Currently working on a few too many Boyz and Gretchin at once, so I’ve been taking breaks to do some assembly.
First up, a Killa Kan:
Mechanically, Killa Kan mobs don’t have a leader, so perhaps it’s more apt to say that Mukkit considers himself the leader.
I’ve heard these are terrible units, but damn this is an incredible kit. 100% of the parts are interchangeable, and they ooze character from every rivet. I was going for a sort of “Rarr! Mukkit stomp you!” pose, but wound up with more of a Macarena/posing for a tourist photo kind of deal…and I’m not even a little mad. Love this dude.
Alysia got me an Age of Sigmar Weirdnob Shaman for Christmas, so I spent a couple of pleasant hours today figuring out how to kitbash him into my Weirdboy.
On the AoS model, I test-fit the cape to see which of my arm swap ideas might work, and I trimmed off the smoke and shaved the spot under it flat. Everything else stayed.
I used the arm from the standalone Mek kit, which I snipped at the wrist; a standard from the Meganobz kit, which I stuck where the smoke used to be; two shoulder pads from the Boyz kit, which I used to camouflage the kludging I did around the smoke; and a jaw plate from the Nobz kit, which I used exactly as Gork (or is it Mork?) intended.
As befits a Deathskulls army in general and Moonkrumpa’s Megalootas in particular, “Warpmek” Nakk is both a Weirdboy and a Mek (achieved by taking Da Fixer Upperz for him).
Since I’d destroyed the Mek kit’s clamshell packaging to steal one of his arms, I decided to just slap him together as well.
Alysia also gave me a new paint storage solution, a nail polish rack that can swallow 100% of my current paint library. I believe it’s this model on Amazon (not a paid link), and as the reviews show it’s been battle-tested by fellow hobbyists. I can confirm that it does a bang-up job of holding Citadel paint pots.
I’ve seen folks organize their paints by color, but I alphabetized mine by type instead. I mainly follow GW recipes, so this makes the most sense for my approach. The top row is Technical paint and some non-paints (glue, etc.). The second row starts with shades/washes on the left and then jumps into base paints, which run another full row and the first couple slots of a third. After that come all of my layer paints.
I’ve mounted it with room for a second one, which I’ll need at some point. (I’m currently storing all my backup pots somewhere else.) I loved my previous paint storage solution, but my paint supply had outstripped its slots and I wanted to free up that corner of my desk.
Having started my paint collection back in February with the bare minimum I needed to do parade-ready Blood Angels, it feels funny to be actively using 85-90 paints now.
Happy holidays, merry Christmas, and I hope to be back in a few days with some finished Orks and Gretchin.
After assembling, priming/base-coating, and doing the initial wash on my Manufactorum terrain pieces, I tucked into the next steps — and realized it was time for a guide to those steps, and the colors I’m using, so that Future Martin can replicate it all on the next batch.
These videos are a tremendous resource and I love that GW makes them available. There’s no way I could approach the finished quality I want in my terrain without them.
Terrain is a different animal, so it requires different steps in a different order. This looks like a million steps, but it’s really quite a relaxing painting process; I’ve just broken it down, for my own benefit, because the process is different than the one I’ve spent the last nine months employing on my Blood Angels.
Step 1 basically takes the bulk of the terrain piece — the stone elements — to completion, which is done to avoid messily washing and drybrushing other stuff the wrong colors. Step 2 does the same for the floors, and so on. The final step, number 7, involves weathering that goes back over many of the areas completed in 1-6 — and apart from varnish, it’s genuinely the last step.
“Don’t overdo it” is my mantra for most of the steps. It’s easy to want the whole building to look super-grimy at the shading stage — and forget that there’s grime and character still to come, at later stages.
