Categories
Kill Team Miniature painting Miniatures Tyranids Warhammer 40k WIP it good

Testing Hive Fleet Balaur color schemes

After an evening of assembling Genestealers and thinking about paint schemes, I spent the rest of last night leafing through back issues of White Dwarf for Tyranid content.

My initial idea for Hive Fleet Balaur’s color scheme was the bi pride flag: pink, purple, blue. Along with the symbolism and the colors, I also like that it includes 2/3 of the classic Genestealer colors.

But the more pictures of gorgeously painted Tyranids I looked at, the more I found myself drawn to Hive Fleet Leviathan’s paint scheme: off-white body with unsettling pink undertones, like a snake’s belly; deep purple carapace; and dark red claws/weapons. No surprise from GW, but that is an outstanding color scheme with fantastic contrast and perfectly matched tones.

This gorgeous spin on Kronos on DakkaDakka gave me the idea to try green weapons/claws. A CatgutPainting video on patterned Tyranid paint schemes sold me on mottling, which I first saw on Javier Del Rio’s stunning Hive Tyrant in White Dwarf #463:

Miniature painted and photographed by Javier Del Rio, from White Dwarf #463

So I started pondering making Balaur a splinter fleet of Leviathan, and using Leviathan’s colors as my starting point. GW has done Leviathan at least two ways for their studio paint jobs, so I blended ideas from both of them for the body and decided to test Wraithbone base > 1:3 Screamer Pink:Lahmian Medium shade.

Still thinking about bright colors (something I haven’t yet done for 40k) and wanting to see how that would look next to a vibrant purple carapace (with pink dots/mottling still in my brain) and medium-to-bright green claws, I slapped some paint onto a piece of terrain. (I’ll be repainting this area whenever I circle back to terrain, and conveniently it’s already primed with Wraithbone spray.)

Here’s Wraithbone base coat, the Screamer/Lahmian wash, Xereus Purple, and Warpstone Glow.

Test colors

And here it is with a quick and dirty Screaming Skull drybrush over the body color, bringing the body closer to Leviathan:

Getting closer to “snake’s underbelly” whitish-pink

Now to test out mottling the carapace. I did some research and found that some folks do this with a toothpick or a dotting tool; this Doctor Faust tutorial is a good demonstration of one approach. My kiddo has a stash of dotting tools, so I borrowed a few different sizes.

Small and his buddy Real Small

Here’s a Genestealer Purple base mottled with Genestealer Purple and then Fulgrim Pink, with purple done using the larger of the tools above and pink done with the smaller one:

Mottling

Genestealer Purple isn’t much of a contrast (although for adding depth to mottling, that’s probably good), but Fulgrim Pink sure pops. It’s also clear I’m not good at this yet! But I do like the effect.

I threw Khorne Red into the mix and polled my wife and kiddo, and we all liked both options (red or green) but agreed they each give the model a different feel.

(optometrist voice) Green, or red? One, or two?

The more I look at the toxic green, the more I like it. The Leviathan lineage is clear from the identical body color and the mottled variation on the carapace color, the toxic green (coupled with the mottling) cements Balaur as its own thing, and the whole scheme should contrast nicely with my basing recipe: Stirland Mud texture paint, Reikland Fleshshade wash, Astorath Red drybrush (from the ever-amazing White Dwarf Basing Cookbook in the November 2016 issue).

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Adeptus Custodes Miniature painting Miniatures Warhammer 40k

Adeptus Custodes Dread Host color guide and painting steps

There are relatively few Adeptus Custodes units, and from what I’ve seen they all use pretty much the same colors (adapted per one’s shield company) — kind of like Deathskulls Orks. So I have a feeling one main color guide will cover most of my army.

Bases

As ever, I’m using a recipe from White Dwarf 161 (Nov. 2016) for the terrain, and washes/shades are in italics.

