’s shield company) — kind of like Deathskulls Orks. So I have a feeling one main color guide will cover most of my army.

Bases

As ever, I’m using a recipe from White Dwarf 161 (Nov. 2016) for the terrain, and washes/shades are in italics.

  • Terrain: Stirland Mud > Agrax Earthshade > Golgfag Brown drybrush
  • Rocks: Mechanicus Standard Grey > Agrax Earthshade > Celestra Grey drybrush
  • Skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Nameplates: Leadbelcher > Nuln Oil > Stormhost Silver on the letters only
  • Base rim: Dryad Bark
  • Tufts: Mix of Army Painter highland and mountain tufts

Trajann Valoris has two additional elements on his base:

  • Demon skull horns: Steel Legion Drab > Agrax Earthshade > Ushabti Bone drybrush
  • Stone platforms: Celestra Grey > Agrax Earthshade > Grey Seer drybrush

Custodes

These recipes cover the basics for Dread Host Custodians, and in general they come straight from Citadel (with a few tweaks). I default to Citadel’s Parade Ready steps (base/shade/layer/layer), but with these guys I’m mixing in a bit of drybrushing as well. Gems are a big deal for Custodes, so I’m going to attempt a more realistic and detailed approach on those.

  • Armor: Retributor Armour spray as both primer and base coat > Reikland Fleshshade > Auric Armour Gold > Stormhost Silver
  • Dread Host black:
    • Left pauldron: Abaddon Black
    • Robes: Abaddon Black > drybrush Eshin Grey > very lightly drybrush Dawnstone (follow option two in this excellent Artis Opus tutorial)
    • Weapons: Abaddon Black > Eshin Grey > Dawnstone
  • Dread Host gems: Stegadon Scale Green > Coelia Greenshade > Sotek Green in a crescent from 2 o’clock to 8 o’clock > Temple Guard Blue in a smaller crescent over the Sotek Green area > dot of White Scar at 11 o’clock
  • Dread Host eyes: Sotek Green (note this is a layer paint) > Temple Guard Blue
  • Blades: Sotek Green (note this is a layer paint) > Coelia Greenshade > Temple Guard Blue drybrush on the high points along the flats, plus the edges > Fenrisian Grey drybrush on same areas > dot of Fenrisian Grey on the tip and the power nodules
  • Dread Host pteruges: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar > dots of Stormhost Silver on the studs
  • Gloves, weapon grips, and other leather: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red > Squig Orange
  • Plumes, tassels, cords: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet > Wild Rider Red
  • Metal: Leadbelcher > Nuln Oil > Stormhost Silver
  • Armor joints and leg/boot tubes: Abaddon Black > Eshin Grey
  • Parchment: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar > Eshin Grey for the writing
  • Cartridges: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • Trajann’s unique elements:
    • Cloak exterior, and his robe: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet drybrush > touch-up the gold portion
    • Cloak interior: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red drybrush
    • Lion pelt: Dot black in for the eyes, nose, and claws; for the rest, it’s Zandri Dust > Agrax Earthshade > Ushabti Bone
    • Feathers: Celestra Grey > Agrax Earthshade > Ulthuan Grey > a few dots of White Scar

Painting notes

The Codex’s guideline for robes (they generally match the shield company’s color, so black or black/white for Dread Host) doesn’t match the lone Dread Host mini pictured in the Codex, whose robe is red outside/white inside. I went with black because it seemed like the better approach for emphasizing that this is a Dread Host force.

I repainted, and then re-glazed, and then repainted (etc.), the first batch of Sentinel Blades several times, including multiple botched passes at freehanding a “crackling lightning” effect, before realizing that I just don’t have the skill and brush control to pull this off. It was becoming a bottleneck and making me not want to finish the first squad, so I went back to basics.

Painting steps

For the early steps, I’m painting my Custodes like I paint terrain, rather than figures — and there’s no touch-up step. That plus doing primer and base coat as one, with no overnight cure time, should make them significantly quicker to paint than my other models.

