I finished my Trukk! I built Da Fancy Wunback in February, and worked on lots of other stuff at the same time (painted 11 Boyz, built two Kans and a Dread, converted my Warboss)…but it still feels like I’ve been working on this Trukk forever. Back of the napkin, I’d say it took me somewhere between 35 and 45 hours from sprue to varnished and ready for the table.
This is the final post in a five-post series documenting this Trukk. Assembly is in part one and part two, the color guide is in part three, and a few WIP shots are in part four.
Many thanks again to Hobbyistgirl for her conversion (build process and painted Trukk), which was my inspiration to try this and my guide for large portions of the assembly process. Her Trukk is awesome!
Regular readers might notice that there’s no shot of Da Fancy Wun in casual light. That’s because I got a new lightbox (full rundown later in the post), and can now take photos good enough that they abrogate the need for a casual shot.
The Emperor’s eye grows larger
After a year-plus of steady painting, and some struggles with my first lightbox — notably taking photos without the lower half of each mini in shadow, and straining to squeeze full 10-model squads into it — I decided it was time to upgrade. I went from 12″x12″x12″ to 16″x16″x16″, which doesn’t sound like a big jump but is actually so large that I’m very glad it folds up nicely, and from one fixed ring of lights in the top to two repositionable light bars.
This FOSITAN lightbox (paid link) cost about $60 (three times what my smaller DUCLUS box cost), and it’s totally worth it.
Every interior surface is shiny silver, but dimpled so that it provides reflectivity without hotspots. You can shoot from the front or top, and the two light bars can clip onto the edges in either shooting configuration. Those bars also tilt, and if you want to diffuse the light when shooting from above there’s a translucent white square (with a hole in the middle) you can add between the bars and the object you’re photographing.
Unlike the DUCLUS, it doesn’t offer multiple color temperatures — but it does offer a lovely neutral white, and that was the only temperature I used on the old box anyway. The bars are dimmable and it includes several rather nice plastic backdrops; after a few test shots, I’m currently using the lowest setting and the grey backdrop.
I couldn’t resist reshooting Thragg’s Deff Lads, who I felt got especially short shrift in their lightbox session, along with a mixed-unit group.
The only problem is that now I want to reshoot every lightbox photo I’ve taken, and that doesn’t sound like fun just now. So I probably won’t! But I’m going to enjoy better lightbox pics going forwards.
Da Fancy Wun brings me to a pretty respectable 476 points (9th Edition rules), with 35 models painted (32 infantry, 3 vehicles). Next up is probably two more Killa Kans.
I finished Da Fancy Wun last night, so while the varnish is curing I figured I’d post the WIP photos I took along the way.
This is the final post in a five-post series documenting this Trukk. Assembly is in part one and part two, the color guide is in part three, and the finished product is in part five.
There are three great milestones in any miniature-painter’s life: drinking your brush-rinsing water (I haven’t done this, but I’ve come closer than I’d like), shaking an open pot of paint (check!), and spilling an entire bottle of Citadel shade paint.
Overall I’m pretty happy with how Da Fancy Wun turned out. There are things I’d do differently on my next Trukk, but that’s always the case. I’m looking forward to getting it into my new, larger lightbox to see what it looks like up close.
This Trukk — Da Fancy Wun — is an experiment in more than one way (it’s my first conversion!), and on the color front I’m trying two things: four recipes for blue on the same model (Trukk parts, Taurox body, the gunner’s armor bits, and the signature blue fender and gunner’s war paint); and splashes of colors that are uncommon or unseen in the rest of my army (so far), like gold and dark red, for a bit of a “rusty, ramshackle clown car” aesthetic.
This is the third post in a five-post series documenting this Trukk. Assembly is in part one and part two, a few WIP shots are in part four, and the finished product is in part five.
I’ve pulled the Taurox Prime recipes straight from GW, twiddled a bit; most of the others are from GW’s site or White Dwarf. As always, shades/washes are in italics.
Worth noting: I painted, washed, and sealed the metal and rubber on the very bottom of all six tires (and let the sealant fully cure) before working on the rest of the Trukk, so as to avoid rubbing off the paint every time I set it down. This proved to be a good idea — and I wish I’d done the whole tire, not just the bottom, because I rubbed all the paint off many of the rivets on the tires over the course of painting the rest of the model.
Also worth noting: I highlighted the rubber portions of the tires before deciding how to weather them, and the weathering approach I chose basically erased all of those highlights. A step to skip next time!