  • Terrain: Stirland Mud > Agrax Earthshade > Golgfag Brown drybrush
  • Rocks: Mechanicus Standard Grey > Agrax Earthshade > Celestra Grey drybrush
  • Skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Nameplates: Leadbelcher > Nuln Oil > Stormhost Silver on the letters only
  • Base rim: Dryad Bark
  • Tufts: Mix of Army Painter highland and mountain tufts

Trajann Valoris has two additional elements on his base:

  • Demon skull horns: Steel Legion Drab > Agrax Earthshade > Ushabti Bone drybrush
  • Stone platforms: Celestra Grey > Agrax Earthshade > Grey Seer drybrush

Custodes

These recipes cover the basics for Dread Host Custodians, and in general they come straight from Citadel (with a few tweaks). I default to Citadel’s Parade Ready steps (base/shade/layer/layer), but with these guys I’m mixing in a bit of drybrushing as well. Gems are a big deal for Custodes, so I’m going to attempt a more realistic and detailed approach on those.

  • Armor: Retributor Armour spray as both primer and base coat > Reikland Fleshshade > Auric Armour Gold > Stormhost Silver
  • Dread Host black:
    • Left pauldron: Abaddon Black
    • Robes: Abaddon Black > drybrush Eshin Grey > very lightly drybrush Dawnstone (follow option two in this excellent Artis Opus tutorial)
    • Weapons: Abaddon Black > Eshin Grey > Dawnstone
  • Dread Host gems: Stegadon Scale Green > Coelia Greenshade > Sotek Green in a crescent from 2 o’clock to 8 o’clock > Temple Guard Blue in a smaller crescent over the Sotek Green area > dot of White Scar at 11 o’clock
  • Dread Host eyes: Sotek Green (note this is a layer paint) > Temple Guard Blue
  • Blades: Sotek Green (note this is a layer paint) > Coelia Greenshade > Temple Guard Blue drybrush on the high points along the flats, plus the edges > Fenrisian Grey drybrush on same areas > dot of Fenrisian Grey on the tip and the power nodules
  • Dread Host pteruges: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar > dots of Stormhost Silver on the studs
  • Gloves, weapon grips, and other leather: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red > Squig Orange
  • Plumes, tassels, cords: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet > Wild Rider Red
  • Metal: Leadbelcher > Nuln Oil > Stormhost Silver
  • Armor joints and leg/boot tubes: Abaddon Black > Eshin Grey
  • Parchment: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar > Eshin Grey for the writing
  • Cartridges: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • Trajann’s unique elements:
    • Cloak exterior, and his robe: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet drybrush > touch-up the gold portion
    • Cloak interior: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red drybrush
    • Lion pelt: Dot black in for the eyes, nose, and claws; for the rest, it’s Zandri Dust > Agrax Earthshade > Ushabti Bone
    • Feathers: Celestra Grey > Agrax Earthshade > Ulthuan Grey > a few dots of White Scar

Painting notes

The Codex’s guideline for robes (they generally match the shield company’s color, so black or black/white for Dread Host) doesn’t match the lone Dread Host mini pictured in the Codex, whose robe is red outside/white inside. I went with black because it seemed like the better approach for emphasizing that this is a Dread Host force.

I repainted, and then re-glazed, and then repainted (etc.), the first batch of Sentinel Blades several times, including multiple botched passes at freehanding a “crackling lightning” effect, before realizing that I just don’t have the skill and brush control to pull this off. It was becoming a bottleneck and making me not want to finish the first squad, so I went back to basics.

Painting steps

For the early steps, I’m painting my Custodes like I paint terrain, rather than figures — and there’s no touch-up step. That plus doing primer and base coat as one, with no overnight cure time, should make them significantly quicker to paint than my other models.

