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Kill Team Miniature painting Miniatures Terrain Tyranids Warhammer 40k WIP it good

WIP it good: Tyranid Warriors and terrain

I’m currently working on three things in parallel, all at different stages: my second Hive Fleet Balaur unit for Kill Team, three Tyranid Warriors; a batch of Manufactorum terrain; and a couple of larger Sector Mechanicus terrain pieces.

Tom Servo of Finland watching over three freshly-glued Warriors

These guys were every bit as fun to build as my Genestealers. And despite having no names, no personalities, no quirky equipment — none of the stuff I’m used to using as my roleplaying hooks for how to assemble and paint an interesting figure — these models are packed with opportunities to convey intent (nom nom nom), motion, and character.

I’m honestly surprised how much I enjoy building and painting Tyranids.

My Tyranid Warrior Fire Team: Venom Cannon, leader, and weapon beast

Since I’m combining pieces from two lines, Manufactorum and Mechanicus, for my table, I started out with the Mechanicus stuff by just faffing about and seeing how it looks alongside my Manufactorum pieces.

I love how modular the Mechanicus terrain is

Alongside creating interesting terrain, my goal is to balance the modularity of the Mechanicus kits with a desire for durable, functional pieces I don’t need to fuss with.

These kits can be painted in pieces and assembled at the table, then broken down and reassembled a different way the next time. But some of the elements, like the railings, are going to mar whatever you attach them too — and in any case, that level of modularity seems like overkill to me.

So instead I built four anchor pieces, all of them fully assembled and glued — and all of them capable of being combined in lots of different ways. I left space for a Ferratonic Furnace under the octagon at the back, but glued my second furnace to the platform up front. The long gantries can each accommodate one or two of the larger Mechanicus tanks being slid under them, and almost all of the “mating” ends of the gantries and platforms can be mixed and matched.

This took a couple of hours, but I’m happy with how my pieces turned out.

My four anchor pieces (just press-fit at this stage, not glued)

After sleeping on my choices, I tweaked a couple things here and there, picked two to start with, and got them glued together.

The Ferratonic Furnace and platform will be glued together after I’ve sprayed them both (to make it easier to reach all the little crannies behind the ladder, cables, etc.)

Then I shifted gears and did the first wash on four Manufactorum pieces I’d previously primed, with an eye to finishing a full Kill Team board worth of terrain as soon as possible.

I’ve yet to figure out the secret of not being messy with terrain washes

It’s a weird angle, but this is my current overflowing work area: freshly washed Manufactorum pieces at the bottom, a mix of finished and WIP Tyranids and terrain in the center, and my first two huge Mechanicus pieces waiting for a dry day so I can spray them.

My desk hasn’t looked like this in months, and I love it!

Shifting from working on 2,000-point 40k armies to Kill Team squads has been just the ticket for getting me jazzed about painting again. It’s also helped me find something to focus on with terrain, since I’ve got a much shorter-term goal than filling a Strike Force board: one Kill Team board, which is maybe 4 large pieces, 2 medium ones, and a handful of little bits.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Kill Team Miniature painting Miniatures Tyranids Warhammer 40k WIP it good

WIP it good: Tyranid Warriors and Genestealers

With my Genestealers’ initial base/wash/drybrush done, I based them and then tested some base rim options.

Doombull, Rhinox, Khorne, Squig
Wild Rider, Wazdakka, Doombull

Doombull Brown is the clear winner in my book, so that’s what I’ll be using for my Tyranids.

Genestealers based and with their full initial base coat in all colors; next comes touch-ups

I also took a box of Tyranid Warriors on vacation with me, and spent some quiet time trimming and filing them. I just wrapped up assembly on the first one (Venom Cannon, Boneswords, and Toxin Sacs), so now he’s in my impromptu drying station.

These minis are every bit as cool as I hoped they would be

Both Hive Fleet Balaur units for my first Kill Team are coming along nicely, and I’m in the groove. If I find myself in a painting mood, I could have my Genestealers completely wrapped up this weekend.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Kill Team Miniatures Tyranids Warhammer 40k

Fighting the mini-painting doldrums: Hive Fleet Balaur

I haven’t finished a miniature since May 20, 2021, when I wrapped up Stikkit and Skraggit for my Deathskulls army. Almost a year![1]

I’ve done “miniature stuff” since then, including assembling, priming, base-coating, and basing a 2,000-point Adeptus Custodes army, and made it about 80% of the way through my first squad. But pootling about isn’t the same as finishing models.

