Thanks to a generous fellow #warmongers poster on Twitter, I have a stock of old Blood Angels transfers — including some for squads that GW no longer provides on decal sheets (at least to my knowledge). That means plenty of red blood drops for these Infiltrators’ knees, which is good because 100% of them have knee plates that support transfers.
Other than those knees, they follow my usual Blood Angels color guide. The knee pads will be Averland Sunset > Agrax Earthshade > Yriel Yellow. (May 19 update: After shading with Agrax, the Averland was much too dark to read as yellow. I painted over it with Averland, then just highlighted with Yriel.)
Lots of black on these guys — many more gaskets and seals in the Mark X Phobos Armor than in the shorty marine armor I’m used to painting, plus I’ve gone with black for the “soft” items, like the straps, pouches, and holsters. Should look pretty rad when they’re done!
They’re coming along slowly, but I hope to have them finished up this week. That would bring me to almost exactly the halfway point in my current army list, model-wise: 25 marines, 1 Dread, 1 tank. Adding 1 character to that tally would be exactly halfway.
Alongside these guys, I also put the final coat of varnish on the bottom and treads of Relentless. I discovered that all three of my backup bottles of Vallejo Matt Varnish were discolored and an odd consistency, like maybe they’d gone bad. The bit I had to use — because I’d finally exhausted my original bottle — messed up the wash and dried funny where I applied it, so it was lucky that that happened to be the least-visible spot on the whole tank, the bottom panel.
I’ve almost broken off the gunner’s helmet antenna by dropping this tank several times, so there’s no way I’m resting its entire weight on that spot while it cures!
My first 40k tank is also my first completed model in May: Relentless, the designated transport for Squad Karios, 2nd Company. It’s my first partly because it just plain took me longer than I expected, but also because I spent at least as much time assembling minis as painting in the first week or so of the month.
Here are its two golden angles:
And the full lightbox treatment — including my first use of the little hatch in the top of my cube, since this model has a top worth showing on its own.
I’ve mentioned before that there are stages of the painting process when the miniature starts to come alive — the wash makes it look real, the highlights give it life — but with Relentless was surprised to find that that stage was the very last one: the livery. Putting on the decals makes it feel like a vehicle in a larger force, like a part of the Blood Angels chapter. I dig that.
I always forget that “generic” Space Marine kits assume you’re building Ultramarines, so I’ve probably put the gunner’s Cog Mechanicum pauldron on the wrong side. But hey, it’s not like it’s perfect apart from that! Loads of little mistakes abound.
Nonetheless, I’m happy with Relentless and excited to have completed my first 40k tank. I’ve got one more in my current army list, the Land Raider Crusader Judgment, plus a few more in my backlog. Painting them should get a bit smoother every time, and before I know it what seemed difficult on this one will just be routine.
I had the day off on Friday, so I finished touch-ups on Relentless. So far my experience with vehicles — this one and my Dreadnought, so still quite limited — is that they look simple but feel like they take forever.
Unlike a Space Marine, I can’t just shade a Rhino in one go. There’s nothing to hold onto, the washes run, and everything is sticky for a little while. So stages it is!
Honestly there’s no real reason to shade the bottom — or even paint most of it, for that matter. But I knew it would feel incomplete to me if I didn’t do the bottom.
After an hour, the bottom was dry enough to serve as my “handle” to wash the sides.
My stopping point on Friday night was with all the first-order layers done except for the biggie, red. That looked like an easy 1-2 hours of work, and what came next was stressing me out a bit: Do I just proceed through all of my usual highlights, like I would on a Space Marine, or do I attempt “scraped down to the bare metal” sponge-weathering on the corners and other high-use areas of the tank body?
So on Saturday I broke out my test mini, tore off a couple bits of foam from a miniature case (the extras), and tried this on my designated test mini.
I don’t think that makes enough of a difference to be worth the risk, so I’m going to file “first use of weathering” under techniques I’ll try down the road.
Such is the power of edge highlighting that even though I’m not very good at at, the model still looks better with it than without it. Just contrast the highlighted side with the top; the difference is striking.
I wrapped up Saturday night with just the name scroll, decals, and varnish to go.
Come Sunday morning, I had the decals done and moved on to the name scroll. Nothing inspires awe in your foes like the name [Relentless____]. Yeah. So, back to the Rakarth Flesh and the Agrax Earthshade and then another try.
I’ll save the final photos for a separate post, after the varnish dries. This tank was a ton more work than I expected, but I figure I’ll get faster at it the more vehicles I paint.
