Godsbarrow: Sou gnomes and Tamosi, the lingua franca in Dormiir

After finishing my region-level work on the Unlucky Isles, I zoomed in on one area of Brundir — Sanχu, one of its eight caθna (provinces). While working on the “place ethnic groups and demihumans” step in Worlds Without Number (paid link), I realized that this was the first time I’ve had to think about language […]

Godsbarrow: Sou gnomes and Tamosi, the lingua franca in Dormiir Read More »

The Unlucky Isles, “The Region,” part five: relationships and wants

I’m closing in on a fully developed region of Godsbarrow now — and honestly, this is the first time in 30+ years of gaming that I’ve had this much of a world developed to this extent. It’s an awesome feeling, and Worlds Without Number (paid link) continues to deliver. Not only that, but five weeks

The Unlucky Isles, “The Region,” part five: relationships and wants Read More »

Putting my finished Taurox Trukk conversion in the new lightbox

I finished my Trukk! I built Da Fancy Wun back in February, and worked on lots of other stuff at the same time (painted 11 Boyz, built two Kans and a Dread, converted my Warboss)…but it still feels like I’ve been working on this Trukk forever. Back of the napkin, I’d say it took me

Putting my finished Taurox Trukk conversion in the new lightbox Read More »

WIP it good: Ripfist, Skraggit, Stikkit, smoother magnetization, endlessly kitbashing Moonkrumpa

I’ve learned some lessons about drilling, magnetization, and efficient assembly over the past 14 months, and I applied all of them to “Ripfist” Gorg, my second Deff Dread for Moonkrumpa’s Megalootas. Had I done things this way with “Facepeela,” his build would have gone much more smoothly! Drill bullet holes before assembly Yeah, it works

WIP it good: Ripfist, Skraggit, Stikkit, smoother magnetization, endlessly kitbashing Moonkrumpa Read More »

WIP it good: Da Fancy Wun, my Taurox Trukk conversion

I finished Da Fancy Wun last night, so while the varnish is curing I figured I’d post the WIP photos I took along the way. This is the final post in a five-post series documenting this Trukk. Assembly is in part one and part two, the color guide is in part three, and the finished

WIP it good: Da Fancy Wun, my Taurox Trukk conversion Read More »

Building the Unlucky Isles: “The Region,” part four

Over the course of working through Worlds Without Number‘s steps for developing the Unlucky Isles as a region, I’ve thought a fair bit about national boundaries and how to make them interesting fuel for gaming. Worldographer’s snap-to-hex borders require a million little points and clicks, and I always fuck something up — so I went

Building the Unlucky Isles: “The Region,” part four Read More »

Building the Unlucky Isles: “The Region,” part two

This morning in the shower it hit me that in a region called “the Unlucky Isles,” with six kingdoms, only three of those kingdoms were fully contained within the Isles (the other three stretch off the map) — and one of those is “fantasy Switzerland.” Would that generate enough local conflict to fuel adventures? But

Building the Unlucky Isles: “The Region,” part two Read More »

Building the Unlucky Isles: “The Region,” part one

In yesterday’s post I sketched out some high-concept stuff about Godsbarrow, and having finished Worlds Without Number‘s “The World” steps I’m moving on to “The Region” — the slice of Dormiir called the Unlucky Isles. As with the first Dormiir post, large portions of this one are pretty raw — more or less straight from

Building the Unlucky Isles: “The Region,” part one Read More »

Scroll to Top