Wraithbone spray, primer and base coat in one
Seraphim Sepia wash almost everywhere; err on the side of “everywhere,” not “almost”
Agrax Earthshade pin wash along the “bands” of the pillars, plus randomly anywhere else that would have gotten especially dirty while these buildings were in use (or weathered after they became ruins), notably under doors and junction boxes, as well as along conduits — and throw in some random spots, too
Drybrush all Wraithbone areas with Tyrant Skull, in a circular motion; this is designed to go everywhere
Then a lighter Praxeti White drybrush over that, in circular motions, pressing lightly and just hitting the high points
Bung Leadbelcher into the holes in the floor (which hits the pipes and suggests that the floors are metal gratings with a coat of paint over them) > Mechanicus Standard Grey on the flat parts of the floor and the entire underside > Agrax Earthshade > Dawnstone drybrush the flat sections of the floor in circular motions, top and bottom
Paint hazard stripes along the centerline of the floor with Averland Sunset (using 3mm Tamiya hobby tape for masking)
Light drybrush with Celestra Grey on the top and edges, including the hazard stripes (skip the bottom)
Other little details (wires, etc.): Base coat in a single color (Averland Sunset, Macragge Blue, etc.) and vary these choices across the buildings (especially duplicates!); it sounds like heresy, but these truly don’t need any follow-up coats/layers/etc.
Chipping and damage: Sponge on Rhinox Hide, focusing on the blasted edges and torn-away elements, but also randomly putting it everywhere that feels right
Rust: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright
Verdigris: Nihilakh Oxide in the crevices on bronze elements
This guide is written for the walls, but it applies to the pipes, sacred radiators, and whatnot as well. The only real changes are obvious stuff, like applying the Agrax Earthshade pin wash to different parts of the pipes.
Last night saw Squad Ultio, my first Terminator unit, through to completion. A big part of my motivation to finish these guys in April was my entry in BGG’s monthly painting challenge; once I added Ultio to that list, I was going to do my level best to finish them.
Incidentally, I looked up the proper first layer color for an Averland Sunset base and it’s not Flash Gitz Yellow (as I’ve been doing on Ork scrap on my bases) but Yriel Yellow, so that’s what I’ve used to highlight my hazard stripes. No other color surprises on these guys.
With their 40mm bases they’re a bit much to try to fit into my tiny lightbox, so here are a couple close-ups of the squad in two parts.
Gotta grab an army shot, too. I’m up to 553 points now!
I built my first Blood Angel, Sergeant Karios, on March 10, so this represents about seven weeks of work.
Drinking, writing, and a brush
Along the way, I nearly made a catastrophic mistake:
I also tried a new tool, and a nerve-wracking experiment — both hard to make out given the terrible photo (though easier to spot in the lightbox shots above) — and wrote ULTIO on the banner and BAAL on a pauldron in Gundam marker:
I did learn that if I brush on varnish over the marker, it’s going to rub it out at least partially. I touched up the ULTIO, but it didn’t come out as crisp as it was before. Note to self for next time: dab it on, rather than brushing.
And, as a first follow-up to my long post about brushes, I tried the first of my new Princeton Velvetouch brushes, the 10/0 Liner. After 5-6 hours of layers and highlighting work, the extraordinarily fine tip of this synthetic brush…still looks like it’s brand new.
That’s incredibly exciting, as I’d despaired at the prospect of finding synthetic brushes that could match the quality of animal hair; these look like they’re going to deliver. Comparing this $3 brush to any of my $1 ZEM brushes, which curled in the first few minutes of use, the price difference is absolutely worth it (although crappy brushes also have their uses!).
I also have two rules for all new detail brushes: no metallic paints, and brush cleaner at the end of every session. (That second rule goes for all of my brushes, now.) Those seem to make a big difference!
My painting queue for May through July is just as ambitious (by my standards) as April’s, with 16 + 1 tank on the docket for May and 17 + 1 Dreadnought + 1 large tank for June. I may not hit them both, but I’m painting for the joy of it and joy doesn’t care what month it is.
Which is good, because as of this post’s publication date my family is on day 50 of pandemic isolation/lockdown, and time has become a meaningless smear of present. Stay safe out there!
I wanted to keep my painting technique fairly consistent across my Space Hulk set so they’d all look similar despite being painted over a seven-year period, but now I’m ready to try some new techniques with my Blood Angels army.
One is a simple switch to a brush-on primer, rather than the spray-on stuff. Another is edge highlighting, likely in combination with drybrushing. I dabbled a tiny bit with highlights on my Terminators and liked it, and I love how it looks on minis I see online. I recognize that my skill as a painter will improve over the course of painting my army, but I want to start out with a baseline that’s likely to stay reasonably consistent over time.