  1. Assemble: Build all of them at once, then spray them all (rather than having parallel tracks for assembly, priming, basing, and painting on multiple units).
  2. Primer and base coat: Spray the whole mini with Retributor Armour, which also only needs 15 minutes to cure (rather than curing overnight).
  3. Base: As per usual, but apply the texture paint carefully around the feet so that the model is clearly standing atop, not mired in, the terrain.
    1. Base rims: Paint as usual. (I normally do this last, to mark finishing the mini, but with the nameplates in the mix I want some wash in the crevices where the plate meets the rim, so the rims need to be done now.)
    2. Paint the nameplate: Just my usual steps, but extra careful around where the terrain meets the top edge of the plate.
  4. Gold touch-ups: I inevitably get a bit of Stirland Mud on what should be gold, so just fix it up with Retributor Armour. Check for little nooks and crannies that didn’t get hit (or hit hard enough) with the spray, and touch those up as well.
  5. Shade the gold: Wash all the gold areas in Reikland Fleshshade. Doing this now lets me get into all the hard-to-reach crevices without worrying about messing anything up.
  6. Paint everything except gold and gems: Approach this whole process like I do with terrain: with the care of highlighting. I’m not bodging on paint and fixing it in a touch-up step; I’m carefully painting details surrounded by areas that are at a different stage of completion. The goal is to avoid needing touch-ups (or at least needing as many as I usually do).
    1. For Custodian Guards, my order is: black, bronze, silver, blades, eyes, pteruges, tassels/plumes, gloves.
  7. Finish the gold: Highlights, plus any gold touch-ups prompted by the previous step.
  8. Paint the gems: Base coat, shade, highlight, as per usual — but “think like terrain.” These can be simple details; a gem the size of a grain of salt doesn’t need shading, and may not even need a highlight. A bigger gem deserves the full treatment. Keep the flow fast and loose.
  9. Seal: No weathering or decals for these lads, so just my usual Vallejo matte white sealant.
  10. Tufts: As per usual; apply with white glue.
  11. Glue the flight base pegs in place: I did this before sealing, without thinking about it, but this really should be the final step. If I’d sealed the bases first, I could have slathered on my sealant with reckless abandon without needing to carefully avoid the clear pegs.

When I started out, my plan was to batch-paint every step across the entire army. I wound up doing that for priming/base-coating (the gold), bases, and nameplates, but thereafter I switched to working squad by squad — my usual approach. It might technically be more efficient to batch the whole army, but I need the dopamine hit of finishing minis to give me momentum for the next batch. (And I’m not entirely convinced messing with 26 figures at once, all cluttering up my desk on improvised hand-grips, is more efficient…)

I always like to use a new minis project to build on existing skills and knowledge (e.g., painting these Custodians like I learned to paint terrain) as well as learn new ones, balancing the latter with not overwhelming myself and risking burnout. For my Custodes, realistic gem shading and more detailed fancy blades — glazed with the aid of Lahmian Medium, which is new to me — are my stretches. I’m also hoping that a whole army painted without a dedicated step for touch-ups will help me paint more precisely across the board.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Warhammer 40k

Killa Kan color guide

Happy new year! I’ve got a little flurry of posts planned, and this one happened to be ready first.

My recipes for Deathskulls Killa Kans are almost identical to the ones I use for Ork Boyz, but with some tweaks and additions at the weathering stage.

