Turning CATS into CATSOS (“catsauce”) for RPGs
Last night during character creation for our RuneQuest campaign, my group employed a tool we use before almost every new game: CATS. Created by P.R. O’Leary, CATS stands for Concept, Aim, Tone, Subject Matter, and it’s a social contract-adjacent pregame discussion to get everyone on the same page, set expectations, and avoid potential issues. It […]
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