Categories
BattleTech Miniatures

Pure joy: playing BattleTech with my kiddo

I haven’t played BattleTech in 20 years, and if you’d told me a few years ago — when I started enjoying miniature painting, and painting Warhammer 40k stuff every day — that my first-ever game using miniatures I’d painted would be BattleTech, or would be played with my kiddo, Lark, I wouldn’t have believed you.

We used the old (2015, I think?) Alpha Strike Quick Start intro scenario, for which I painted four specific ‘Mechs to make two balanced teams of two: Marauder and Valkyrie (Lark) vs. Archer and Wasp (me), with the win condition being first heavy ‘Mech destroyed.

Lark surveys the battlefield during the first turn
The first face-off between the two heavies; both took a solid hit
Things are looking grim for that Marauder
Lark’s damaged Marauder takes cover in the woods about halfway through our game
A beautiful move by Lark, who won initiative: getting into my Archer’s rear arc; the game could have gone either way at this point
My Archer survived this rear-gunning, and I stacked my Wasp behind the Marauder to close out the game

Last year I got to play D&D with Lark for the first time, and playing BattleTech — the wargame I’ve loved the longest and played the most — with Lark was just as awesome an experience. We had a blast, and we’re already looking forward to our second game on a larger map, two full lances per side (these four plus the next batch that I painted with our second game in mind).

One of my favorite moments was watching Lark get a ‘Mech’s-eye view to establish line of sight for the first time and being excited by how much fun that was. Sharing the visceral and tactile joys of miniatures wargaming with Lark was just pure joy for me.

On top of that, Alpha Strike was a great intro for Lark, a great return to the game for me, and not in any way “kiddy BattleTech.” AS 100% succeeds in distilling CBT into a shorter, punchier game without losing sight of what makes BattleTech fun. It’s streamlined and simplified, but not in any way simplistic. That’s a thing of beauty.

The core box is one of the best values in gaming, too: It’s actually everything you need to start playing, and for barely more than the ‘Mechs would cost in separate force packs.

I took some time during our game to talk a bit about the differences between AS and CBT, and I suspect Lark and I may have some CBT in our future, too.

What a fantastic Saturday all around!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Board games

Re-acquiring Renegade Legion: Centurion

I try not to regret selling any board games, but I don’t always succeed. I’ve regretted parting with my copy of Renegade Legion: Centurion, one of the first wargames I played (around age 12-14), so I bought a used copy.

One of the joys of buying used games is finding treasures like this in the box: handwritten Centurion stats on the back of what’s either someone’s homework or a piece of scrap paper their parents gave them.

This anonymous former owner and fellow wargamer could easily have been me
This feels super familiar because I reused so many single-sided print-outs and copies for gaming stuff as a kid

My kiddo and I have had a ton of fun playing Car Wars 6th Edition together, and I’m hoping that a heavier game like Centurion might be a possibility in the future. The “damage stencil” system in Centurion (and Interceptor, I believe, though not Prefect; I’m not sure about Leviathan) is so cool, as are the little fold-up tanks.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Miniature painting Miniatures Space Hulk

Do I secretly enjoy painting miniatures?

According to Betteridge’s law, you already know the answer to that question. But I didn’t really know the answer until I started thinking about it over the past couple of days.

I’ve been saying I loathe painting miniatures for years now, and the evidence supports my position: I’ve owned Space Hulk since 2009 — longer than I’ve been blogging on Yore — and the miniatures are still only about 65% painted.

But there’s some counterevidence, too.

I started painting minis when I was a little kid

I was 10-12 when I painted my first miniature, a terror bear from the original TMNT comic. I had no idea what I was doing, so I globbed on some enamel paint — no primer, of course — and, as I recall, cried when I saw how badly it turned out.

But I also painted model tanks with my dad, and although neither of us were what I’d call good at it we weren’t too shabby, either. We did camo paint jobs, painted the detailed bits pretty well — all told, decent work. And it was fun.