  • Deathskulls blue armor/plates: Pick a recipe:
    1. Macragge Blue > Nuln Oil > Calgar Blue > Fenrisian Grey
    2. Kantor Blue > Nuln Oil > Caledor Sky (note this is a base paint) > Teclis Blue
    3. Thousand Sons Blue > Nuln Oil > Ahriman Blue > Temple Guard Blue
    4. Hoeth Blue (note that this is a layer paint) > Drakenhof Nightshade > Hoeth Blue > Blue Horror
    5. Thunderhawk Blue (note that this is a layer paint) > Nuln Oil > Russ Grey > Fenrisian Grey
  • Trademark blue “hand”: Caledor Sky > Drakenhof Nightshade > Teclis Blue > Lothern Blue
  • Metal: Leadbelcher > Nuln Oil > Ironbreaker
  • Dirty metal: Leadbelcher > Agrax Earthshade > Ironbreaker
  • Brass/bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • Skull decorations: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
  • Actual skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Horns: Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
  • Pink missile: Screamer Pink > Carroburg Crimson > Pink Horror > Emperor’s Children
  • Misc. wires, lenses, etc.: These are a mix of Averland Sunset, Mephiston Red, Moot Green, and Abaddon Black > Agrax Earthshade > highlighted accordingly with Yriel Yellow, Evil Sunz Scarlet, Moot Green, and Eshin Grey; then add dots of White Scar to the lenses
  • Snail on Skraggit’s base:
    • Body: Screamer Pink > Druchii Violet > Pink Horror > Emperor’s Children
    • Shell: Averland Sunset > Agrax Earthshade > Yriel Yellow
    • Eyes: Moot Green > Agrax Earthshade > Moot Green > White Scar gleam
    • Mushroom stems: Celestra Grey > Agrax Earthshade > White Scar
    • Mushroom caps: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet
  • Weathering and embellishments: These steps all happen after the rest of the mini is 100% done (including highlights); not every Kan uses all of them:
    • Checks: Macragge Blue and Corax White; I wrote a little guide for these
    • Hazard stripes, missile spirals, “hazard cables”: Averland Sunset and Abaddon Black > thinned-down Agrax Earthshade wash if it feels necessary
    • Battle damage: Pick and choose among these options:
      • Edges: Tiny dot/line of Rhinox Hide > mirror the same shape with a line underneath it of Calgar Blue/Caledor Sky depending on the Deathskulls Blue I chose (Warhammer TV reference video)
      • Bullet holes: Some of the Kan parts come with bullet holes in them; highlight the edges of the hole in the appropriate color (e.g. Calgar Blue), then apply Leadbelcher to make it look like the paint was blown away
      • Dirty chipped edges: Sponge the edge with Rhinox Hide > extremely lightly, and using a long segment of sponge, apply Leadbelcher to the same edge; don’t overdo it or it’ll look like you shat glitter all over the model (see the second segment in this WHTV video, or this one around 11 minutes in)
      • Scratches down to bare metal: Line of Abaddon Black > thin line of Leadbelcher partly overlapping it but also underneath it (Brush & Boltgun tutorial)
    • Built-up rust: In spots where it can accumulate over a long period, such as on and around bolts, apply thinned-down Skrag Brown
    • Verdigris: Nihilakh Oxide
    • Grime: Sponge on Rhinox Hide (I mainly do this on blocks of white and portions of the feet)
    • Caked-on grime: Typhus Corrosion, in moderation, along areas of the feet

On my first Kan, Mukkit, I did dirty metal (Leadbelcher/Agrax) everywhere except the weapon arms and the viewport panel, and plain metal (Leadbelcher/Nuln) on those. I thought that might be a fun effect, as the “working” areas of the Kan would be dirtier in real life, but after all the finishing and weathering steps it’s pretty hard to spot unless you’re looking for it.

Like everything else about Killa Kans, painting them is a hoot. This is one of my favorite 40k kits I’ve built so far.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Warhammer 40k

Deathskulls Ork color guide

Compared to my Blood Angels, there are a staggering number of colors that could go into painting any given Ork. So much variety!

Status and randomization

In general, the lower the status of one of my Orks, the worse his wargear will look: rustier, more weathered, etc. Boyz are just one step above Gretchin, so their stuff should be rustier and less well-maintained than a Nob’s stuff.

