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Earlier this month, at Go Play Northwest, I played a game of Traveller Carcosa run by Alex Mayo that really made me want to play more Traveller. It also reminded me to prod my long-simmering, largely unrequited interest in Traveller and see if Mongoose Traveller was still my favorite iteration.

I then bumped into this post by Alex Schroeder about the nuances of sector generation in Classic Traveller (from The Traveller Book) and Mongoose Traveller 1e led me down a rabbit warren of Classic Traveller exploration.

What I learned was that there is at least as much meaningful variation in the nuances, presentation, expression, and philosophy of different versions of the Classic Traveller rules as there is in versions of old-school D&D.[1] I had no idea!

I love exploring this kind of stuff (and I’ve done a bit of it myself; for example, my posts about B/X D&D), and just as it did with D&D, delving deeply into the seemingly innocuous variations in Traveller has led me to the realization that it’s the very first presentation, the 1977 versions of Books 1-3 that interests me the most, supplemented by The Traveller Book for specific areas (like its tidy summary of the encounter rolls that form the basic structure of a campaign).

Interestingly, the only source for the 1977 version of Traveller that I’m aware of is also one of the best deals in gaming: the Classic Traveller CD-ROM from Far Future Entertainment, which also includes the entire CT canon for just $35. Apart from that lone source, the later revisions of the original rules, notably the 1983 Traveller Book, have “taken over” and supplanted the 1977 version. The FFE CD, though, includes the original 1977 booklets, the 1981 revision, and The Traveller Book.

Classic Traveller love

Here are some of the branches in that rabbit warren, all great reads:

Collectively, all of the above gave me a newfound appreciation for the original 1977 iteration of Traveller, as well as for the many parallels between Traveller Books 1-3 and OD&D’s original three LBBs, which embody a similar freewheeling, DIY, make-your-own-fun ethos.

When I — eventually! — get to run Classic Traveller, it’ll be with the 1977 rules (Books 1-3), The Traveller Book for some handy clarifications, and possibly, though only possibly, Supplement 4: Citizens of the Imperium for alternate careers (but minus the Imperium stuff).

[1] And that’s not even considering all of the other full-on different editions, like MegaTraveller and whatnot.

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