Headlights: Moot Green or Averland Sunset > Agrax Earthshade > Moot Green or Yriel Yellow
Roll bar wraps: Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
Severed head flesh: Rakarth Flesh > Druchii Violet > Pallid Wych Flesh > White Scar
Severed head hair: Dryad Bark > Agrax Earthshade > Gorthor Brown > Baneblade Brown
Weathering and embellishments: These steps all happen after the rest of the mini is 100% done (including highlights); not every Ork uses all of them:
Checks: Macragge Blue and Corax White; I wrote a little guide for these
Chipping: Apply dots of Leadbelcher on the high points, edges, and surfaces where paint would naturally have been worn off
Battle-damaged edges: Tiny dot/line of Rhinox Hide > mirror the same shape with a line underneath it of whatever blue base coat I used for that area (Warhammer TV reference video)
Bullet holes: Highlight the edges of the hole in the appropriate color (e.g. Calgar Blue), then apply Leadbelcher to make it look like the paint was blown away
Built-up rust In spots where it can accumulate over a long period, such as on and around bolts, apply thinned-down Skrag Brown
Rusty streaks: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright (like I do on my 40k terrain)
Verdigris: Nihilakh Oxide
Grime: Sponge on Rhinox Hide
Caked-on grime: Typhus Corrosion
Dusty, dirty tires: Thinned-down 50/50 Dryad Bark/Zandri Dust > thinned-down Baneblade Brown in the deep crevices > Tyrant Skull drybrush > Seraphim Sepia pin wash to reestablish the crevices (I followed this Way of the Brush tutorial, but modified it based on my colors on hand and used water instead of Lahmian Medium; this approach isn’t ideal for the metal/rubber combo tires on the Trukk, though)
I have to varnish Da Fancy Wun in two stages — tires and undercarriage first, curing for 24-48 hours upside down, and then the rest — so it’s going to be a few days until I can get it into my (new!) lightbox for some photos. It’s been a fun ride!
Part one covered measurements (Trukk vs. Taurox), most of the cab, the chassis, and the axles and wheels. As before, the foundation of, and inspiration for, this conversion — my first — is the excellent work done by Hobbyistgirl on her Taurox Trukk conversion. I’ve diverged a bit from her build, and I’m diverging from it more in this second post.
This is the final second in a five-post series documenting this Trukk. Assembly started in part one, the color guide is in part three, a few WIP shots are in part four, and the finished product is in part five.
I want my converted Trukk to still look ramshackle (an actual game mechanic that means you can only do so much damage to the vehicle, as it’s so full of holes and gaps already), despite the pristine armored compartment for the driver. That starts with the engine compartment, which I’ve built around the idea that my Meks chopped off the front end of the Taurox and slapped in a big-block engine with a blower.
Let’s get choppin’
First, I shimmed the spot where the engine will sit to make it the right height.
Then I cut and weathered the Taurox engine compartment panels and glued them in place. I used the Taurox exhaust pipes on both sides; on the left side, they’re intact. I also used the Taurox light on the left side, since I like asymmetry in my Ork stuff.
I didn’t notice the cool NOS attachment that’s supposed to go on the left side of the engine until it was too late; I’ve already partially blocked that spot. (No worries, though; I trimmed it a bit and jammed it on there later.)
I covered the unsightly gap, and the shim, with a bit of trimmed-down Trukk scrap.
Then I roughed up the grill from the Taurox and stuck it to the engine, alone with the Trukk bumper (attached exactly as the kit intends, since I left the front of the Trukk chassis intact in part one).
I like the idea of my Orks being like, “Oi, let’s put dis bit back, hurr hurr,” and then sticking the grill back on because it’s funny.
Next I added the bed sides, armor, and roll bars per the Trukk instructions.
DakkaDakka lists the Trukk’s height as 3″, and my converted Trukk is already 3″ high at the roll bars. I wasn’t sure I liked the boarding ramps, so this is a great excused to not use them as they’d make the Trukk much too tall. So instead I chopped them to roughly match the height of the bed sides.
Next I added the turret, gunner, and Wreckin’ Ball. This pushed my Trukk up to about 3 1/2″ tall, which doesn’t seem like a huge deal. I forgot to take a photo of that stage, but I built those bits just like the stock Trukk; the Trukk turret is exactly the same diameter as the hole in the Taurox roof.
After that, it was time for greeblies, covering up holes, creating new holes, and weathering the Taurox bits so they don’t look too pretty. I also added a Squig, because I love Squigs and empty truck beds on miniatures look weird, and I stuck a sign with the Ork glyph for “danger” just below him.
This was a really fun conversion, and a good choice for my first. Thanks to Hobbyistgirl’s WIP pics and guide, I had the confidence to give it a shot and a basis for diverging from her build where I wanted to achieve a different effect.
It’s about 1/2″ taller than the stock Trukk, but it’s the same width and length. The silhouette is roughly the same, although the cab is certainly more solid. I tried to make that section look as ramshackle as possible while still being recognizably a Taurox Prime. All in all, I did a pretty good job of hitting all of my initial design goals — not perfect, but I’m digging it.
After a bit of thought, I’m naming this Trukk Da Fancy Wun.