I painted a crapload of mechs in high school and college

I dabbled in painting fantasy minis in grade school, but always got frustrated with the results. But high school brought BattleTech with it, and that was more my speed.

Like the tanks I painted as a wee lad, vehicles — and mechs — seemed easier to me than people. I followed White Dwarf tutorials and learned how to drybrush, which was fully a part of my arsenal by college. College was also when I learned to base my mechs with glue and gravel for a more naturalistic look.

The Dip Method brought me back to minis

The Dip Method is really just ink washing/shading, but there’s a magical insouciance to it, a devil-may-care attitude that got me to believe I could do a not-terrible job on my Space Hulk miniatures. Instead of a “proper” ink wash, you dunk the whole mini in floor varnish and shake most of it off — and it really does work wonders, turning a crappy base coat into a “good enough for tabletop” paint job almost immediately. (You still need to drybrush.)

But, years later, with only my Genestealers fully painted, I stalled out on the marines. For so long that my paints dried out. Twice.

Buuuuut I also didn’t abandon the project entirely. Martin circa age 12, poring over the same issue or two of White Dwarf over and over, dreamed of one day playing his own fully painted Space Hulk game. I didn’t want to disappoint the little fella.

Frosting a few graves

When I got into Frostgrave (which I’ve written about extensively here on Yore) I avoided painting — and miniatures — entirely, opting instead for Pathfinder Pawns and prepainted terrain.

But what hit me just this morning was that 90% of my enjoyment of Frostgrave to date was the process. Picking out terrain, testing my setup, hunting down aquarium decor, selecting the right sets of pawns — that was all fun. I’ve only played the game once (it was a lot of fun, but in hindsight clicked less for me than I wanted it to), but I did a huge amount of work to get my set to the point where I felt like I could do it justice.

That enjoyment of the process for its own sake (even though I didn’t realize it at the time) was key. Because I’ve always heard that that’s the key to miniatures as a hobby: enjoying the process of turning an unassembled, unpainted thing into a cool, vibrant model.

Which, I mean: duh, right? But it never really clicked for me.

Thich Nhat Hanh on mindfulness

In The Miracle of Mindfulness, Thich Nhat Hanh says:

If while washing dishes, we think only of the cup of tea that awaits us, thus hurrying to get the dishes out of the way as if they were a nuisance, then we are not “washing the dishes to wash the dishes.” What’s more, we are not alive during the time we are washing the dishes. In fact we are completely incapable of realizing the miracle of life while standing at the sink. If we can’t wash the dishes, the chances are we won’t be able to drink our tea either. While drinking the cup of tea, we will only be thinking of other things, barely aware of the cup in our hands. Thus we are sucked away into the future –and we are incapable of actually living one minute of life.

Thich Nhat Hanh, The Miracle of Mindfulness

Painting miniatures = washing the dishes.

I’ve always painted miniatures for the end goal, not for the painting. I painted so I could have painted figures for my games, not for the joy of painting.

A little Deadzone, as a treat

As I committed, again, to painting and playing Space Hulk this year, I decided I needed to will myself into enjoying miniature painting.

I also had a chance visit to a hobby store where I encountered Kill Team and the latest edition of Necromunda. Which made me remember how much I liked Necromunda in college, and how much I regretted not buying the OG core box with its amazing punchboard terrain — and down the rabbit hole I went.

But hours of research later, I concluded that Necromunda’s core set terrain in the current edition looks like a bit of a disappointment; I also had reservations about committing fully to this expensive game line. I wanted a core box, OG Underhive-like terrain that I didn’t need to paint, and a Necromunda-like skirmish game with a short play time and a low model count.

That added up to Deadzone, plus a set of Battle Systems Terrain (full-color punchboard, Underhive-style!), plus a neoprene battle mat. And I found myself excited at the prospect of assembling and painting those minis. I read the Deadzone book and felt the same magical feeling that I felt 30-plus years ago reading White Dwarf as a kid.