Since I’ve got a pile of old BattleTech mechs just sitting around, I figured I’d bust one out and use him as a test subject.
Earlier this month I posted about feeling a bit overwhelmed with painting options, and this experiment is a good way to narrow things down a bit: I’m going to try edge highlighting before the wash on one shoulder, and after the wash on the other one.
My guess is that highlighting after the all-over wash will look better. Let’s find out!
First, the primer
I’ve used Armory spray-on primer for every miniature I’ve painted since the 1990s, with mixed results — not because it’s a bad primer, but because it’s a spray primer. They’re sensitive to heat, cold, and humidity, so unless you can spray indoors your “priming year” can be quite short.
So: brush-on primer. I’m trying white Vallejo surface primer (paid link) because it has good reviews. My experience with their matt varnish (paid link) over the past few weeks has been excellent, so I’m expecting the primer to be solid.
After a single thin coat, including a follow up with an “empty” brush to pop bubbles and deal with pooling (just like I do with the varnish, and with washes/shades), you can barely see the difference between the primed shoulder pads and the bare metal. I suspect I need to do a second thin coat, but either way I know I should let it cure overnight.
The next morning I could see bare metal in a couple of spots I’d primed, so: too thin. I put on a second coat and left him to cure again.
Then I thought, what the heck: I’ll single-coat the head and sloppily single-coat the ax blades, giving me two more tests in one curing session.
A few hours later I wondered why I was doing a full cure for a paint test — let alone one that’s keeping me from tackling Squad Karios! So I grabbed my Mephiston Red base and Evil Sunz Scarlet layer and went to work.
One thinned Mephiston Red base coat later, here’s how ol’ Ti Ts’ang looks.
Right off the bat, this stuff is much easier to paint over than my old spray primer. I don’t know if it’s the nature of spray primer, bad technique (overspraying), or the seven-year gap between priming and painting, but when I was finishing up my Terminators I found myself fighting the pebbly/fuzzy texture of the primer. My money’s on me applying it poorly, but whatever the case it wasn’t fun to work with and it overwhelmed some of the model’s details.
Three primed bits enter
In terms of one coat of Vallejo primer vs. two coats, there’s a clear winner: one well-applied coat.
The shoulder pads got two coats, and I can see the primer overwhelming some of the finer lines and details. It’s not awful, but it’s not great.
The sloppy single coat on the ax blades left a bubble or two here and there, but smothered no details.
The properly applied single coat on the head (no bubbles) didn’t annihilate any details and was just as easy to paint over as the other two areas.
In hindsight I think I forgot to stir the primer for the first coat on the shoulder pads; I distinctly remember stirring it for the head and ax. Eh, my conclusion would hold even if I’d stirred it: two layers of primer plus a layer of paint is too much.
To the Emperor’s highlighting salon, brothers!
First, the pre-wash highlight areas.
Evil Sunz Scarlet is subtle. I don’t have GW’s recommended color for a second-layer highlight, Fire Dragon Bright, so I grabbed my closest analog for another experiment: Wild Rider Red, my drybrush color for my Space Hulk Terminators.
That’s much less subtle! My line is pretty bad, but even though the paint is notably orange the actual color pops nicely.
Time to shade
Next up is an Agrax Earthshade wash.
Pre-wash, the Evil Sunz Scarlet looked too subtle to my eye. But post-wash, it’s more visible. Still somewhat subtle, but not bad.
But look at the contrast between it and the Wild Rider Red — and between the Wild Rider before and after the wash. The Agrax knocked the orange right out of it, but it still pops noticeably more than the Evil Sunz.
I don’t think he knows about second highlight, Pip
Okay, after a few minutes of drying time it’s the final stage: a single edge highlight on the bits that have been base coated and washed, so I can compare those effects (and the two different highlight colors).
In the head/shoulders photo, the left half — as you look at it, not the model’s left — was highlighted after shading; the right half was highlighted before shading.
I can see why GW recommends shading before highlighting, and that color combination. Particularly at arm’s length, the post-wash highlighted portion pops more and has clearly been highlighted. The pre-wash side is more muted, and at arm’s length I can’t even tell it has highlights.