After painting my first batch of Boyz, I updated the guide below to be more clearly a mix-and-match affair. I choose skin color, Deathskulls blue recipe, teeth/nails recipes, and clothing colors randomly for any given batch of Orks, ensuring that the whole army doesn’t look uniform (yet also doesn’t clash).

War paint (currently) doesn’t get randomized, because my thinking is that just before a battle the Gretchin mix up a big batch and everyone daubs themselves with it. This also means that the most significant color, and the one that pops the most, is consistent across my whole Waaagh!.

Color guide and paint steps

As always, this is mostly GW’s studio paint guide with some tweaks; in this case I’m also working from White Dwarf #454, which has a whole Paint Splatter column devoted to Orks, and a couple of excellent Warhammer TV videos. (Also as always, washes are in italics and specific techniques like drybrushing are generally called out.)

  • Skin: Pick a recipe:
    1. Waaagh! Flesh > Biel-Tan Green > Warboss Green > Skarsnik Green
    2. Waaagh! Flesh > Athonian Camoshade > Warboss Green > Skarsnik Green
    3. Deathworld Forest > Athonian Camoshade > Elysian Green > Ogryn Camo
    4. Deathworld Forest > Biel-Tan Green > Elysian Green > Ogryn Camo
    5. Castellan Green > Athonian Camoshade > Loren Forest > Straken Green
    6. Caliban Green > Nuln Oil > Warpstone Glow > Moot Green
  • Deathskulls blue: Pick a recipe:
    1. Macragge Blue > Nuln Oil > Calgar Blue > Fenrisian Grey
    2. Kantor Blue > Nuln Oil > Caledor Sky (note this is a base paint) > Teclis Blue
    3. Thousand Sons Blue > Nuln Oil > Ahriman Blue > Temple Guard Blue
    4. Hoeth Blue (note that this is a layer paint) > Drakenhof Nightshade > Hoeth Blue > Blue Horror
    5. Thunderhawk Blue (note that this is a layer paint) > Nuln Oil > Russ Grey > Fenrisian Grey
  • Clothing: Like should never abut like (e.g., no brown pants next to a brown belt); mix and match at random:
    • Black: Abaddon Black > Skavenblight Dinge > Stormvermin Fur
    • Brown: Dryad Bark > Agrax Earthshade > Gorthor Brown > Baneblade Brown
    • Dirty white: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
    • Deathskulls Blue: Pick a recipe above, but consider using Agrax Earthshade or Drakenhof Nightshade for the shade/wash
  • Straps, armbands, belts, cord wraps, etc.: Like should never abut like (e.g., no brown pants next to a brown belt), and dirty white looks off on belts and straps, but other than that mix and match:
    • Black: Abaddon Black > Skavenblight Dinge > Stormvermin Fur
    • Brown: Dryad Bark > Agrax Earthshade > Gorthor Brown > Baneblade Brown
    • Dirty white: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
    • Deathskulls Blue: Pick a recipe above, but consider using Agrax Earthshade or Drakenhof Nightshade for the shade/wash
    • Tan: Zandri Dust > Agrax Earthshade > Ushabti Bone
  • Teeth, horn, nails: Pick a recipe:
    • Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
    • Rakarth Flesh > Agrax Earthshade > Rakarth Flesh > Pallid Wych Flesh
  • Metal: Leadbelcher > Nuln Oil > Ironbreaker
  • Dirty metal: Leadbelcher > Agrax Earthshade > Ironbreaker
  • Brass/bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • Mob glyphs: Macragge Blue unless it’s on a dark background, in which case it’s Corax White
  • Eyes: Khorne Red > (incidental but helpful wash when I do the face) > Evil Sunz Scarlet
  • Skull decorations: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
  • Actual skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Tongues/insides of mouths and pink topknots: Screamer Pink > Carroburg Crimson > Pink Horror > Emperor’s Children
  • Orange topknot (hair squig): Mephiston Red > Carroburg Crimson > Troll Slayer Orange > Fire Dragon Bright
  • Bullet belt links: Mechanicus Standard Grey > Nuln Oil > Dawnstone
  • Weathering and embellishments: These steps all happen after the rest of the mini is 100% done (including highlights); not every Ork uses all of them:
    • Stitching: Pick whichever of Zandri Dust or Dryad Bark contrasts best with the clothing item and do a single coat, no highlights
    • War paint: Caledor Sky > pin wash in the crevices with the same shade used for the skin (Biel Tan, etc.) > Teclis Blue (Warhammer TV reference video)
    • Checks: Macragge Blue and Corax White > very thinned-down Agrax Earthshade wash (or use the armor’s base color in place of Macragge, e.g. Kantor); I wrote a little guide for these
    • Chipping: Apply dots of Leadbelcher on the high points on armor, etc.
    • Built-up rust: In spots where it can accumulate over a long period, such as on and around bolts, apply thinned-down Skrag Brown
    • Surface rust: For something that’s just a piece of rusty crap, drybrush Ryza Rust
    • Rusty hot garbage: Typhus Corrosion > Ryza Rust drybrush
    • Verdigris: Nihilakh Oxide
    • Weathering/general grunge: It’s easy to overdo this and darken things up too much, so go easy; sponge on Skavenblight Dinge

