X-in-6: one of my favorite tools when GMing old-school games

My kiddo and I started an OSE campaign set in Godsbarrow in November, and I’ve been making lots of little rulings on the fly during our sessions — which I love! There’s a default flowchart my brain automatically follows: Lots of things in Old School Essentials [affiliate link] are already X-in-6 rolls; this is a […]

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Now on sale: The Unlucky Isles, Godsbarrow Guidebook 1

The book I’ve been working on since July is now available! You can buy The Unlucky Isles [affiliate link] from DriveThruRPG. If you purchase the PDF now, I’ll send you a discount code that reduces the price of the print-on-demand version by the full cost of the PDF once POD is available. Large, high-resolution map

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10 years of Yore, and dusting off proto-Godsbarrow ideas from 2013

Today is Yore’s 10th anniversary! I wrote my first blog post here on August 28, 2012: Reading Appendix N: The project, the appendix, and the goal. 10! Years! That’s longer than my time blogging on Gnome Stew (just shy of 8 years) or Treasure Tables before that (just over 2 years). Hell, it’s almost longer

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Middenglum, part 1: overview, geography, nations, and gods

After roughing in the map and concept for my fifth Godsbarrow region, Middenglum, I tucked into doing proper write-ups Name the region. Middenglum is the colloquial name for a region which encompasses the lawless, sparsely populated western hinterlands of Ahlsheyan and Myedgrith, which in turn bleed into territory claimed by no nation — Middenglum proper,

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Zooming in to the province level: Sanχu, a caθna in eastern Brundir

I’ve reached the kingdom creation step in Worlds Without Number (paid link), and decided to zoom in on one caθna (province) in Brundir, Sanχu. (WWN notes that “kingdom” can mean anything you want it to in this context, from a city to a stretch of wasteland to an actual nation.) If I were about to

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