One of the things that drew me to Orks for my second 40k army was the conversion potential — which goes double for the Deathskulls, who are notorious for looting stuff before the battle has even ended. When I was looking for Trukk conversion ideas that I thought I could pull off, I came across two awesome posts by Hobbyistgirl where she converted and then painted up a Trukk built around a looted Taurox.
I’ve dabbled in kitbashing but never done any proper conversion before, so this project was a bit daunting — but also quite exciting. Uncharted waters!
This is the first post in a five-post series documenting this Trukk. Further assembly is in part two, the color guide is in part three, a few WIP shots are in part four, and the finished product is in part five.
Gits love maffs
Grab a shaker of salt for this bit, because holding pieces in place to measure things isn’t the most exact science, and I’m not building a stock Trukk and Taurox just to have them on hand for easy measurements. That said, my measurements/notes for the salient dimensions are as follows:
Trukk maximum (ram in place) is 6 1/8″, but the ram is optional so 5 3/8″ is also a legal size
Taurox with bumper but without rear door (which I know I wouldn’t be using) is 4 1/4″
Trukk measured at the widest point on the side armor plates is 3 1/8″
Taurox at the rear bumpers (skipping the tread units because I know I won’t be using the rear ones) is 2 5/8″
Height from bottom of wheel/tread to top of chassis:
They’re damn near identical at the highest point in the rear, so I didn’t measure
The beauty of Hobbyistgirl’s conversion is that she neatly solves two problems at once: Since the Taurox is too short, lengthen it with the Trukk bed; and since it’s too narrow, widen it by including the stock Trukk bed’s side armor. The height difference is negligible, so that’s not a problem.
I want an Ork instead of a turret, so my Trukk will be about 1/2″-3/4″ higher — in the cab area only — than a stock Trukk. The tallest parts of the stock Trukk are the roll bars and raised boarding ramps, and those will still be about the same height as usual.
As always, my goal is to do nothing that could be considered modeling for advantage. My aim is to preserve the dimensions and silhouette of the Trukk as closely as possible, and if in doubt to err on making it too large (which is a disadvantage, as it’s harder to fit behind cover).
Commence flailing about
It took me a surprisingly long time to actually glue two things together and start this project, because one significant screw-up could mean wasting two costly model kits on a failed project. I did a ton of noodling, test-fitting, measuring, and fiddling before putting glue to plastic.
When I did start, though, I started with what I knew and loved about the foundation of Hobbyistgirl’s conversion: the Taurox cab.
I cut the sides of the cab at the same point she did, and then I roughed them up a bit so it would look like the Orks had done a crude chop job. I left the engine housing off because I’m doing it differently than she did; that step comes later.
I used the same two Trukk bed pieces she did to seal the open back of the cab (I have no interest in painting the interior), and snipped what I suspect is the same chunk out of the top one so I could “slot” the Taurox roof right into it. The bottom one needed a bit of shaving to sit flush. (Later on, I’ll cover the gaping holes with Ork scrap.)
I played with tons of ways to attach the wheels, and ultimately decided that I didn’t like the idea of this fairly heavy kit being held on by tiny contact points on the chassis. So I settled on combing the chassis from both vehicles.
By cutting the Trukk chassis in half, removing most of the lateral supports from the center, and then flipping the Trukk axles upside down, I got the height and amount of glue contact I wanted. Mind you, this Trukk now has the ground clearance of an overladen minivan…but then again, 1) it’s Orks, 2) it just has to look right, and 3) Orks have a unit that’s a teleporting dragster with basically zero ground clearance. It’s fine.
I started by filling the gap between Trukk bed and Taurox chassis with a couple of Taurox bits I’d trimmed off earlier.
Then I added shims of scrap plastic (center supports from the Trukk chassis) where the rear portion of the Trukk chassis was going to go.
Next I glued on the chassis, then the axles (upside down, relative to how the Trukk kit wants them used).
For now, the wheels are just friction-fit; I’ll glue them on later so I can position them correctly — because, unsurprisingly, with all the shit they have bolted onto them they’re not uniformly round.
I wanted to keep the oil drum, and it fits, so I glued the front Trukk chassis in place with that bit intact. (I also left the front ends untouched, in case they’re helpful in mounting the bumper later on.) Then I dropped in the front axle, picking the orientation that made it level with the rear wheels (even though the mechanics of this piece now make no sense in the real world).
I set it down to make sure all six wheels touched the level countertop, and that the Trukk itself was reasonably level (it’s not perfect).
I wanted zero chance I’d break anything off while fiddling with my next steps, so at this point I let the undercarriage dry and cure overnight.
Next up is the front end, which I’ll be building around the big-block Trukk engine. The bed will be framed out per the Trukk kit, and I’ve already test-fitted the Ork gunner, his pintle mount, and the Wreckin’ Ball, so that should be pretty straightforward as well.