A big part of that comes down to losing a major motivator: In the two years since I started painting 40k minis, I still haven’t actually played the game. I could be playing it, pandemic notwithstanding, but I’d be simultaneously trying to learn the game, play the game, and make friends, all while wearing a mask for 2-3 hours. Maybe that’s what I should be doing, but my gut says I want my first 40k game in 20+ years to be played unmasked, which means waiting until I feel comfortable doing that.

So I’m trying something else.

I know the 8th Edition codex will be obsolete in literally a week, but having bought a couple codices in both editions I’ve found that I often like some of the 8e stuff that didn’t make it into the 9e version. (Also pictured is the Citadel bottle-holder, which will pay for itself in, like, two paint spills.)

I’ve got a few days off, and I’m going to ease back into things by working on a Tyranid Kill Team: 5 Genestealers and 3 Warriors (the latter of which hasn’t arrived yet).

Me being me, I picked Tyranids half on a whim and half because I’ve loved Genestealers for 30+ years; I have a tentative paint and basing scheme in mind; and I’ve spent a few hours finding a Hive Fleet name that feels right — one that sounds like it came straight from, say, an Eisenhorn novel: Hive Fleet Balaur.

The typical canon Hive Fleet is named after a mythological beast, a practice I love, and a balaur — pronounced like the “ba” in “bad” plus the word “our” with an L in front of it, “ba-lowr” — is a multi-headed dragon from Romanian folklore. They’re also associated with weather, and both metaphors, the multi-headed serpent and a force as inevitable as weather, feel particularly apt for Tyranids.

And, to the best of my searching abilities, it’s almost unique. I can find just one reference to someone else working on a Hive Fleet Balaur, from an abandoned forum thread in 2011. Given the relative paucity of names of mythological creatures which feel right to me for a Hive Fleet and which haven’t already been used in canon or widely used online, this is probably as close as I’m going to get to a unique name.[2]

The mists of time

Funnily enough, the first game of 40k I ever played, back in the early 1990s, pitted my Squats against my then-girlfriend’s (now ex-wife’s) Tyranids. For a myriad of reasons, my poor Squats didn’t stand a chance.

So while I wait for Squats to return — and they are, as the just-announced Leagues of Votann! — it seems fitting to come full circle and give Tyranids a whirl.[3]

Like every other GW faction I’ve explored, Tyranids are more interesting than they seemed at first glance. The longer I look at these ravenous space-bugs, as pure as the Xenomorph from Alien, the more I like them. They’ll also be a pleasant counterpoint to what I’ve painted so far — humanoids in armor, humanoids in fancier armor, and green humanoids with lots of teef. Maybe I’ll bring drybrushing back into the foreground, or take another run at glazing (for their claws and bony swords and whatnot), or trying feathering or stippling my carapaces.

Kill Team

But for now, at least, they’re just two things: a fun, simple way to try and jumpstart my miniature-painting engine again, and my first foray into Kill Team. I’d originally planned to use my boards, terrain, and a subset of my 40k armies for Kill Team, but the new edition of KT makes me want to branch out and explore small forces I haven’t painted for 40k.[4]

Eight rad minis (with 32 arms between them!) is a quantity I could paint in 2-4 weeks if I set my mind to it. I’m tucking into my Genestealers tonight, so that makes April 8 my official start date for Hive Fleet Balaur. Time to get snipping!

[1] I knew this would happen eventually, which is why I write down all my half-baked ideas, half-assed plans, and color guides.

[2] Which, of course, doesn’t matter at all — except that it makes me happy to feel like I’m carving out my little corner of the 40k universe.

[3] I suspect I will be all in for the Leagues of Votann. I’ve wanted to paint a Squat army for years, and if they’d been an active faction when I started up again I likely would have gone with them. I’ve told my wallet to start practicing weeping uncontrollably now so that it will be ready for preorder day.

[4] Like 8th Edition, which I bought into when I started painting, I picked up the previous edition of Kill Team as well. Both games changed editions before I got a chance to play them — in the case of 40k, that change also prompted some midstream rejiggering of at least one army. But as pandemic-related complaints go? That one is beyond minor.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.