And so far, this combination of willpower, new perspective, mindfulness, and the joy of Space Hulk and Deadzone is working.

I’ve base coated a couple more colors on my Terminators (assembly line-style). They’re on my desk, ready for more paint at a moment’s notice. And when I paint, I’m not hating life. I’ve restocked my paints and bought a better water cup. I researched primer and sealer and decided to forego my familiar spray cans for the less temperature- and humidity-sensitive brush-on stuff, which really widens my “painting window.” Ditto shading; I figure if I’m brushing on sealer and primer I might as well learn how to brush on an ink wash, too.

Deadzone awaits, models still on sprues — my reward for finishing my Terminators. But my real reward for painting my Terminators is painting — and possibly the rediscovery of an old hobby, experienced with a new perspective, and its transformation into something that brings me joy instead of frustration.

Hold onto your butts

I joked on Twitter that I was considering turning Yore into a blog for posting pictures of my shitty Space Hulk paint jobs, but I was only half-joking. I do want to start blogging more about miniatures, inspired by the excellence that is Warpstone Pile. Not to the point of pigeonholing myself, perhaps; that’s something I try to avoid doing (and hey, my first Yore post is about my wife and I making a screen-accurate Jawa costume, something I’ve done exactly . . . once).

But: miniatures. Posts about them. I’m feeling it. I have a lightbox; I have Genestealers to share; I’m building a paint rack this weekend. Hopefully you’ll come along for the ride.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Frostgrave Terrain

Frostgrave: 9 out of 10, would frost these graves again

I got a chance to play my first game of Frostgrave (paid link) last night. My friend Bobby and I got together, made warbands, talked about the rules for a bit, and dove right in. It was awesome!

The city felt right to me, crowded and full of interesting elevated positions. (Here’s my Frostgrave setup, with links to all of the terrain that goes into it.) Using Pathfinder Pawns for minis worked out great: They didn’t feel out of place at all, and having lots of variety was a big plus.

I stuck little sticker-dots on each base (front and back) so we could tell our pawns apart. (You can see them in this photo .)

The game itself is a blast. It’s easy to pick up — simple without being at all simplistic. It feels like a refined, tested design; there’s no fat on it, and everything that’s there is interesting. Quite a lot of D&D pokes through, too, even though the game has nothing to do with D&D.

I absolutely love the turn structure, with each “mini-turn” offering interesting things to chew on: the order in which they occur, how you position soldiers for group activations, the way leaving a bunch of soldiers until the final phase can feel like a bum rush, etc. Attack resolution is brilliant, and keeps things moving briskly.

We learned a lot, and although we called the game after about two hours (it was my bedtime), we could tell we’d be able to speed up play in the future. Even after just one play, spells started to come into focus: three Leap spells in a row got Bobby’s wizard to the tallest point on the board, and then off the board with a treasure.

I like the swinginess of the d20-based resolution system. It keeps things surprising. We had a thief/thug fight where one hit completely annihilated my thug, as well as a lucky arrow shot that knocked off 50% of Bobby’s wizard’s health in one whack. (In the photo below, his wizard is atop the tower, and my archer is in the foreground.)

Sitting here writing this, I’m already thinking of things I’d do differently next time, and rethinking my wizard and warband. I lost the game, which isn’t uncommon for me, but I had a fantastic time losing. That’s one of the surest signs of a great game for me.

Frostgrave (paid link) is a brilliant game, and I highly recommend it.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Frostgrave Miniatures Terrain

My Frostgrave setup

My first game of Frostgrave (paid link) is tonight, so over the weekend I spent some time setting up a sample city — “my” Frostgrave. I’ve done proofs of concept before (most of which resulted in buying more terrain), but this is the first version I really like.

I spent a lot of time researching terrain and looking at other folks’ takes on Frostgrave, and I often wished they’d break things down a bit more. This post is my answer to that wish: Along with pictures of the finished city, I’ll share my goals and list everything that went into my version of Frostgrave.

(Here’s a larger version of this top-down view.)