As I wrote this post, it felt like a lot. Compared to my basic Blood Angels color guide, it is a lot — and it’s a lot for what’s ostensibly a near-throwaway unit in a faction that’s supposed to be quick to paint up.

But at the same time, on relatively simple models, these steps are what convey the essentially Orky nature of Orks: poorly maintained wargear, random items of clothing, rusty guns that somehow still shoot, and so on. My hope is that, as with Marines, I’ll get quicker at tackling all of these steps on my Boyz as I paint more of them.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Orky proofs of concept

Ever since I built my first Ork — Moonkrumpa, the Warboss of my Waaagh! — on November 16, I’ve been nervous about actually painting my initial mob of Boyz.

Which sounds kind of silly after I’ve just spent nine months painting 2,200 points of Blood Angels, right? Especially considering that Orks are a faction for which folks regularly kitbash stuff out of toilet-paper tubes? Well, yeah…except that Orks require a lot of painting techniques with which I don’t have much experience, including some — like freehand — that I’ve assiduously avoided attempting.

Getting the Boyz up on the handles for the first time to work on their bases

But at the same time, I sensed that I was stalling. So I took stock of what, exactly, I was nervous about trying and then decided to see what shook loose while painting one Boy.

Texture paint drying on bases

Here’s the list:

  • Freehand checks and dags
  • Freehand glyphs
  • Getting skin right
  • War paint
  • Weathering
  • One shade of blue vs. several shades of blue
  • Mixing layers and drybrushing on the same figure
  • Not yet having a brand/spot color that identifies Moonkrumpa’s Megalootas as my Orks

That last one was the biggie. I’ve seen two fantastic examples of personalized Ork armies in White Dwarf, one Goff army where every Ork has a red stripe painted across one eye, and one Freebooterz army whose theme is “rust and hazard stripes.” Both are brilliantly simple choices, allowing room for creative expression and variations between models, and neither requires any real additional steps (green stuff, adding bits, etc.). I’ve had a few ideas, but none have felt like The One — and this is an important conceptual step for me.

So I went into my test Ork hoping that the big question mark would sort of shake loose as I painted — and figuring that even if it didn’t, I could resolve some of the other list items in the process.

Putting paint on my first Ork, one of Skrudd’s Krumpas

Freehand…yes?

A few months ago, I read a heartening comment (I can’t recall where) about freehand that was along these lines: People will respect your attempt at freehand even if it’s not great. To which I’d add, maybe more importantly, I will respect my attempt at freehand, even if it’s not great.