Rhino color guide
All the colors are the same as any of my other Blood Angels, but there are a few little notes to add (shades are in italics, as always):
Lenses: Moot Green or Caledor Sky > Agrax Earthshade > Moot Green or Lothern Blue
Cog Mechanicum: Abaddon Black/Corax White > Agrax Earthshade > White Scar
As I was trying to remember which color I used to brighten up the white on the cog, I realized I’d done them the opposite of the one on Narses, my Librarian Dreadnought. His scheme came off GW’s page, the studio scheme (skull’s left side white), while this guy’s came off a web reference (skull’s left side black). Poking around, I see that the studio scheme shown in the GW store varies at least some of the time — the Skitarii Ranger 360 model, for example, has the same pattern as my Rhino’s gunner.
Ah well! It’s not the only mistake I made, and it won’t be the last. I’m still pretty happy with Relentless.
With my Rhino, Relentless, mostly base-coated, it was time to do the hazard stripes before moving on to a second coat of red.
I love hazard stripes, especially how they pop against red, and they make sense for the rear drop-door: “stay clear or this massive slab of Ceramite will crush you and then a 10-man squad of Space Marines will grind you into jelly as they charge into battle.“
I did the hazard stripes the same way I did them on Squad Ultio: two coats of Averland Sunset on the whole surface, cover with Tamiya hobby tape (3mm this time), remove alternate strips, paint those areas Abaddon Black.
I figured the areas with the bolts would be more likely to let paint “bleed” under them if I left them taped (since they prevent the tape from seating fully). By happy accident all three bolts fell on alternating strips.
I recommend skipping the bonus steps I added: “Realize trying to use up the last of the black that’s drying out means you’ve just gobbed on quite thick paint,” and “notice you’ve missed a bit and have to backtrack.”
Like Ultio’s stripes, they’re not perfect. But they’re better than what I can do freehand, and should be fairly easy to touch up when I reach that stage.
After painting down to the top edge, I realized I had no clear demarcation for the bottom edge. I tried a few tape lines that incorporated the door pivot/axle thingie, which is cylindrical and therefore annoying to tape up cleanly, and eventually decided that the bottom edge should align with the bottom of the frame instead.
I thought this would be a piece of cake! So much easier than wrapping a symmetrical pattern around three sides of an object, like I had to on Ultio — right? Narrator: Wrong.
But now I’ve got a pretty good template to use for my next Rhino/Razorback!
I finished listening to the audiobook of The Devastation of Baal last week, and then over the weekend — while naming my Sanguinary Guard — realized that I now know something else about my Blood Angels army. Before that I had two bits of lore/flavor around my army:
They all wear helmets, no bare-headed models
Their bases are meant to be the plains of Armageddon
To which, because of the events of the Devastation, I can now add:
My army is post-Devastation of Baal, because it includes both Primaris and non-Primaris Marines
Lore-wise I might be getting a bit fuzzy here, because the only info on post-Devastation Sanguinary Guard — all but one of whom died fighting Leviathan — is on 40k wikis, but that points to the Guard being composed of the lone survivor and Primaris Marines. I see no reason the new Guard can’t be composed of a mix of Primaris and non-Primaris, though, so that’s what I’m going with in my head.
Prepping my May minis
I also found myself on May 1st without a single ready-to-paint model, so I set about getting a few to that stage. That entailed doing the texture paint on Squads Amedeo and Dolos, and priming my Rhino, Relentless.
I soon realized that properly priming Relentless was going to be a two-day job. For day one, I did the undercarriage and both ends; it then sat overnight to allow the primer to cure.
On wings of frustration
As I was listing my May 2020 BGG painting challenge minis, I realized I couldn’t put off figuring out how to name my squad of Sanguinary Guard any longer. They have no sergeant; to the best of my knowledge, Space Marine squads are traditionally named after their sergeant. That’s how I’ve done all of mine.
But these guys are weird. The unit is four, often accompanied by an Ancient — but he’s not part of the squad. He’s a character, he gets a name; that’s Brother Abaoz. But the rest? It seems easiest to name them all and pick the one I like best as the nominal squad leader (since the actual squad leader is Commander Dante): Remiel, Uriel, Zarnaah, and Ballaton.
Squad Remiel rolls off my tongue the best, so Squad Remiel it is. They’re all angel names, which I found by Googling “angel names.” As always, I bounced them off Lexicanum’s list of known Blood Angels names so as to be reasonably sure I’m not claiming someone who already has a place in the lore. (Emphasis on reasonably; I’m going to overlap at some point, it’s almost inevitable — and that’s okay.)
