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Tag Archives: science fiction

There are a lot of things to love about Twilight: 2000, but one of my favorites is its hook (one of the best hooks in RPG history): The PCs, all soldiers, are stuck in the middle of Poland after five years of global war, including exchanges of nuclear and biological weapons, and then, “As division […]

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Space pirates! I buy 99% of my RPGs only in PDF these days, but when a product as special as the Pirates of Drinax (PDF)campaign for Mongoose Traveller comes along, my heart goes pitter-patter and I have to make an exception. It’s a sandbox campaign with a fantastic hook: The ruler of once-great Drinax, now […]

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neuzd offers a dandy Traveller system generator for 1st edition Mongoose Traveller, and it’s free. What makes it so dandy? For starters, it’s dead simple: click link, get system. The abbreviations for bases and trade codes appear on every output screen (you’ll have to reference the rules, or the web, for the UWP and other […]

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My online group just wrapped up our second playtesting session of Brad J. Murray‘s upcoming space-fantasy RPG Elysium Flare, and I wanted to talk a little bit about it. The current public playtest draft is v4, available for free on Brad’s Patreon. Background For context: Our sessions are short, and we’re talkative; so far, we’ve […]

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Earlier this month, at Go Play Northwest, I played a game of Traveller Carcosa run by Alex Mayo that really made me want to play more Traveller. It also reminded me to prod my long-simmering, largely unrequited interest in Traveller and see if Mongoose Traveller was still my favorite iteration. I then bumped into this […]

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Thanks to the inimitable Alex Schroeder, I followed a link to this excellent 2005 essay by Michael Andre-Driussi: Deciphering the Text Foundations of Traveller. Here’s Driussi’s thesis: “The creators of CT wanted the anarchic, amoral, and violent adventure of fantasy role playing translated into a science fiction setting. They also wanted a kind of science […]

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After I posted about Devil Ghost’s character generator for Classic Traveller, Frank Filz mentioned that he hosts the same generator on his site — and that he’s made it user-configurable. I tried it out, and it rocks. To get a character, just open the generator page. For a new one, just refresh the page. Easy […]

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This Classic Traveller character generator on Devil Ghost is a hoot. The visuals are a perfect match for Traveller, and it couldn’t be easier to use: just refresh to get a new character.[1] Here’s my favorite character I’ve rolled up so far: Just look at this dude: he spent five terms — 20 years — […]

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The more of GURPS Time Travel I read, the more I love this book. Pound for pound, it’s one of the best gaming books I’ve read, GURPS or otherwise. Leaving aside the “idea nuggets” scattered throughout, Time Travel offers up six settings. Time Corps is brilliant, and does more in 13 pages than most setting […]

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Thanks to a G+ post by Greg Gorgonmilk, I checked out the weird, colorful world of The Astralnauts over the weekend. Created by artists Alex Pardee and Matt Richie, the Astralnauts are a team of spacefaring ghost-hunters who track down extraterrestrial spooks. If you read that and immediately thought “campaign setting!” then I like the […]

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