I saved my favorite unit in the WH universe, close-combat Terminators, for the end, both because they’re my favorite and so that — theoretically — they could benefit from the experience I’ve gained over the past several months. I can see improvements in my commitment to details and in the delicacy of my highlights — with lots of room for further improvement!
Paging Dr. Barakiel to the lightbox
And since I now have two squads of Termies, how about one of Squads Ultio and Barakiel, with Barakiel’s designated transport, Judgment?
Next up: Squad Caedes, the make-up unit that will complete my initial army. I was able to get on the list for a second-wave Indomitus box at my local GW store, and ditto for the Blood Angels Combat Patrol box (with its much fuzzier release date of “2021”), so I see a ton of Primaris units to paint in my Nov/Dec/Jan future!
I’ve been mulling over what painting goal to set for myself after finishing my initial 2,000-point army, and this morning it hit me: a new point total is the perfect goal for me. So that’s my next miniatures goal: paint another 1,000 points of Blood Angels.
Unlike “finish the 2nd Company,” which limits what I can paint (because of the Blood Angels’ force organization), painting another thousand points gives me freedom on that front — but also a manageable, specific goal. At my current pace 1,000 points should take me 3-4 months to complete, and will give me lots of new army options when I can finally play the game.
Terminator Assault Squad color guide
Squad Barakiel includes a few elements I’ll forget in a month, so as always I’m writing down the colors I used for them. This is GW’s parade ready guide with a couple of minor tweaks.
Red: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet > Fire Dragon Bright
Green gems: Moot Green > Agrax Earthshade > Moot Green
Eyes and lenses: Moot Green > Agrax Earthshade > Moot Green
Sergeant’s sensor cable: Macragge Blue > Drakenhof Nightshade > Altdorf Guard Blue > Calgar Blue
WIP it good, WIP it miscellaneous
My main project this week is finishing up Squad Barakiel (the last one I need for my first army!), but because I never let my “minis queue” run dry I’ve also got four other units on the go in various stages:
Feo, my Redemptor Dread, is getting primed
Duro (“harsh” in Italian), my Contemptor Dread, is assembled and awaiting basing
Brother Abaoz, my Sanguinary Ancient, has emerged from storage and is getting base-coated alongside…
Squad Remiel, my Sanguinary Guard, who I cut from my army when 9th Edition made everything more expensive, points-wise
The Contemptor is perhaps the cheapest date I’ve encountered yet, assembly-wise — he’s simpler than some of the single Marines I’ve put together! The downside is that he has almost zero posability, which is always a bit of a bummer. But I put him together in under an hour, from sprue to fully assembled; for a large unit that’s pretty minimal.
I have a feeling he’ll be one of those figures that shines once he’s painted, when his boring pose comes to life.
I think of this stage as “a clown ate a bunch of crayons and took a shit on these minis,” because they look so bad when I’m done base-coating them. Then the clown cleans up a bit of his shit during touch-ups — and after that, every stage makes the mini look better and better. Needing to believe in that future while I’m base-coating is part of what makes this stage take so long.
I’m driving pretty hard at wrapping up Barakiel before the end of the month. Will it happen? We shall see!
One of the things that works for me about maintaining my miniature-painting streak (as I write this post on October 17, I’m on day 238) is that “dormant” periods — the days I don’t really feel like working on minis — still involve forward progress, even if it’s minimal. And then when I do feel like painting, it doesn’t feel like I’m grinding the whole machine back into motion — because it never came to a dead stop.
This past weekend, rested up from a relatively light week on the minis front, I tucked into Squad Zahariel in earnest. I spent five hours or so doing their touch-ups and shading on Saturday, which was a blast.
Of course as soon as I started working on their Abaddon Black base coat, I realized that I’d paired two Jump Pack tops and bottoms incorrectly, resulting in one with braided cords appearing from nowhere, and another (less of a problem) with them disappearing without an actual termination.