Goals

Here’s what I had in mind when buying and setting up my city of Frostgrave:

  • Don’t paint or build anything. I don’t really enjoy painting minis, and I have no interest in painting or making terrain.
  • Make it look as good as I can. I tried to get the most bang for my buck with every terrain element.
  • It should be crowded. Per the rules, line of sight should never exceed 24″ (and should usually be a lot less). It’s a knife fight in a phone booth, not a battle in an open field. I’ve seen some otherwise gorgeous setups that have lots of wide-open spaces in them, and to me that isn’t Frostgrave.
  • Incorporate elevation. Everything in Frostgrave can be scaled by default, and elevation is fun.
  • Make it feel real. Real ruins are cluttered (and some Frostgrave tables looks too clean and tidy to me), so I added clutter. Real cities are rarely just one color, so my Frostgrave isn’t mono-colored either. A city full of undead servants and crazy wizards, like Frostgrave before the big freeze, would have a death motif, so I added one. It would also be a weird place, so I tried to make it feel weird.
  • Keep it portable. Except for the battle mat, it all fits in a plastic storage box.

The other parts of the equation are miniatures and storage, which I’ve written about on Yore in the lead-up to this post:

My Frostgrave

I took photos of the city from all four sides, and then took a few “in-the-streets”-style shots to round things out. Weird factoid: I don’t own a table large enough for Frostgrave (although our coffee table is close), hence the carpet.

From all four sides

First view (larger version):

Second view (larger version):

Third view (larger version):

Fourth view (larger version):

Street views

Street view one (larger version):

Street view two (larger version):

Street view three (larger version):

Street view four (larger version):

Looking at the photos, I can see a spot or two where I’ve got a sight-line over 24″, but I have plenty of stuff to drop in or move around to eliminate that. I assume it’s easier to police LOS during setup with two people looking at it, too.

Maybe it’ll feel different in play, but just messing around with it I’m happy with how my Frostgrave turned out. It’s crowded and death-y, with lots of elevation, and there’s plenty of variety to the terrain.

Terrain elements

Hold onto your hat! Here’s everything you see in the pictures above:

  • F.A.T. Mat Alpine 3×3 (paid link): Holy shit are there a lot of battle mat options! But this one was my favorite by far. It’s basically a huge mouse pad, complete with a smooth-but-not-slick play surface and a neoprene bottom that makes it roll up smoothly, lay perfectly flat, and stay in one spot. The graphics are great, and I was surprised how big a difference this made over the piece of plain white felt I used in earlier incarnations. It’s worth it.
  • Battlefield in a Box terrain (the irregularly shaped dark grey ruins): These are out of print, but they’re awesome if you can find them. I have Collapsed Corner (paid link), Fallen Angel, and Buried Monument, and I love all three. Collapsed Corner, which is the tallest and most impressive of the three, is the best value.
  • LEN Design Concepts custom pieces (big grey squares, bridge, wide stairs): I was amazed how hard it was to find “hills” that don’t look out of place in a city, but this Etsy seller offers just the thing. I got in touch with him and asked if he could take the mossy green out of the paint job, and wound up buying four risers with fieldstone sides, a bridge, and two small sets of stairs as a custom order. They’re all prepainted, and the risers in particular are great for giving the city a much-needed “crowded streets” feeling. He was awesome to work with, too.
  • Mage Knight Castle Keep (paid link) and Gatehouse (paid link): These are awesome! (Here’s my Yore post about them.) I’ve got two keeps and one gatehouse in my Frostgrave, and they’re one of the best values in prepainted terrain. They’re out of print too, but often available cheaply (at least for now).
  • A big aquarium decoration (paid link): Aquarium stuff is an interesting option for prepainted terrain, but it’s often out of scale, expensive, or both. This huge head is perfect.
  • War Torn Worlds terrain (smaller square ruins, walls, tiny rubble piles): They’re out of business and this stuff is tricky to find, it’s worth the hunt. It’s made of recycled tire rubber, and it’s tough and looks good. I have 8 Ruinopolis sections, a host of walls (curved, ruined, modern, and fieldstone), and a few rubble piles.
  • Legendary Realms terrain (all the little stuff): This is my clutter — little resin bits and bobs scattered all over the place. (Here’s the Yore post about it.) I have large and small trees, graves, skull piles, seated skeletons, lizard god statues, stairs, knight statues, skeletons on slabs, 2″ bubbling pools, and wooden treasure chests. These folks are currently producing terrain, so for once I’m not recommending something out of production.