Their wings, though? Most frustrating thing I’ve glued in my two months of building 40k minis. There’s no “mating” joint, no locking nub, nothing to ensure that the wing is in the correct spot and matches its partner. The instructions imply where they go, but even with the angled 360-degree spinning model on GW’s site I still wasn’t totally confident.
It took me 45 minutes to do Remiel, and most of that was his wings. And every time I’d adjust them, his awesome sword-arm pose would slip because of his huge pauldron, and then the other wing would get bumped, and then…
The outcome, though, is a straight-up badass pose. Brother Remiel is winding up for a death blow while leaping into the sky, all motion and dynamism. His wings don’t quite match, and that gap at his right shoulder is going to require a healthy amount of Agrax Earthshade to cover up — but this is a great sculpt, and he should look awesome when he’s painted.
I returned to Squad Remiel on Saturday, armed with a new approach: I came prepared to relax, which sounds funny but can be quite effective; I built in a pause between gluing on their arms and wings, to make sure the arms were fully set; I test-fit the wings before the glue on the arms and pauldrons was dry, so I could nudge them around a bit before it was too late; and I checked both wings from every angle before their glue was fully set, leaving time for delicate adjustments to them as well.
The end result is one of the coolest squads I’ve built so far. I absolutely love these guys. Whereas after building Remiel I was kind of glad I only had one box of them, with the squad done I certainly wouldn’t mind doing another box. Their details, their dynamic poses, the massive melee weapons — I was drawn to them way back when I was choosing a Space Marine chapter, and now I remember why.
Yore also hit a fun little milestone, one I’ve been watching for since I got back into blogging this past February: 500 impressions in a day.
Thank you for reading Yore! I write it because I want to, but I like knowing that folks are reading it — and hopefully getting some mileage out of it, too.
Last night saw Squad Ultio, my first Terminator unit, through to completion. A big part of my motivation to finish these guys in April was my entry in BGG’s monthly painting challenge; once I added Ultio to that list, I was going to do my level best to finish them.
Incidentally, I looked up the proper first layer color for an Averland Sunset base and it’s not Flash Gitz Yellow (as I’ve been doing on Ork scrap on my bases) but Yriel Yellow, so that’s what I’ve used to highlight my hazard stripes. No other color surprises on these guys.
With their 40mm bases they’re a bit much to try to fit into my tiny lightbox, so here are a couple close-ups of the squad in two parts.
Gotta grab an army shot, too. I’m up to 553 points now!
I built my first Blood Angel, Sergeant Karios, on March 10, so this represents about seven weeks of work.
Drinking, writing, and a brush
Along the way, I nearly made a catastrophic mistake:
I also tried a new tool, and a nerve-wracking experiment — both hard to make out given the terrible photo (though easier to spot in the lightbox shots above) — and wrote ULTIO on the banner and BAAL on a pauldron in Gundam marker:
I did learn that if I brush on varnish over the marker, it’s going to rub it out at least partially. I touched up the ULTIO, but it didn’t come out as crisp as it was before. Note to self for next time: dab it on, rather than brushing.
And, as a first follow-up to my long post about brushes, I tried the first of my new Princeton Velvetouch brushes, the 10/0 Liner. After 5-6 hours of layers and highlighting work, the extraordinarily fine tip of this synthetic brush…still looks like it’s brand new.
That’s incredibly exciting, as I’d despaired at the prospect of finding synthetic brushes that could match the quality of animal hair; these look like they’re going to deliver. Comparing this $3 brush to any of my $1 ZEM brushes, which curled in the first few minutes of use, the price difference is absolutely worth it (although crappy brushes also have their uses!).
I also have two rules for all new detail brushes: no metallic paints, and brush cleaner at the end of every session. (That second rule goes for all of my brushes, now.) Those seem to make a big difference!
My painting queue for May through July is just as ambitious (by my standards) as April’s, with 16 + 1 tank on the docket for May and 17 + 1 Dreadnought + 1 large tank for June. I may not hit them both, but I’m painting for the joy of it and joy doesn’t care what month it is.
Which is good, because as of this post’s publication date my family is on day 50 of pandemic isolation/lockdown, and time has become a meaningless smear of present. Stay safe out there!
Narses has been sitting on my desk, fully painted save for one tiny bit of highlighting in a single color, for several days now. But that last color (Baharroth Blue) finally came, and with that done I could varnish him, glue on some tufts, and add him to my Blood Angels army.
I think the above is his “golden angle,” but let’s give him the full four-way lightbox treatment, too.
Here he is leading my other troops. There aren’t that many of them yet, but the next couple months should see about three dozen more added to my strike force.
