Time to clear out the picture roll in my phone, which covers late October and early November!
The final touch-up on Squad BarakielSquad Barakiel fully touched-up and ready to shade (I think)One of my busiest painting areas ever!Squad Barakiel and their four wash/shade colorsFeo’s texture paint drying (for days…) and Squad Caedes freshly primedWashing Feo’s texture paint and painting the scenery on Caedes’ bases
November is kicking off with some good momentum, and I have plenty more Blood Angels in the works for December and beyond.
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Feo was fun to build, but I was equally excited to work on his base — because at a staggering 90mm wide, it presented a huge canvas (relatively speaking) to tell a little story. So I decided to tell a two-part story.
Part one is the back, where I added the remnants of an overrun Imperial Guard post.
The back of Feo’s base
It continues on the front, with the remains of one of the Marines who came to Armageddon to assist a failing Guard mission (sorry, Astra Militarum — my brain automatically thinks “Imperial Guard”). When I get texture paint all packed in around him, I’m hoping it’ll look like his corpse is half-buried in the dust, with just his back, one Power Fist, and bleached skull visible.
And given that one theme of my army is “everyone wears a helmet,” how did this poor Marine die? From a head wound…because he wasn’t wearing a helmet. (It’s hard to make out, but his skull has a crack down the front.)
Fully assembled, base frontOne of my busiest painting corners ever, around the time I finished assembling Feo, with Barakiel on the handles; Judgment, Adamo, and Zahariel curing; and Feo awaiting primerShading underway
Mmm, slimy poop Chiclets.
Mostly done, just the decal and final Grey Seer drybrush to weather the various bits of scenery
The sandbags were outside my wheelhouse (nothing in my army is brown…) and required some fumbling, including a full repaint and re-shading job. I eventually realized that it didn’t need a painted-on layer, just base > wash > drybrush > drybrush — and the recipe I used for the stone ruins on my Assault Squad’s bases. Hopefully they read as sandbags rather than stone.
Definitely not poop Chiclets anymoreI’m curious to see how this turns out in the next stage
Next up, adding the texture paint — and building a convincing hill under and around my Ultramarine. This base swallowed the remnants of my second bottle of Astrogranite Debris and a good chunk of a fresh one, too.
I had to break up the line of the hill (which is going to take like a week to dry…), so I made little terraces for tufts and marked them in MS Paint. We’ll see if that does the trick!
L>R: small/medium, large, and small/medium tufts go hereLess critical, but these all seem like good spots for tufts too
I’m not sure how convincing the hill is, and I wish I’d mounted a few skulls on posts to add some variety (building the level up to the skulls, like I did with the fallen Marine’s skull). But I test-tufted it, and held a Marine up in front of it in the same position, to see if it looked like there could be the bottom of a dude under there — and it does seem to work.
Test tufts from “battlefield view”Test tufts from the front
Redemptor Dreadnought base color guide
Feo’s scenic base uses the following for the non-standard elements (skulls, etc.), as always mostly based on GW’s Parade Ready recipes:
Ultramarine armor: Macragge Blue > Nuln Oil > Calgar Blue > Grey Seer drybrush (dust/weathering)
Astra Militarum sandbags: Mournfang Brown > Agrax Earthshade > 2:1 Kislev Flesh:Mournfang Brown drybrush > Grey Seer drybrush
For the Ultramarine’s pauldron decal, I applied it just like normal but then varnished it before doing the dust/weathering drybrush layer; I worried that drybrushing might tear the decal. When I’m ready to varnish the whole model, that bit will get a second coat (which is fine).
I love how huge this model is! I can’t wait to be able to do the full line-up: old Marine, Primaris Marine, refrigerator Dread, Contemptor, Redemptor.
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I’ve been mulling over what painting goal to set for myself after finishing my initial 2,000-point army, and this morning it hit me: a new point total is the perfect goal for me. So that’s my next miniatures goal: paint another 1,000 points of Blood Angels.
Unlike “finish the 2nd Company,” which limits what I can paint (because of the Blood Angels’ force organization), painting another thousand points gives me freedom on that front — but also a manageable, specific goal. At my current pace 1,000 points should take me 3-4 months to complete, and will give me lots of new army options when I can finally play the game.
Terminator Assault Squad color guide
Squad Barakiel includes a few elements I’ll forget in a month, so as always I’m writing down the colors I used for them. This is GW’s parade ready guide with a couple of minor tweaks.
Red: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet > Fire Dragon Bright
Green gems: Moot Green > Agrax Earthshade > Moot Green
Eyes and lenses: Moot Green > Agrax Earthshade > Moot Green
Sergeant’s sensor cable: Macragge Blue > Drakenhof Nightshade > Altdorf Guard Blue > Calgar Blue
WIP it good, WIP it miscellaneous
My main project this week is finishing up Squad Barakiel (the last one I need for my first army!), but because I never let my “minis queue” run dry I’ve also got four other units on the go in various stages:
Feo, my Redemptor Dread, is getting primed
Duro (“harsh” in Italian), my Contemptor Dread, is assembled and awaiting basing
Brother Abaoz, my Sanguinary Ancient, has emerged from storage and is getting base-coated alongside…
Squad Remiel, my Sanguinary Guard, who I cut from my army when 9th Edition made everything more expensive, points-wise
Squad Barakiel partway through base-coatingFeo, 1st Company Contemptor Dreadnought
The Contemptor is perhaps the cheapest date I’ve encountered yet, assembly-wise — he’s simpler than some of the single Marines I’ve put together! The downside is that he has almost zero posability, which is always a bit of a bummer. But I put him together in under an hour, from sprue to fully assembled; for a large unit that’s pretty minimal.
