One of my resolutions when I started my 40k Blood Angels army was to resist any temptation to repaint earlier minis as my skills improved. But, like all good resolutions, this one met two fuzzy situations and needed to be bent a bit.
The situations were Squad Adamo and my Land Raider, both of which had overdone orange highlights bringing them down. So not a case of repainting something from seven months ago that represented my best work at the time, but rather a case of retouching models done quite recently that don’t look as good as the ones I did before and after them — and only tackling one specific, easily fixable thing.
So on October 22nd I retouched their highlights by painting over about 50% of the Fire Dragon Bright spots with Evil Sunz Scarlet (the first-layer highlight color), dotting in a couple spots of orange as needed, and then re-varnishing the areas I’d repainted. Easy-peasy, no worries, and now they’ll stop haunting my dreams.
Reflecting on the time I spent painting Squad Adamo — which I think stretched all the way from August to the beginning of October! — I quite enjoyed doing their hazard stripes. I love hazard stripes on Chain Swords, so how could I not go wild with these dudes?
I also had a blast working on their bases. The elevated scenery elements in the kit are great, and they were fun to work into my basing routine.
My soundtrack for these guys was Ghostmaker, the second volume in Dan Abnett’s series about Ghaunt’s Ghosts, narrated by Toby Longworth. Good stuff!
I’m experimenting with shining a high-CRI flashlight into my lightbox from the front so the top-down lighting providing by the box itself doesn’t throw the minis into shadow. It seems to work pretty well.
Squad Adamo isn’t my finest work, but despite dragging my feet I did enjoy painting them. And after shooting these photos, I remembered that I could just touch up Mr. Tiger Stripes right on top of his varnish, and then varnish those bits again, so I did that.
A mere 11 figures now stand between me and my first finished 40k army: Squad Barakiel and Squad Zahariel, both of which are fully based and spot-painted.
I’m not entirely sure why I didn’t finish Squad Adamo in September — the first month I didn’t finish any figures for my 40k army since I started working on it in March. But given the state of the world and the stuff I have going on, it makes a certain amount of sense.
This was my first time painting yellow helmets, and Averland Sunset followed by Agrax Earthshade left them quite brown. Even with nearly full coverage on a Yriel Yellow layer, followed by Flash Gitz Yellow highlights, they still looked stained and odd.
So I backtracked and did another coat of Yriel, and then redid some of the highlights, and got a less-poopy look out of them. They wound up sort of flat, though; not sure how to correct that next time I do one of these squads.
Like most of my minis, Squad Adamo looks better from a distance than it does up close like this. Lots of flaws!
I’d originally had them as down as 7th squad, and was excited to see that the little lightning bolts I needed for their knees were standard transfers — until I looked more closely and saw that the “lightning bolts” were actually wings. A bit of Googling suggested that making them 9th squad (for the yellow wings) wasn’t out of line with the chapter’s force org, so 9th squad they became.
Not my best work, but they’re not awful or anything — and they’re done. I’ll get them into the lightbox in a future post. Onwards!
Even though most of the pics in this WIP post are of Squad Adamo, my Death Company gang, Squad Zahariel, gets most of the words.
Death Company color guide
For the figures, I liked the tweaks the GW studio guide puts on the usual red and gold used on most of my Marines. I’ve stuck with that scheme for the most part, and the end result is that many colors are handled differently than usual:
Black: Abaddon Black > Dark Reaper > Dawnstone
Red: Khorne Red > Carroburg Crimson > Wazdakka Red > Wild Rider Red
Armor gaskets: Mechanicus Standard Grey > Nuln Oil > Dawnstone
Metal and piping: Leadbelcher > Nuln Oil > Stormhost Silver
Jump pack jets: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue > Baharroth Blue
With the Death Company color scheme reversing the usual Blood Angels colors — black dominant, red accents — I wanted to make sure their bases added some pops of color beyond my usual skulls and rocks. Other base elements are as per usual, but the stuff I added to these particular bases is covered below:
Tau scrap: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue
Ork scrap: Castellan Green or Averland Sunset > Agrax Earthshade > 50/50 Castellan Green/Moot Green or Yriel Yellow > Ryza Rust drybrush
As expected, the Death Company color scheme makes a nice palate cleanser after the red, red, red of the rest of my army. Onwards!
As of September 1, I now have paint on every unfinished model in my Blood Angels army. Squad Adamo is mostly base-coated; Squad Zahariel, my Death Company unit, is primed and fully based; and Squad Barakiel, my Terminator Assault Squad, is primed and partially based.
I’ve painted 15 Space Marines in a month before, so it’s doable for me to completely finish my first-ever 2,000-point army in September. But I think it’s more likely that I’ll finish Squad Adamo and either fully or mostly complete Squad Zahariel in September, leaving Squad Barakiel (and the balance of Zahariel, if any) for October.
Actually playing, which once felt like a possibility at the end of this summer, and then seemed more realistic to imagine in spring of 2021, now — depressingly — feels like it might not happen until 2022. On the flipside, it’s not unreasonable for me to imagine that I could paint another 2,000-4,000 points of Blood Angels in 2021. I’ll take my silver linings where I can find them!
Because I’ve slowed my posting pace and am queuing posts a bit more sporadically, I’ve actually finished Judgment as I sit here writing this post. But WIP posts are neat (I like them, at least), so I’m wrapping up my photo roll for Judgment and adding in a bit of my Assault Squad for good measure.
I just updated BattleScribe and checked my totals again, and finishing Judgment will put me over 75% done points-wise. Onwards!
I hit my stride with Judgment in early August, blowing through shading and into layers. That tipping point always feels good.
This WIP post compiles a couple weeks’ work.
With Judgment on the back nine, I got out Squad Adamo — already primed — so I could work in parallel.
I thought a bit about how to handle the ruined stone structures on 3/5 of this squad’s bases, because I wanted them to stand out from the brown/grey stones of Armageddon, and settled on brown. The only brown I have is Mournfang Brown, which looks like poop.
But once the wash is down, it starts to look a lot less like poop — and I had faith in my first layer, 2:1 Kislev Flesh:Mournfang Brown.
This was my first time drybrushing Ryza Rust rather than spot-painting with it, and I like this approach quite a bit. It’s easier to take a light, subtle touch and make the metal look old and rusty, rather than just rusty. Pure spot-painting seems to work well for something poorly made that’s had a few years to rust — like Ork scrap and vehicle parts — but doing it on these metal elements would be overkill.
While painting May’s minis, I’m also building my June models. After my Death Company squad, I decided to tackle more jumpy boys: a squad of Assault Marines.
This is the first time I’ve broken out the bits box to add things to the kit other than basing debris. Everyone’s getting a Blood Angels chapter pauldron, and I’m raiding the greeblies for belt doodads and the like.
As ever, I started with the sergeant, Adamo, and let the character of the squad flow from him. The Eviscerator looks amazing — I’m so glad it’s an option. And the little “leaping into flight” base elements, which come with the kit, are fantastic.
These are great sculpts, too, full of motion and energy — and somehow they manage to convey that, unlike their Death Company brethren, they’re in full command of their faculties. Compare:
Maybe it’s just me? I don’t know. But I see it and I dig it.
This kit is loaded with options, including separate backs, torsos, and backpacks to use if they’re not Jump Pack-equipped; loads of melee and ranged weapons; and a surprising amount of belt bling. I’ve got another box of them in the wings, and I can’t wait to dip into some of the other options — with an eye to intermingling the guys without knee pads between squads (provided I remember to give them the special weapons…).