He was a lot of fun to paint — which is good, because my current list features a Furioso Dread and I have a Death Company Dread, two Redemptors, and two “almost a Dreadnought” Invictor Warsuits in my backlog! Ditto his scenic base, which was the largest I’ve ever done.
Having worked with the pre-molded Dreadnought base, though, I don’t think I want more of them in my army. I Ebayed a couple 60mm plain bases to use for my other two (and the Redemptors/Invictors come with plain bases), which will make Narses’ “hero base” a nice contrast.
I’ve been making some progress on Squad Ultio, my shooty Terminators.
I decided that I’d lean into silver as their primary accent color, and unify them with silver Crux Terminatus emblems on their left shoulders. Sergeant Ultio is getting more gold, but with silver accents.
I used to start with the most prevalent color and work my way down to the small accent colors, but now I go in reverse. Once it hit me that, for example, the only way I can manage to paint the gold setting for a red gem on red armor is to hit it first — slopping over into what will be red areas — and then circle back with the red, carefully painting right up to the gold, I realized many accents could be painted better and quicker that way.
Reaching the point where what’s left is “just” the red takes some time — probably about two hours, maybe 2.5, for this squad. The red will likely take longer, but blocking that in somehow feels more manageable when I’m down to only one color.
I almost forgot to give them all black left fists (except the sergeant). I know that — like just about all details of chapter paint schemes — that’s optional (and not universal over the past decades of studio paint jobs), but I like it. It gives them a different presence and energy.
Warmed up from some quick basing work (on Squads Amedeo and Dolos), and with a bit of momentum built up, I managed to get two more Termies base-coated on Sunday night. That left about another 90 minutes of base-coating, followed by a couple hours of touch-ups and detail work, before I could move on to shading.
It took me 12 minutes per figure to prime Squad Ultio, but since I don’t love priming I’ve been looking for ways to reduce that time without sacrificing quality. On Sunday I consciously employed a loose, light, feathering stroke — and blasted out Squads Amedeo (Sternguard) and Dolos (Infilitrators) in 45 minutes, or 4.5 minutes/figure.
That leaves just my Rhino, Relentless, and a squad of Sanguinary Guard to prime so I can paint them in May.
I want to do yellow/black hazard stripes on the two Chain Fists in this squad, and I bought some 2mm and 3mm Tamiya hobby tape for that purpose — but every time I look at those tiny chainsaw housings, which wrap around on three sides, I question my ability to actually do it.
But fuck it, I’m going for it. Colors are Averland Sunset/Abaddon Black. (The rest of these guys just follow my usual Blood Angels colors, no surprises in their recipes.)
Step 1: paint the housings Averland Sunset, two thin coats for even coverage.
Step 2 was going to be “apply diagonal strips of tape” until I actually tried that and physics disagreed:
Step 2: apply vertical strips of 2mm Tamiya tape, edge to edge with no gaps (to ensure even spacing).
Optionally, at this stage you can feel free to question the judgment and moral character of the dingus who decided to put a big rock right in front of this Chain Fist.
Step 3: remove every other strip of tape.
Step 4: paint the exposed yellow portions Abaddon Black.
Step 5: remove the remaining strips of tape. Ta-da! Hazard stripes.
Not, I hasten to add, amazing hazard stripes — but better than I could freehand, especially as they wrap evenly around the housing, and easily touched up during the next step of my painting process.
For true old-school Terminators I should have hazard-striped the Fist itself, not the saw housing, and then painted John Blanche’s face freehand on top of the stripe pattern . . . but these will have to do.
I like to maintain my painting momentum by always having something ready to paint, which means planning ahead. Right now my pace is about one miniature every two days, which is a decent data point for building a queue.
I also like to have some options for my hobby time, including a mix of assembly, basing, and painting. I don’t love priming (although I wouldn’t go so far as to say I don’t like it), but that task has to be in the mix as well. Those four activities each have their own appeal:
Assembly: A bit fiddly, but I love coming up with fun poses, choosing wargear, and figuring out who my figures are as characters (especially the sergeants). This is a creative, relaxing activity that can be done any time, including when I don’t have full daylight to work with. I lump the first part of basing in with assembly now — gluing down my rocks and whatnot.
Priming: I want to find a way to derive joy from priming, but there are zero artistic or roleplaying choices to make and it’s fundamentally not a creative activity — it’s just Not Screwing Up. At least it’s reasonably quick, and like assembly I don’t need good light.
Basing: Even though part of it was already done during assembly, finishing the base — which I before painting any part of the model itself — feels like its own thing. And I love it! Super relaxing, creative, and when I’m done the figure feels 50% complete.