With that in mind, I tried freehanding the glyph for “krump.” (I used a Princeton Velvetouch #1 round for both glyphs.)

The “krump” glyph

That’s…not terrible! Separate the two elements a bit more, and it’d be totally serviceable. It looks like I tried, and didn’t just phone it in. What the heck, can I do “moon” so I can have moon + krump on Moonkrumpa’s banner pole?

The Naz glyph (“moon”)

Yes, apparently I can! Again, not going to win any Golden Demons here, but it gets the job done.

War paint…also yes?

Bolstering by not embarrassing myself with the glyphs, it hit me that my simplest idea for establishing “Waaagh! identity,” painting one hand white on every Ork (as white is a Deathskulls accent color), had a logical iteration that was better in every way: paint one hand blue.

It’s the Deathskulls’ primary color. There’s a Warhammer TV video that features Duncan doing blue Deathskulls war paint, so I have a guide. It fits their lore, as they often apply blue war paint before going to battle. And, for good measure, testing out blue war paint would also help me answer the question about mixing shades of blue on the same model.

Caledor Sky war paint and Macragge Blue helmet

Well, shit: check, check, and check in my book. Even with only base coats — no washes, highlights, or weathering — that reads as war paint, and the clear difference between that blue and the darker tone on his helmet feels like an appropriately Orky mismatch (it’s not like these guys are nipping down to Pottery Barn with fabric swatches to get the blue juuust right; they’re kicking the nearest Gretchin and shouting, “Oi, make dat blue or I’ll krump you.”).

And fuck my ass, I even like the blue hand. Really like it. I’m going to add it to the bits of lore I’ve written about my army: Moonkrumpa’s original tribe was the Blue Handz, and their tribal identifier became a mark of membership in his Waaagh!. This is seriously as big a moment for me as coming up with Moonkrumpa; it’s the missing piece of the puzzle that clears my path to painting Orks that feel like mine.

How’s the list looking now?

  • Freehand checks and dags
  • Freehand glyphs
  • Getting skin right
  • War paint
  • Weathering
  • One shade of blue vs. several shades of blue
  • Mixing layers and drybrushing on the same figure
  • Not yet having a brand/spot color that identifies Moonkrumpa’s Megalootas as my Orks

Based on how freehanding glyphs went, I’m no longer nervous about checks and dags, either. My first few won’t look great, but I’ll improve with practice and experience. Ditto weathering, which I may also get a crack at on my terrain before I try it on my Boyz.

I have a hunch that skin and mixing layers/drybrushing will sort themselves out, too. Skin is basically cloth, and there’s an excellent article in White Dwarf #454 to use as a step-by-step reference.

Skrudd and half of his Boyz with their green, blue, and brass base coats done (plus some other random colors)

So all in all, I’m feeling pretty good about my list, much less nervous about painting these Orks — and downright excited to see how they turn out. Sometimes you just gotta paint it and see what happens.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Terrain Warhammer 40k

Trying out two ideas on Brother Test-Mech

My first 40k scenery just arrived, the absolutely massive Vertigus set. I’ve been kicking around the idea of Zandri Dust for the stone and Khorne Red for the metal, the former coming from a Warhammer TV video aimed at the Kill Team Imperialis terrain (rather than this Manufactorum set) and the latter being the studio color for this set. But I wasn’t sure how it’d look — a job for Brother Test-Mech!

Spray-painting the base coat is going to be a must for this much scenery!

I did two panels of his skirt armor in Zandri Dust, bracketing one in Khorne Red. Neither is the final color either of those would be (no wash, no drybrush, etc.), but this should be in the ballpark.

Zandri/Khorne/Zandri

I like it, but I’m not completely sold. How about Zandri/Leadbelcher?

Nope!

Yeah, that’s not enough contrast — and it’s the color I’d expect, which is less fun than an unexpected one.

