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Finished miniatures Lightbox photos Miniature painting Miniatures Warhammer 40k

The lightbox welcomes Squad Zahariel

I’ve begun to notice that after the base is done (which I always enjoy), the next two steps — base-coating and touch-ups — often bog me down. I drag my heels with them, and then when they’re done, and I shade the minis, I’ve gotten my momentum back. After that tipping point, it’s a steady, enjoyable journey to a finished unit.

That was true with Squad Zahariel, which was so fussy at first (black on white primer!) but has turned out to be perhaps my best work in 2020. (I finished them on October 22.) These guys feature my best blood drops (which is good, because there are a ton of them!) and my deftest highlights. They’re the best I can turn out at my current skill level.

The former Sergeant Zahariel and two of his battle-brothers
Rear view of the trio
The two other members of the squad (my lightbox struggles when I try to shoot all five!)
Rear view of the duo
Squad Zahariel, Death Company

I’d intended to replicate the studio paint scheme, which has every skull done as ancient bone — and that would have been in keeping with the Death Company. But I forgot and base-coated the skulls gold, so I decided to go with it and finished them out as gold. I like how they turned out — and I had so much fun painting them that I broke a months-long streak of not ordering new 40k minis and procured a second box of Death Company. (Maybe I’ll try bone-colored skulls on them.)

Next up, a pause of sorts: I’m repainting the highlights on Squad Adamo and my Land Raider before finishing the Termies I currently have on my table. It’s going to be worth it.

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
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Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Zahariel and a dash of Barakiel

One of the things that works for me about maintaining my miniature-painting streak (as I write this post on October 17, I’m on day 238) is that “dormant” periods — the days I don’t really feel like working on minis — still involve forward progress, even if it’s minimal. And then when I do feel like painting, it doesn’t feel like I’m grinding the whole machine back into motion — because it never came to a dead stop.

This past weekend, rested up from a relatively light week on the minis front, I tucked into Squad Zahariel in earnest. I spent five hours or so doing their touch-ups and shading on Saturday, which was a blast.

The long road
Oops

Of course as soon as I started working on their Abaddon Black base coat, I realized that I’d paired two Jump Pack tops and bottoms incorrectly, resulting in one with braided cords appearing from nowhere, and another (less of a problem) with them disappearing without an actual termination.

I was long past the point of re-gluing, so I slapped a couple of spare purity seals on the most egregious of the two figures and called it good. Fully painted, I don’t think my goof will be too noticeable.

Painting black over white primer is so fiddly
Roping in Squad Barakiel

I hate wasting paint, so as always I had another unit on deck to absorb any leftover colors on my palette: Squad Barakiel — my final squad.

Zahariel’s base coat finally done, little spots of color appearing on Barakiel
I like the studio color scheme for the Blood Angels Terminator Assault Squad, which is heavy on black and silver and light on gold, because it’s the opposite of my instincts
Zahariel now fully touched-up

I tried out a new Velvetouch size for touch-ups that I absolutely love: 20/0 Monogram Liner. It’s perfect for precise dots of color nestled between other colors, as well as for lines which cross an area of a different color — both of which the Death Company models have in abundance.

…And fully shaded!
My battle station as of this past Saturday night, with all 16 highlights/layers for Zahariel, and their matching brushes, teed up and ready to go

I’ve only painted one black-armored figure for this army so far, Chaplain Arrius, so he’s out as my reference for doing the highlights on Zahariel. The Death Company minis have so many cords, seals, skulls, and other elements which cross over their expanses of black that a fair amount of shading comes into play — which I dig, because not shading the actual black knocks out one of the techniques on which I rely to produce minis I’m happy with.

I feel like Squad Zahariel has had enough WIP shots devoted to them, so I’m going to call it here. Next time they show up, it’ll be in the lightbox.

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Squads Adamo and Zahariel

Even though most of the pics in this WIP post are of Squad Adamo, my Death Company gang, Squad Zahariel, gets most of the words.