  1. Assemble: Build all of them at once, then spray them all (rather than having parallel tracks for assembly, priming, basing, and painting on multiple units).
  2. Primer and base coat: Spray the whole mini with Retributor Armour, which also only needs 15 minutes to cure (rather than curing overnight).
  3. Base: As per usual, but apply the texture paint carefully around the feet so that the model is clearly standing atop, not mired in, the terrain.
    1. Base rims: Paint as usual. (I normally do this last, to mark finishing the mini, but with the nameplates in the mix I want some wash in the crevices where the plate meets the rim, so the rims need to be done now.)
    2. Paint the nameplate: Just my usual steps, but extra careful around where the terrain meets the top edge of the plate.
  4. Gold touch-ups: I inevitably get a bit of Stirland Mud on what should be gold, so just fix it up with Retributor Armour. Check for little nooks and crannies that didn’t get hit (or hit hard enough) with the spray, and touch those up as well.
  5. Shade the gold: Wash all the gold areas in Reikland Fleshshade. Doing this now lets me get into all the hard-to-reach crevices without worrying about messing anything up.
  6. Paint everything except gold and gems: Approach this whole process like I do with terrain: with the care of highlighting. I’m not bodging on paint and fixing it in a touch-up step; I’m carefully painting details surrounded by areas that are at a different stage of completion. The goal is to avoid needing touch-ups (or at least needing as many as I usually do).
    1. For Custodian Guards, my order is: black, bronze, silver, blades, eyes, pteruges, tassels/plumes, gloves.
  7. Finish the gold: Highlights, plus any gold touch-ups prompted by the previous step.
  8. Paint the gems: Base coat, shade, highlight, as per usual — but “think like terrain.” These can be simple details; a gem the size of a grain of salt doesn’t need shading, and may not even need a highlight. A bigger gem deserves the full treatment. Keep the flow fast and loose.
  9. Seal: No weathering or decals for these lads, so just my usual Vallejo matte white sealant.
  10. Tufts: As per usual; apply with white glue.
  11. Glue the flight base pegs in place: I did this before sealing, without thinking about it, but this really should be the final step. If I’d sealed the bases first, I could have slathered on my sealant with reckless abandon without needing to carefully avoid the clear pegs.

When I started out, my plan was to batch-paint every step across the entire army. I wound up doing that for priming/base-coating (the gold), bases, and nameplates, but thereafter I switched to working squad by squad — my usual approach. It might technically be more efficient to batch the whole army, but I need the dopamine hit of finishing minis to give me momentum for the next batch. (And I’m not entirely convinced messing with 26 figures at once, all cluttering up my desk on improvised hand-grips, is more efficient…)

I always like to use a new minis project to build on existing skills and knowledge (e.g., painting these Custodians like I learned to paint terrain) as well as learn new ones, balancing the latter with not overwhelming myself and risking burnout. For my Custodes, realistic gem shading and more detailed fancy blades — glazed with the aid of Lahmian Medium, which is new to me — are my stretches. I’m also hoping that a whole army painted without a dedicated step for touch-ups will help me paint more precisely across the board.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniatures Warhammer 40k

The Waaagh! is in the mail

After doing some serious noodling yesterday, I decided today to start a second 40k army to paint alongside my beloved Blood Angels — and after much decidedly un-Orky consideration, I chose Deathskulls Orks.

Why Deathskulls?

Lots of reasons! Some are purely practical, like not wanting to paint a second red army (ruling out Evil Sunz) and having some reservations about painting yellow (striking out the Bad Moons), but most are all heart.

One, blue looks like fun to paint and isn’t the color I see most often on other folks’ Orks. “I like painting red” was a gut-level motivator that helped me pick Blood Angels for my first army, and it absolutely applies here as well. And two, I love these filthy looters and their fascination with stealing, using, and converting other factions’ stuff — so many opportunities for kitbashes and character!

There’s also a sentimental reason, one that I didn’t even realize until I’d already mostly made up my mind about my clan choice: White Dwarf #121, from 1990.