Literally as I was writing this post, I found a Warhammer TV how-to for this exact terrain, which told me what color to swap for the studio-recommended base coat: Wraithbone, which comes in spray form. There’s more steps in the floors than I’d like (easily replaced with “bung on some Mechanicus” from the other video), and a different recipe for the red, but seeing “aged white stone” in action sold me on the white/red/metal scheme.

Oi, dat’s mine

While I had him out, I figured I’d try another half-baked idea: Having my Deathskulls Orks mark their looted wargear by sloppily painting over Space Marine colors and heraldry. As it happens, most of Brother Test-Mech’s painted bits are dark red, so I half-drybrushed, half sloppily painted it with Macragge Blue.

Hmm

That…kind of looks like ass. I can’t decide if it’s an Orky amount of ass or too much ass. I’m not loving it, in any case. This idea’s going back in the oven to bake a little longer.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Blood Angels Space Marines Miniature painting Miniatures Painting tools Space Hulk WIP it good

WIP it good: Brother Gideon and his glorious shield

I noticed on Warhammer TV that Duncan nearly always thins his paint a bit, which I’ve never tried. I have a palette now, so I thought I’d give it a whirl with another Terminator: Brother Gideon, who has a truly epic Storm Shield.

Trying out a palette for the first time

A month ago, I wouldn’t even have attempted the finer lines on this shield. The palette helps, as does the right brush and ample light (about which I have a short review coming up next week; this light has made a big difference) — and the nice cold bottle of Asahi just off-camera.

I didn’t do this amazing sculpt justice, but this Storm Shield is the most detailed thing I’ve ever painted. I’ll touch it up tomorrow, in better light, along with the rest of Gideon and see how it turns out.

Soon

My Terminator box is slowly starting to fill up. Gideon is 6/12, so if I can finish him and one more Termie tomorrow I’ll be over 50% done.

And then it’s on to my Blood Angels!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Blood Angels Space Marines Miniature painting Miniatures Painting tools Space Hulk Warhammer 40k

A brief existential painting crisis

With the end in sight for painting my Space Hulk set, I’ve been thinking about whether to change any of my painting techniques for my Blood Angels army. Like any rabbit hole this question can prove bottomless and intimidating.

What I’m doing now (plus sealant first and varnish last):

  1. Base coat
  2. Shade (wash) the entire miniature
  3. Drybrush

I like how this is turning out on my Terminators, but my third step — an all-over ink wash — really darkens up the miniature. Drybrushing helps it pop again, but their power armor still reads as dark red rather than sort of medium red.

I wondered if layering or edge highlighting might be something to try out, so I poked around, found this handy Citadel color chart (PDF), and started watching Warhammer TV videos. This one comparing two painting processes jumped right out at me.

Excerpt from a free Citadel color chart

In the WHTV video, Duncan Rhodes demonstrates two techniques (again, preceded by primer). One:

  1. Base coat
  2. Shade (wash) only the recesses/cracks/etc. with a fine brush
  3. Edge highlight in a lighter color

And two:

  1. Base coat
  2. Drybrush with a lighter color, but fairly broadly — edges plus larger areas
  3. Shade (wash) the entire miniature

Seeing a drybrush precede a wash blew my mind. It looks great on his finished miniatures (around 14:55 in the video), but I think I still prefer my primary wash (Agrax Earthshade) followed by a drybrush to his wash (Carroburg Crimson) preceded by a drybrush. (Duncan is a much better painter than me; this is just an aesthetic preference on my part.)

I’d been assuming that layering accompanied drybrushing, not preceded it. And maybe that’s an approach some folks take, I don’t know. But it looks like maybe it’s a full-on alternative, not an accompaniment.

On the one hand it’s gratifying to see that my simple approach is more or less a typical one. But on the other hand I really like the idea of edge highlighting and want to give it a shot — but not midstream on my Terminator squad, I don’t think. Maybe I’ll do a test paint job on an old BattleMech, a model I don’t need to match anything else I’m working on at the moment.

Hmm.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.