Painting: The main event, full of artistic choices and creativity. Relaxing, but still sometimes a bit stressful; I find I hold my breath a lot while working on the final highlights, since one bad slip-up can ruin hours of work. Some stages benefit greatly from a fresh mind and good light, so it’s a bit trickier to fit in sometimes.
That’s why I always like to have a mix of unbuilt, unprimed, and unpainted figures on hand: So when I’m in the mood to do any part of 1-4, or not in the mood for something more intense (final highlights) but in the mood for something casual (basing), or circumstances (nighttime, etc.) rule out any steps, I’ve always got something to work on.
I accidentally put the Chaplain in the back there; that’s supposed to be Commander Dante. My plan for May is:
Paint 5x Sternguard Veterans
Paint 5x Primaris Infiltrators
Paint 1x Rhino
Assemble and paint 4x Sanguinary Guard and 1x Sanguinary Ancient
Assemble and paint Commander Dante
That’s probably a bit of a stretch, but that’s okay. I like to bounce between complex/detailed sculpts and simpler ones, so the Sternguard (detailed) will be a nice follow-up to April’s Terminators (simple); I can follow them with the simple Infiltrators, then the more complex Guard (also a break from painting red!), and mix in the Rhino and Dante when the mood strikes me.
June’s plan is too ambitious, and will almost certainly spill over into July. Nothing here is built yet, so it’s assembly and painting of:
5x Assault Squad
5x Death Company
5x Terminator Assault Squad
1x Land Raider Crusader
1x Furioso Dreadnought
1x Chaplain with Skull Helmet
My guess is that the Dread and maybe part of one squad will land in July, assuming I can keep up my February/March/April pace for another 2-3 months.
But however long it takes me, I’m going to have a blast — and when I’m done, I’ll have a parade-ready 2,000-point Blood Angels army. And hey, maybe by this summer we’ll be able to leave the house again and I might actually be able to play!
And if not . . . my backlog is a massive, joyous hoard of plastic, just waiting for some love. It’s all Blood Angels stuff, and all contributes to my twin goals of having more options for my army (including duplicate units) and painting at least one of every major unit the Blood Angels can field under 8th Edition rules.
Two of the three blue paint pots I need to finish Narses came in the mail yesterday, so I tackled 99% of his highlights last night. He’s so close to completion at this point — but “so close” also equals 18 colors of highlights.
Two hours of layers and highlights later, and he’s nearly good to go!
Up close like this the final orange highlights on his armor (Fire Dragon Bright) read as Way Too Much, but at tabletop distance it looks more natural.
My Cog Mechanicum turned out okay, too!
Meanwhile, I’ve got Squad Ultio on the painting handles, fully based and ready to rock — and as part of the RPGGeek April 2020 Painting Challenge I’m trying to get the whole squad (and Narses) finished in April. That challenge was a tremendous motivator in March, and it’s been a great motivator in April, too. A miniature every two days (on average) would get me to a parade-ready 2,000-point Blood Angels army by mid-July, allowing a bit of slush time for the larger vehicles.
And I built my first Rhino, the designated transport for Squad Karios, so that I can paint it in May.
I made so many mistakes while building this kit: forgot to add the ramp before gluing the sides, glued the top doors on upside down, and glued one hatch to the wrong mount. All fixed before they became permanent, but it was a bit of a comedy of errors.
I’d planned to paint the interior, and assumed that leaving the top off would give me enough room to work. But that’s not the case: There’s no way I can credibly paint, say, the Bolter under the console given how little room there is inside this puppy. Plus my ramp wouldn’t stay fully closed, and I couldn’t figure out why; combine those factors and I decided to just glue this one up and plan ahead for painting the interior of a future Rhino or Razorback. (Which I’d do by priming and fully painting every interior piece before gluing them together.)
All told, this is a really neat kit. I got a good deal on an older Rhino box which, despite including instructions for a Razorback, lacked the sprue with the Razorback turret weapons — and the cool little cargo and tow ropes and stuff. I think it was from back when GW was producing them as separate kits, whereas now a Razorback kit will include everything you need to go either route.
And here she is: Relentless, ready to crush heresy in the Emperor’s name. Or more accurately, ready to transport Squad Karios for said heresy-crushing — while providing a little dakka along the way,
I went with the gunner because 1) he’s awesome and 2) who knows if my next Rhino will take the Storm Bolter option (although for 2 points, it seems likely). This should be a fun one to paint — especially now that I have some larger brushes to speed up the bigger panels.
I think I’m going to have to actually write “Relentless” on the name scroll, too, rather than just scribbling on it like I do with most scrolls. I wonder if Gundam panel-lining markers will work?