My copy is in storage, so this stand-in image will have to do

More than perhaps any other single factor, this issue of White Dwarf is responsible for me starting my first 40k army — albeit on a 30-year time delay. (It’s also a big reason why I dreamed about Space Hulk for that long, and eventually painted my set — which is what got me properly into miniatures.) It features many of my favorite models in the 40k universe, and I spent literally hours poring over this issue as a wee lad — heck, I even brought it places, like the theater, so I could read and reread it while I was supposed to be paying attention to other things.

Look who’s on the cover. Deathskulls Orks! Thirty years later, it was meant to be.

Orky plans

Still a draft, and I still have plenty of paint to order, but if I don’t write this stuff down it drifts away into the ether.

Bases

To contrast with my Blood Angels, because the Ork figures have so much character (and I’m planning to customize to my heart’s content), and because Orks somehow just look right to me on dusty badlands, I’m going this route for their bases:

  • Armageddon Dust texture paint, an Agrax Earthshade wash, a Tyrant Skull drybrush, and Baneblade Brown for the base rim — a recipe that comes straight from the same excellent White Dwarf basing cookbook (#161, Nov. 2016) as my Blood Angels bases
  • Limited clutter, mainly Army Painter swamp tufts, small rocks, and the occasional Citadel skull or piece of scrap too rusty for even the Deathskulls to loot

I’ll probably glue my good buddy Mr. Test ‘Mech to a base and subject him to this color scheme to see how it looks, but in my head it seems solid.

Deathskulls blue

Based on a Warhammer TV video, I’m going to test out this recipe:

  • Macragge Blue base coat
  • Agrax Earthshade pin wash (not my usual all-over wash)
  • Chronus Blue drybrush
  • Weathering with Rhinox Hide, dots of Leadbelcher, and possibly Typhus Corrosion and Ryza Rust (not all at once, of course)

I’ve also got a weird idea rattling around in my head about Ork skin: adding a random splash of a lightening or darkening color each time I base coat a new batch of Orks, to ensure that their skin is both consistently green and varies the tone a bit between figures, just like real skin.

Da first Boyz

I’m starting my Waaagh! — still unnamed, haven’t even picked a leader yet — with three kits: Ork Boyz, of course; Gretchin, of course; and a recommendation I gleaned from Reddit, Warboss Grukk’s Boss Mob, which gives me five Nobz and a plastic Warboss with a great sculpt (unlike the other options). From reading folks’ recommendations, Boyz + Nobz will provide tons of options for kitbashing and customization, which I’m quite excited about.

I fiddled with some Kill Team lists and found that a leader, some Boyz, and some Gretchin seemed like a fine starting point, so that second track is also supported by these initial 40k Ork kits. By the time playing either game is an option, I’ll probably have more Orky options ready, too.

I’m considering “horns” as a theme for my warband, but I need to bounce my ideas off of the Codex and that hasn’t arrived yet. But if I go that route, I’ll probably convert the Ironjaw Warchanter or Weirdnob Shaman, both from Age of Sigmar, as a Weirdboy. I’ve got some conversion ideas for looted Marine vehicles which count as Ork Trukks, too, and I’ll probably build one Trukk kit without a looted vehicle so I can make sure that the looted ones are roughly the same size (for matched play fairness).

And now…it’s time to paint some more Blood Angels!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Squad Karios bases turned out fine

After washing Squad Karios’ bases yesterday I was worried I’d screwed them up. Today I drybrushed them: Grey Seer on the terrain, 50/50 Grey Seer/Corax White on the rocks, Corax White on the skulls (all thinned a bit with water.

Squad Karios lining up for a good drybrushing
Drybrushed (top) vs non-drybrushed (bottom)

I probably went too heavy on the drybrushing — my default — but there’s definitely a difference, and a positive one. The drybrushed texture paint now looks like real ground.

My bases vs. the White Dwarf Basing Cookbook
Bird’s eye view

My bases have less artistry to them than the ones in the White Dwarf Basing Cookbook, but “less artistic than the Citadel studio painters” is. . . just reality, right?