I’ve had a lot of fun writing about Frostgrave over the past few weeks, and I can’t wait to actually play it!

Hopefully this breakdown was helpful to you. Thanks for reading!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Frostgrave Miniatures Terrain

60 quarts of Frostgrave

The compactness of Frostgrave (paid link), both in terms of the size of the play area and the amount of stuff you need to play, is one of the things about the game that appeals to me most.

I started with none of what I needed, and went from “zero to Frostgrave” pretty quickly. As I picked up pieces of terrain, played with sample layouts, and thought about how to maximize my budget, I kept another end goal in mind: I wanted everything for the game to fit into a single box I could toss in the truck and take to gaming venues. I came pretty close!

100% of my Frostgrave stuff fits into this 60-quart Ziploc WeatherShield (paid link) storage box, excluding the battle mat:

It ran me about $20 locally, and it’s one hell of a sturdy box. It includes a foam seal that’s supposed to keep out moisture (handy in Seattle), and I like that it locks in six places for a snug fit. We’ve got some holiday decoration storage tubs that only have two latches, and they don’t hold up all that well.

I also like that its more squared-off than a lot of similar boxes. Sometimes they have deeply curved corners, bulges on the bottom to facilitate stacking, etc. that cut into the usable storage space for terrain. This sucker can swallow a lot of stuff.

Inside are three big pieces of Battlefield in a Box terrain, an aquarium decoration, a Plano box full of Pathfinder Pawns (plus a sidecar baggie of monsters), three Mage Knight Castle pieces, a ton of War Torn Worlds rubber terrain elements, the rulebook, some stickers for the pawns’ bases so we identify who’s pawns are whose, four custom “risers,” a little bridge and some stairs, and a big baggie full of Legendary Realms clutter to round things out.

I’ve finally got everything I need to actually set it all up and take some photos of my Frostgrave. When I do, I’ll include an itemized list of what goes into my take on Frostgrave to help folks track down things they might like to include in theirs.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Frostgrave Miniatures

My Frostgrave pawn storage solution

One neat thing about using Pathfinder Pawns (paid link) as Frostgrave (paid link) miniatures is that they’re flat, and therefore easy to store.

After raiding the Inner Sea Pawn Box (paid link) for spellcasters and soldiers, I cracked open the NPC Codex Box (paid link) and went through that one as well. While I was punching out interesting-looking pawns, I thought it would be fun to try to match them to specific types of Frostgrave soldier.

I pulled out every pawn I thought could match a soldier type, then sorted them all again and chose the best ones — this time, using my storage solution of choice for gaming bits: a Plano box. Specifically, a Plano 3700 (paid link):

I oriented it vertically to show the pawns better, but if you imagine it rotated 90 degrees counter-clockwise, the pawn slots are in the same order as they appear on the soldier table in the rulebook (left to right, top row first). Soldiers are followed by spellcasters, which occupy several slots.[1]

I rounded the pawns out with 4d20, a bunch of pawn bases, and two 3-foot tape measures (paid link). Close it up, and it makes a tidy package that fits neatly into my larger storage solution, a big plastic tub that holds everything I need to play except for the battle mat (which is too big to fit).

Some soldiers are better matches than others, but I love the variety in the Pathfinder Pawns. For this box, I chose only unique pawns — rather than every Viking-looking armored dude, for example, I just pulled one Viking-looking armored dude and included him with other unique pawns that fit that soldier type.