Closing in a fully base-coated Squad Adamo
Ready to finish their black elements
Chainswords all taped up for hazard striping
Hazard stripes complete (but still needing touch-ups)
Adamo is down to just their red touch-ups before I can wash them, and Zahariel is fully based

Death Company color guide

For the figures, I liked the tweaks the GW studio guide puts on the usual red and gold used on most of my Marines. I’ve stuck with that scheme for the most part, and the end result is that many colors are handled differently than usual:

  • Black: Abaddon Black > Dark Reaper > Dawnstone
  • Red: Khorne Red > Carroburg Crimson > Wazdakka Red > Wild Rider Red
  • Armor gaskets: Mechanicus Standard Grey > Nuln Oil > Dawnstone
  • Metal and piping: Leadbelcher > Nuln Oil > Stormhost Silver
  • Gold: Warplock Bronze > Agrax Earthshade > Brass Scorpion > Runelord Brass
  • Purity seal wax, braided cords, sword handle leather: Screamer Pink > Carroburg Crimson > Pink Horror > Emperor’s Children
  • Parchment: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar
  • Blood drops: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet > Fire Dragon Bright
  • Eyes: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet
  • Wings: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar
  • Jump pack jets: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue > Baharroth Blue

With the Death Company color scheme reversing the usual Blood Angels colors — black dominant, red accents — I wanted to make sure their bases added some pops of color beyond my usual skulls and rocks. Other base elements are as per usual, but the stuff I added to these particular bases is covered below:

  • Tau scrap: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue
  • Ork scrap: Castellan Green or Averland Sunset > Agrax Earthshade > 50/50 Castellan Green/Moot Green or Yriel Yellow > Ryza Rust drybrush

As expected, the Death Company color scheme makes a nice palate cleanser after the red, red, red of the rest of my army. Onwards!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: the once-far horizon is now visible

As of September 1, I now have paint on every unfinished model in my Blood Angels army. Squad Adamo is mostly base-coated; Squad Zahariel, my Death Company unit, is primed and fully based; and Squad Barakiel, my Terminator Assault Squad, is primed and partially based.

Starting in on Zahariel’s bases
The tail end of my Land Raider’s varnish-curing period overlapped with both Adamo and Zahariel, making this feel like a proper little painting area
Zahariel fully based, I think (not sure if they were waiting for terrain wash or drybrushing when I snapped this)
Adamo nearly base-coated, Barakiel freshly primed

I’ve painted 15 Space Marines in a month before, so it’s doable for me to completely finish my first-ever 2,000-point army in September. But I think it’s more likely that I’ll finish Squad Adamo and either fully or mostly complete Squad Zahariel in September, leaving Squad Barakiel (and the balance of Zahariel, if any) for October.

Actually playing, which once felt like a possibility at the end of this summer, and then seemed more realistic to imagine in spring of 2021, now — depressingly — feels like it might not happen until 2022. On the flipside, it’s not unreasonable for me to imagine that I could paint another 2,000-4,000 points of Blood Angels in 2021. I’ll take my silver linings where I can find them!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Miniatures Warhammer 40k WIP it good

WIP it good: Death Company and fun with bases

This past weekend I found myself in a funny spot: Excluding Commander Dante, who’s still on his sprue (I’m not ready to mess with resin quite yet), 100% of my other models to paint this month were drying or curing and couldn’t be painted…but I was in the mood to do hobby stuff.

My backlog has now grown to the point where even if I build my entire current army list, I won’t be short of other things to build when assembly is what I’m in the mood to do with my hobby time — so I started in on my June painting queue. Specifically, Death Company box.

Brother Zahariel

As always, I started with the leader — except that by the rulebook, Death Company battle-brothers don’t really have one, at least not within their squads. They’re generally led by a Chaplain who can manage them on the battlefield. So what to name this squad?

I decided that it would be Squad Zahariel, in honor of former Sergeant Zahariel, a noble and long-lived Space Marine who had fallen to the Black Rage.

Kitbashing a “leaping into flight base” (with a little extra support for this one)

I knew I wanted these guys to be leaping into flight — like the Assault Squad, which includes cool little base add-ons that give them some lift — so I dipped into my bits box and came up with some scrap that would work. (Two pairs of legs are posed standing squarely on the ground, so I didn’t mess with those.)

Finding the right pieces, matching them up to the right poses, and making it all work was a lot of fun. I love this aspect of assembly, and even though it’s quite light as kitbashing goes I have to start somewhere. Baby steps!

I also managed to glue 4/5 of their jump packs on, and let their glue set for several hours, before realizing that I’d placed them about 1-2mm too low. With some wrenching and a bit of surgery I managed to sort them out, and any evidence of my screw-up is well-hidden deep in the crevice between back and pack.

Squad Zahariel, Death Company

This is a great kit, loads of fun to assemble, and it includes a wealth of options, doodads, extra shoulder pads, and awesome Chainswords. I’d gladly build a few more of these boxes.

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.