I was long past the point of re-gluing, so I slapped a couple of spare purity seals on the most egregious of the two figures and called it good. Fully painted, I don’t think my goof will be too noticeable.
I hate wasting paint, so as always I had another unit on deck to absorb any leftover colors on my palette: Squad Barakiel — my final squad.
I tried out a new Velvetouch size for touch-ups that I absolutely love: 20/0 Monogram Liner. It’s perfect for precise dots of color nestled between other colors, as well as for lines which cross an area of a different color — both of which the Death Company models have in abundance.
I’ve only painted one black-armored figure for this army so far, Chaplain Arrius, so he’s out as my reference for doing the highlights on Zahariel. The Death Company minis have so many cords, seals, skulls, and other elements which cross over their expanses of black that a fair amount of shading comes into play — which I dig, because not shading the actual black knocks out one of the techniques on which I rely to produce minis I’m happy with.
I feel like Squad Zahariel has had enough WIP shots devoted to them, so I’m going to call it here. Next time they show up, it’ll be in the lightbox.
As of September 1, I now have paint on every unfinished model in my Blood Angels army. Squad Adamo is mostly base-coated; Squad Zahariel, my Death Company unit, is primed and fully based; and Squad Barakiel, my Terminator Assault Squad, is primed and partially based.
I’ve painted 15 Space Marines in a month before, so it’s doable for me to completely finish my first-ever 2,000-point army in September. But I think it’s more likely that I’ll finish Squad Adamo and either fully or mostly complete Squad Zahariel in September, leaving Squad Barakiel (and the balance of Zahariel, if any) for October.
Actually playing, which once felt like a possibility at the end of this summer, and then seemed more realistic to imagine in spring of 2021, now — depressingly — feels like it might not happen until 2022. On the flipside, it’s not unreasonable for me to imagine that I could paint another 2,000-4,000 points of Blood Angels in 2021. I’ll take my silver linings where I can find them!
After wrapping up assembly on Judgment, I had just one squad left in my current (and first) Blood Angels army list: Squad Barakiel, my close combat Terminators — for whom Judgment will be the designated transport.
I started with the sergeant, of course, and then made little piles for each Terminator based on whatever felt right (“skull-covered legs, must love skulls; he gets the skull hammer”) — but this kit has some pretty specific suggestions about leg + hammer pairings.
They are just suggestions, of course, but every time I tried other variations and then the suggested one, I could see why they were paired the way they are: The studio poses look awesome.
The thing is, I’ve got two more boxes of these guys (plus a box of generic close combat Termies). One will be an all-Lightning Claws squad and the other will be 3x Thunder Hammers/2x Lightning Claws, so that I can mix and match. (For example, swelling the ranks of Squad Barakiel with three more hammer boys fills a Land Raider Crusader to capacity.) So to avoid duplicates I’m going to have to go off-book at some point, no matter how cool the studio poses are.
Partway through, I realized that this kit was even more specific about its poses than I first thought: each torso/head piece is matched to a particular body/leg piece. I was building the banner guy when I noticed that the guide had his head turned, which made no sense because 4/5 of the heads are pre-molded…until I figured out that it meant he needed Torso X to match his legs and pose.
I went with “Barakiel” because the random website I often use for angel names said that was the angel of lightning — which is a perfect name for the sergeant of the forthcoming all-Lightning Claws squad. But the one I’ve just built are all armed with Thunder Hammers and bearing Storm Shields. What do you get when there’s a storm and thunder? Lightning, of course!
Plus I wanted a “B” name and it sounded cool.
In the end, I mostly went with the studio poses and leg/torso/hammer pairings, mixed it up on the shields, picked tilting plates and other bling to match, and tweaked a couple of the poses just a hair (far right’s hammer is much higher; the sergeant is in more of a “come at me, bro!” stance; etc.). Second from the right is my favorite: hammer at ease, but ready. What at badass pose.