The Unlucky Isles, “The Region,” part five: relationships and wants

I’m closing in on a fully developed region of Godsbarrow now — and honestly, this is the first time in 30+ years of gaming that I’ve had this much of a world developed to this extent. It’s an awesome feeling, and Worlds Without Number (paid link) continues to deliver. Not only that, but five weeks

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Building the Unlucky Isles: “The Region,” part one

In yesterday’s post I sketched out some high-concept stuff about Godsbarrow, and having finished Worlds Without Number‘s “The World” steps I’m moving on to “The Region” — the slice of Dormiir called the Unlucky Isles. As with the first Dormiir post, large portions of this one are pretty raw — more or less straight from

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Dormiir, also called Godsbarrow: worldbuilding using Worlds Without Number

Earlier today, a chance comment on RPGnet alerted me to the release of Worlds Without Number ([paid link]; there’s also a free version of the game [paid link]), Kevin Crawford’s fantasy version of Stars Without Number ([paid link]; and again, there’s a free SWN [paid link]), which I immediately bought. That in turn led me

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