What I’m thrilled about is that 1) they don’t look too far off the mark and 2) you can tell exactly which basing model I was going for. Not too shabby!

I’m not totally sold on my choice to use gray rocks on gray ground. They don’t look bad, they’re just hard to pick out of the sea of gray. But brown rocks don’t scream “plains of Armageddon” to me. They sure do pop more, though:

Brown vs. gray
Sandwich

I’m committed to my next two squads already, though: Dolos and Cain both have their rocks already glued down, so they’re getting primed and won’t stay their natural color. But maybe I’ll try painting them differently: still a Grey Seer base coat followed by an Agrax Earthshade wash, but then drybrush them with something like Nurgling Green or a 50/50 Kislev Flesh/Corax White mix.

And I have to remember that painting is a journey, not a destination. By the time I’ve painted 2,000 points of Blood Angels, the difference in quality between my last squad and my first should be noticeable; a bit of variation in how I base them will just come out in the wash.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Blood Angels Space Marines Miniatures Painting tools Warhammer 40k

Cooking up a basing recipe for my Blood Angels

I’ve got a basing recipe in mind for my Blood Angels army, and now I have all the components:

All in one place, this seems like a lot!

The basic concept is “plains of Armageddon” (an important planet in the 40k universe), which conjures up a sort of Moonscape in my mind — a wasteland of heavy gray dust and dying grass, site of a thousand battles.

This is a spin on my preliminary idea, which I posted about last week, now organized a bit more:

  • White Dwarf 161 (Nov. 2016) for its Paint Splatter column, which features the Basing Cookbook
  • This winters SEO video on using texture paints
  • Texture: Astrogranite Debris
  • Wash: Drakenhof Nightshade
  • Drybrush: Grey Seer
  • Base edge: Eshin Grey (or maybe Mechanicus Standard Grey? not sure yet)
  • Citadel Skulls (paid link) for clutter
  • Gale Force Nine Rocky Basing Grit
  • Army Painter Frozen Tufts for grass
  • Blunt tweezers for applying tufts
  • Citadel Texture Spreader (paid link) for the texture paint
  • White glue for tufts
  • Superglue for rocks

I also have Citadel plastic glue (for skulls) and appropriate wash and drybrush brushes.

As an aside, that box of skulls sounded pretty silly until I got a good look at its contents online.

So, so many skulls

They’re to scale, modeled to GW’s usual high quality, and staggering in their variety: small, large, different species, fresh, half-destroyed, just jawbones, etc. It’s a really cool box of skulls.

Okay, back to the base itself. A deep gray base with dark blue notes sounds like it will contrast really well with my predominantly red miniatures, while also not being too similar to the predominantly black figures (Death Company, Chaplain, etc.). Green is too cheery, brown sounds easy to mess up and wind up with the plains of Poopageddon, and snow is both too Christmas-like with red Marines and — if applied badly — can look like the floor of a porno theater.

Step 1: cut a hole in the box

There are a million schools of thought on how to base, when to do the base vs. the miniature itself, etc. — basically (hah!) every aspect of this process. I just need to start somewhere, so I’ll be trying this route:

  1. Assemble the model and glue it to the base
  2. Glue on rocks and skulls to suit
  3. Prime the whole thing white, mini and base
  4. Paint the rocks/skulls/etc., including wash and drybrush
  5. Apply texture paint with the spreader
  6. Wash and drybrush the texture paint
  7. Wipe the base edge clean before it dries
  8. Paint the miniature
  9. Touch everything up as needed
  10. Paint the edge of the base
  11. Varnish the whole thing, mini and base
  12. Glue on tufts

In that winters SEO video, he glues the rocks to the texture paint before it dries, rather than to the base itself prior to applying paint. I’m doing it this way so I can get primer on my rocks and skulls, rather than painting them separately and then adding them to the base.

Sitting here writing this, I feel like I’m writing a post partly to avoid taking a step that makes me a bit nervous and actually basing a miniature. So I’m going to stop writing and go do that.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.