Let’s peek at the ax. On the front of the ax, left is post-wash highlighting and right is pre-wash (again, the photo’s right/left). On the back, it’s reversed: left is pre-wash, right is post-wash.
In the photo, the Evil Sunz Scarlet pre/post look about the same. At arm’s length, I can tell the pre-wash side has been highlighted — unlike the head and shoulders — but I still prefer the half that’s been highlighted after the wash.
The back is too orange in both versions. Even though 40k minis — where I’ll be trying out the combo of wash and highlighting I land on here — are pretty over-the-top, this blade looks downright cartoonish. That’s not inherently bad, but it’s not the effect I’m after.
One last data point, since I’ve got a freshly painted Blood Angels Terminator from my Space Hulk set handy.
I prefer the GW-approved color combo to my old one (which I was expecting), and I prefer the edge highlighting to drybrushing. Even though my edge lines suck! That’s something I can work on.
Summing up this whole little experiment:
One coat of Vallejo primer, stirred and applied with care
Edge highlight my base coat of Mephiston Red in Evil Sunz Scarlet after the Agrax Earthshade wash
For crisp edges, like armor plates, I prefer edge highlighting to drybrushing
And hell, I may even take a crack at doing a second finer edge highlight in Fire Dragon Bright, too. Time to paint some Blood Angels!
It hit me that when I finish my Space Hulk minis I might, in that happy glow of satisfaction at finally completing a task I began in 2009, stall out and loose my painting momentum. I decided to start a second parallel hobby track, assembling Blood Angels, so that when my Termies are done I’m already in the middle of my next project.
I kicked this hobby session off by getting these two Termies shaded, since washes take a bit of time to dry.
Then I broke out my Blood Angels Tactical Squad box, assembled all my Gunpla tools — plus my newly acquired Citadel Mouldline Remover (paid link). I’ve always struggled with mold lines, and this looked like a handy tool to have.
Excluding the hobby knife (I have a couple), my other tools are from this little kit I bought on Amazon (paid link). It’s been a great kit, and the files and buffing board are useful for minis. The only tool I don’t love is the nippers, but unlike Gunpla — where a bad nip will really mess up the look of an unpainted model — it seems like light nip marks will be masked by primer and paint.
I thought about starting with a grunt in case I made mistakes, but decided to start with the sergeant since he would “flavor” the whole squad: I’ll be naming the squad after him (and naming all my squads, of course).
Ha ha, this little dangling blood drop was too fragile to survive being trimmed off the sprue with a hobby knife. I thought nipping would mangle it, but in hindsight I should have nipped. Ah well, nothing a quick filing-down can’t take care of. It’s only a priceless heirloom that this thousand-year-old warrior has carried into countless battles, after all . . .
It felt really good to glue his little legs down! A literal first step.
I’m also quite liking the mold line remover. The back of my hobby knife is free, but it’s not curved and it seems like it’d be all to easy to cut myself or accidentally snip off something near what I’m scraping.
Compared to the two Deadzone miniatures I started assembling (Huscarl, Captain), which were so poorly sculpted that they prompted me to sell all my Deadzone stuff, this was a great experience. Even though this sergeant is composed of a whopping 14 separate pieces — more than I’ve ever assembled for a single figure — they all went together perfectly, and the whole process was supported equally well by the instruction booklet.
And the reward for using 14 pieces was a staggering amount of customization and a good amount of posability. This is an incredibly detailed model, and having a myriad of choices in how to kit it out was enjoyable.
I’m going by Rule of Cool but also paying attention to the actual 8th edition 40k rules — because while Rule of Cool says this guy would look awesome with a Combi-Melta in one hand and an Assault Cannon in the other, that’s just creating headaches for myself down the line when he can’t actually see table play.
So I picked two weapons that looked cool (but were also valid choices) and test-fit everything before putting glue to plastic. Which was a good idea, because the massive wings on his original right pauldron wouldn’t fit with the Hand Flamer.
And with that, I’ve officially started the process of building my Blood Angels army: Sergeant Karios, resplendent in his glorious nipple armor, reporting for duty!
After that I circled back and drybrushed and sealed Zael and Noctis, leaving me just two more Termies to go before Space Hulk is complete.