I’m getting together with a friend to play Frostgrave next week, so I’ll get a chance to try out this sort-and-store method, Pathfinder Pawns in general, all of my nifty terrain, and — best of all — the game itself.

[1] Monsters are in a plastic baggie, because 1) there just aren’t that many of them, 2) they’re different sizes, and 3) I don’t think they’ll come up often enough to need to be pre-sorted, unlike soldiers and spellcasters.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Frostgrave Miniatures Terrain

Legendary Realms prepainted clutter for Frostgrave

Legendary Realms makes a host of prepainted terrain and scenery, including some dungeon dressing that I thought would be a perfect fit for my take on Frostgrave (paid link). Noble Knight had a bunch of it in stock (as opposed to waiting for LR to make it to order), so I ordered some.

I picked up some lizard god statues, knight statues, crypt skeletons, crypt skeletons on thrones, and wooden chests. Here they are all together (larger version):

Piece by piece

The lizard gods are the best value in terms of size — Noble Knight had them for under $3 a pop. They add a much-needed dash of weird to my Frostgrave (larger version):

The knights are a decent size, too, but the sculpt is kind of crappy. Still, they do look appropriately aged/ruined for Frostgrave (larger version):

I love the crypt skeletons. Their little eye sockets are red (gems, maybe?), and although one of mine is missing its head, that totally works in this setting. Frostgrave was a city that used necromancy in daily life, so having skeletons in its ruins makes sense to me (larger version):

They also do a seated variety, which feels very sword and sorcery to me — also a part of my Frostgrave (larger version):

Lastly, I snagged enough treasure chests for four players (larger version):

Overall

I don’t love the knight statues, and the enthroned skeletons are a bit small for the price (though as dungeon dressing for a setup with walls and so forth, they’re a good size), but the lizard gods, crypt skeletons, and treasure chests are solid.

On the whole, I’m happy with my Legendary Realms stuff. Being made of resin, they’re reasonably tough. The paint jobs are serviceable, and they fit well into a city that’s been in ruins for a thousand years.

In fact, I wound up placing a second order for some more bits and bobs to round things out — dead trees, graves, skull piles, some rubble, and one or two other things.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Frostgrave Miniatures Terrain

Battlefield in a Box Fallen Angel and Buried Monument terrain

I’ve been picking up prepainted terrain for Frostgrave (paid link), and have had good success with Mage Knight Castle pieces and War Torn Worlds ruins and walls. Like those two lines, the segment of the Battlefield in a Box series that’s a good fit for Frostgrave is out of print, but I was able to snag a couple of pieces on Ebay.

Both looked like they’d block LOS and take up a good amount of space — important traits for Frostgrave terrain! — and from what I’d seen online they seemed to be painted up pretty well. Let’s take a peek.

Buried Monument

Of the two I picked up, Buried Monument has the smaller footprint, but it’s more consistently taller than the other (Fallen Angel). (Larger versions: one and two.)

I like the mix of cover, accessible elevation, and atmosphere that this piece brings to the table. It’s sturdy plastic, it sits flat, and the paint job is solid.

Fallen Angel

Fallen Angel is larger than Buried Monument, but it doesn’t entirely block LOS in as many places. It’s got a splash of color — that tile floor — and I like the angel detail. Of the two, it’s the more involved piece. (Larger versions: one and two.)

Another cool thing about that angel? A variation on the same statue appears on one side of Buried Monument, too! That really ties them together as being part of the same ruined city. Neat.

Buddies

Here they are together, in a top-down view:

And from the side, with a 28mm miniature for scale (larger version):

I’m happy with both of these pieces, and I’d love to find the rest of the “Gothic” portion of the Battlefield in a Box line, especially Ruined Fountain and Blasted Terrace.

