Time to clear out the picture roll in my phone, which covers late October and early November!






November is kicking off with some good momentum, and I have plenty more Blood Angels in the works for December and beyond.
Time to clear out the picture roll in my phone, which covers late October and early November!
November is kicking off with some good momentum, and I have plenty more Blood Angels in the works for December and beyond.
Lots of ground to cover in this omnibus post!
I’ve been mulling over what painting goal to set for myself after finishing my initial 2,000-point army, and this morning it hit me: a new point total is the perfect goal for me. So that’s my next miniatures goal: paint another 1,000 points of Blood Angels.
Unlike “finish the 2nd Company,” which limits what I can paint (because of the Blood Angels’ force organization), painting another thousand points gives me freedom on that front — but also a manageable, specific goal. At my current pace 1,000 points should take me 3-4 months to complete, and will give me lots of new army options when I can finally play the game.
Squad Barakiel includes a few elements I’ll forget in a month, so as always I’m writing down the colors I used for them. This is GW’s parade ready guide with a couple of minor tweaks.
My main project this week is finishing up Squad Barakiel (the last one I need for my first army!), but because I never let my “minis queue” run dry I’ve also got four other units on the go in various stages:
The Contemptor is perhaps the cheapest date I’ve encountered yet, assembly-wise — he’s simpler than some of the single Marines I’ve put together! The downside is that he has almost zero posability, which is always a bit of a bummer. But I put him together in under an hour, from sprue to fully assembled; for a large unit that’s pretty minimal.
I have a feeling he’ll be one of those figures that shines once he’s painted, when his boring pose comes to life.
I think of this stage as “a clown ate a bunch of crayons and took a shit on these minis,” because they look so bad when I’m done base-coating them. Then the clown cleans up a bit of his shit during touch-ups — and after that, every stage makes the mini look better and better. Needing to believe in that future while I’m base-coating is part of what makes this stage take so long.
I’m driving pretty hard at wrapping up Barakiel before the end of the month. Will it happen? We shall see!
On Saturday, I wanted to work on another character. As chance would have it I was just about to paint the black elements on my Sternguard, so I fired up my Chaplain, Arrius, and figured I’d paint everything but black — his dominant color — so he’d be in sync with the veterans.
I love this mini, and while I found resin to be a pain in the ass my guess during the assembly process was correct: That pain faded once I started painting him. It’s such a great sculpt!
I was feeling a bit down, and also a bit out of it, on Saturday — so much so that I completely forgot I always paint bases first. Nothing on his legs would make it risky to drybrush around them, so I wrapped up his non-black colors and switched gears.
As I gain confidence as a painter, I’m also going off-book more often. I love his studio paint scheme, but that’s not a Blood Angel. (I mean, intentionally so; he’s a “generic Chaplain” by design.) I gave him a Blood Angels backpack, but he needed a bit more to tie him into the chapter; I figured a red knee pad with a chapter symbol would do the trick. He also has black armor, which means black suit gaskets aren’t going to read well — not to mention a mix of red elements that need definition and separation.
Which means it’s color guide time!
I also looked at my painting queue for May and decided I wanted to make my stretch goal the Sanguinary Guard — as planned — but that doing Dante and the Sanguinary Ancient (with his massive banner) might be too much of a stretch. Still, having primed Dante, I figured I’d take him through basing.
…And get the Guard and Abaoz through basing as well, so I’d be covered no matter what.
I put in less hobby time than I thought I would this weekend, doing more other stuff instead, but kept my hobby streak up — Monday was day 93! — and laid the groundwork for what comes after my Sternguard.
Wrapping up the Chaplain and Squad Amedeo should definitely be doable before the end of May, and really going beyond that — 1x Rhino, 11x Marines — was a stretch anyway. But I won’t discount the possibility that a couple of banner painting nights sneak in, say, all of Squad Remiel by May 31, either. It happened last month, after all!
I finished listening to the audiobook of The Devastation of Baal last week, and then over the weekend — while naming my Sanguinary Guard — realized that I now know something else about my Blood Angels army. Before that I had two bits of lore/flavor around my army:
To which, because of the events of the Devastation, I can now add:
Lore-wise I might be getting a bit fuzzy here, because the only info on post-Devastation Sanguinary Guard — all but one of whom died fighting Leviathan — is on 40k wikis, but that points to the Guard being composed of the lone survivor and Primaris Marines. I see no reason the new Guard can’t be composed of a mix of Primaris and non-Primaris, though, so that’s what I’m going with in my head.
I also found myself on May 1st without a single ready-to-paint model, so I set about getting a few to that stage. That entailed doing the texture paint on Squads Amedeo and Dolos, and priming my Rhino, Relentless.
I soon realized that properly priming Relentless was going to be a two-day job. For day one, I did the undercarriage and both ends; it then sat overnight to allow the primer to cure.
As I was listing my May 2020 BGG painting challenge minis, I realized I couldn’t put off figuring out how to name my squad of Sanguinary Guard any longer. They have no sergeant; to the best of my knowledge, Space Marine squads are traditionally named after their sergeant. That’s how I’ve done all of mine.
But these guys are weird. The unit is four, often accompanied by an Ancient — but he’s not part of the squad. He’s a character, he gets a name; that’s Brother Abaoz. But the rest? It seems easiest to name them all and pick the one I like best as the nominal squad leader (since the actual squad leader is Commander Dante): Remiel, Uriel, Zarnaah, and Ballaton.
Squad Remiel rolls off my tongue the best, so Squad Remiel it is. They’re all angel names, which I found by Googling “angel names.” As always, I bounced them off Lexicanum’s list of known Blood Angels names so as to be reasonably sure I’m not claiming someone who already has a place in the lore. (Emphasis on reasonably; I’m going to overlap at some point, it’s almost inevitable — and that’s okay.)
Their wings, though? Most frustrating thing I’ve glued in my two months of building 40k minis. There’s no “mating” joint, no locking nub, nothing to ensure that the wing is in the correct spot and matches its partner. The instructions imply where they go, but even with the angled 360-degree spinning model on GW’s site I still wasn’t totally confident.
It took me 45 minutes to do Remiel, and most of that was his wings. And every time I’d adjust them, his awesome sword-arm pose would slip because of his huge pauldron, and then the other wing would get bumped, and then…
The outcome, though, is a straight-up badass pose. Brother Remiel is winding up for a death blow while leaping into the sky, all motion and dynamism. His wings don’t quite match, and that gap at his right shoulder is going to require a healthy amount of Agrax Earthshade to cover up — but this is a great sculpt, and he should look awesome when he’s painted.
I returned to Squad Remiel on Saturday, armed with a new approach: I came prepared to relax, which sounds funny but can be quite effective; I built in a pause between gluing on their arms and wings, to make sure the arms were fully set; I test-fit the wings before the glue on the arms and pauldrons was dry, so I could nudge them around a bit before it was too late; and I checked both wings from every angle before their glue was fully set, leaving time for delicate adjustments to them as well.
The end result is one of the coolest squads I’ve built so far. I absolutely love these guys. Whereas after building Remiel I was kind of glad I only had one box of them, with the squad done I certainly wouldn’t mind doing another box. Their details, their dynamic poses, the massive melee weapons — I was drawn to them way back when I was choosing a Space Marine chapter, and now I remember why.
Yore also hit a fun little milestone, one I’ve been watching for since I got back into blogging this past February: 500 impressions in a day.
Thank you for reading Yore! I write it because I want to, but I like knowing that folks are reading it — and hopefully getting some mileage out of it, too.