I’ve spotted a couple more online, but at well above MSRP (fair enough, since they’re out of print). I’ll keep looking, though, because these definitely fit the aesthetics of “my” Frostgrave.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Frostgrave Miniatures

Pathfinder Pawns for Frostgrave: monsters

Frostgrave (paid link) doesn’t use a lot of monsters, but it’s got a decent-sized bestiary. Since I’m using Pathfinder Pawns (paid link) for my spellcasters and soldiers, I’m also using them for monsters — in the form of the Bestiary Box (paid link).

So how does it fare?

Let’s run the numbers

There are 25 monsters in the Frostgrave bestiary. Most of the time, they’re encountered singly. But of the 60 entries on the random encounter table, 15 (25%) are with 2, 3, or 4 of the same creature (most often 2).

A couple of the scenarios in the core book also include multiples, though, so let’s see if we can account for those as well. One involves several skeletons, and the other could involve a few wraiths; in both cases, the number is variable, but low.

Finally, there’s the one non-human soldier: the war dog. Since wild dogs are in the bestiary, if we have a dog we’ve got both covered — except that we could need several war dogs.

There are over 300 pawns in the Bestiary Box, but Pathfinder has many, many more monsters than Frostgrave — all I care about is whether the subset I need, in the numbers I need, is represented in the box.

25 monsters enter, 24 monsters leave

In the order they appear in the Frostgrave bestiary, here are all of the matching monsters from the Bestiary Box.

It’s a 1:1 match, with one exception: Frostgrave’s white gorillas aren’t large, but the only gorilla in the Bestiary Box is large. That’s not a big deal (hah!) to me, so in terms of having the right subset of monsters the Bestiary Box nails it.

I made a couple of substitutions-in-name, but visually they match up well with what’s in Frostgrave.

Undead

A perfect match!

Animals

No ice toads, ice spiders, or snow leopards in Pathfinder, but those are pretty easy swaps. The riding dog is unfortunate, but the plain ol’ dog in the Bestiary Box is small, not medium.

And of course there’s the Gorilla ProblemTM. I’d just swap in another non-large furry creature, or say gorillas in my Frostgrave are large, and call it a day.

Constructs

No small golems, but given that Frostgrave constructs can be made out of plants I kind of like the vegepygmy as my alternate.

Demons

I love that Frostgrave demons can look like — and be — just about anything, and that means the Bestiary Box offers tons of options.

Miscellaneous creatures

Swapping in a leech for the worm seems legit, and I dig how well the Pathfinder yeti matches up with Frostgrave’s snow troll.

What about multiples?

Listed below are all the monsters you can encounter in groups, how many are needed, and then how many are in the Bestiary Box (in parentheses). I’ve bolded the “problem” monsters.

  • Skeletons, 2 (3)
  • Zombies, 2 (3)
  • Wild dogs, 2 (1, plus 1 small one and several wolves)
  • Wolves, 2 (2)
  • Ghouls, 2 (3)
  • Ice spiders, 2 (3)
  • Ice toads, 2 (1, but there are some frog-dudes with swords)
  • Snow trolls, 2 (1, but I’d toss in an ape or girallon for the second)
  • Armoured skeletons, 3 (1, and I think regular skeletons are the best bet for subs)
  • Giant rats, 4 (2, and no great alternatives; I’d probably use bat swarms)

With the two scenarios (extra skeletons and wraiths), you’d have to rope in skeletal things to make up the difference in one, and add some ethereal undead (ghost, spectre, shadow) for the other. For war dogs, you’d need to mix in wolves if you have more than one on the table.

Some corner cases could arise, too: You could roll up a random encounter with multiple monsters, then roll up the same encounter again while the first batch were still on the board.

But on balance, the Bestiary Box comes really close to covering the multiples.

Conclusions

All in all, I’m not too worried about making the odd substitution. Hell, I’m using pawns and prepainted terrain: absolute fidelity isn’t my top priority.

Random encounters are statistically not that common, encounters with multiple monsters are even less common, and only half of those are actually a problem. I’ll take those odds.

The Bestiary Box (paid link) covers the Frostgrave monster list rather well — not perfectly, but more than close enough to keep me happy. So far, I’m liking the pawn approach.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.