I have a feeling he’ll be one of those figures that shines once he’s painted, when his boring pose comes to life.
Barakiel (left, on the handles), Feo (front and center), and Abaoz and Squad Remiel (back edge of the mat)Dang, my lamp is really dusty!Squad Remiel seeing paint for the first time since…August, I think? Maybe July?
I think of this stage as “a clown ate a bunch of crayons and took a shit on these minis,” because they look so bad when I’m done base-coating them. Then the clown cleans up a bit of his shit during touch-ups — and after that, every stage makes the mini look better and better. Needing to believe in that future while I’m base-coating is part of what makes this stage take so long.
The clown has finished relieving himself — Squad Barakiel is now fully base-coated!
I’m driving pretty hard at wrapping up Barakiel before the end of the month. Will it happen? We shall see!
Digging Yore? Check out my book!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
One of the things that works for me about maintaining my miniature-painting streak (as I write this post on October 17, I’m on day 238) is that “dormant” periods — the days I don’t really feel like working on minis — still involve forward progress, even if it’s minimal. And then when I do feel like painting, it doesn’t feel like I’m grinding the whole machine back into motion — because it never came to a dead stop.
This past weekend, rested up from a relatively light week on the minis front, I tucked into Squad Zahariel in earnest. I spent five hours or so doing their touch-ups and shading on Saturday, which was a blast.
The long roadOops
Of course as soon as I started working on their Abaddon Black base coat, I realized that I’d paired two Jump Pack tops and bottoms incorrectly, resulting in one with braided cords appearing from nowhere, and another (less of a problem) with them disappearing without an actual termination.
I was long past the point of re-gluing, so I slapped a couple of spare purity seals on the most egregious of the two figures and called it good. Fully painted, I don’t think my goof will be too noticeable.
Painting black over white primer is so fiddlyRoping in Squad Barakiel
I hate wasting paint, so as always I had another unit on deck to absorb any leftover colors on my palette: Squad Barakiel — my final squad.
Zahariel’s base coat finally done, little spots of color appearing on BarakielI like the studio color scheme for the Blood Angels Terminator Assault Squad, which is heavy on black and silver and light on gold, because it’s the opposite of my instinctsZahariel now fully touched-up
I tried out a new Velvetouch size for touch-ups that I absolutely love: 20/0 Monogram Liner. It’s perfect for precise dots of color nestled between other colors, as well as for lines which cross an area of a different color — both of which the Death Company models have in abundance.
…And fully shaded!My battle station as of this past Saturday night, with all 16 highlights/layers for Zahariel, and their matching brushes, teed up and ready to go
I’ve only painted one black-armored figure for this army so far, Chaplain Arrius, so he’s out as my reference for doing the highlights on Zahariel. The Death Company minis have so many cords, seals, skulls, and other elements which cross over their expanses of black that a fair amount of shading comes into play — which I dig, because not shading the actual black knocks out one of the techniques on which I rely to produce minis I’m happy with.
I feel like Squad Zahariel has had enough WIP shots devoted to them, so I’m going to call it here. Next time they show up, it’ll be in the lightbox.
Digging Yore? Check out my book!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
I’m not entirely sure why I didn’t finish Squad Adamo in September — the first month I didn’t finish any figures for my 40k army since I started working on it in March. But given the state of the world and the stuff I have going on, it makes a certain amount of sense.
Metallics done, other layers to followMy four main brushes for this stage (L to R): dipping paint, metallics, details, eyesThree down to just the red and orange highlightsEveryone down to just the red and orange!
This was my first time painting yellow helmets, and Averland Sunset followed by Agrax Earthshade left them quite brown. Even with nearly full coverage on a Yriel Yellow layer, followed by Flash Gitz Yellow highlights, they still looked stained and odd.
So I backtracked and did another coat of Yriel, and then redid some of the highlights, and got a less-poopy look out of them. They wound up sort of flat, though; not sure how to correct that next time I do one of these squads.
At least the yellow is bright!Man, I pretty much tiger-striped that front left guy…
Like most of my minis, Squad Adamo looks better from a distance than it does up close like this. Lots of flaws!
Sergeant Adamo and one of the battle-brothers completedSquad Adamo, 2nd Company, 9th Squad
I’d originally had them as down as 7th squad, and was excited to see that the little lightning bolts I needed for their knees were standard transfers — until I looked more closely and saw that the “lightning bolts” were actually wings. A bit of Googling suggested that making them 9th squad (for the yellow wings) wasn’t out of line with the chapter’s force org, so 9th squad they became.
Not my best work, but they’re not awful or anything — and they’re done. I’ll get them into the lightbox in a future post. Onwards!
Digging Yore? Check out my book!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Thus far I’ve held strong on my plan to not work on any minis outside/beyond my initial 2,000-point army, but lately I just haven’t been in the mood to paint — and when I don’t want to paint, I assemble. So I’ve started on my first post-army mini: Feo, my first Primaris Redemptor Dreadnought.
Small box, huge figureSarcophagus and upper body halfway done
This kit has a ton of movable parts on it: the sarcophagus armor opens and closes, shoulder joints rotate and move laterally, elbows and wrists move, and the front guns rotate. But as with most GW kits I’ve built, I ran into two issues: either the joint was loose, which doesn’t appeal to me for a mini I’m going to transport and use in play, or I couldn’t figure out how to paint the part fully while retaining its ability to move.
Unlike the smaller OG dreadnoughts, even the shoulder rotation comes with built-in complexity: a keyed joint rather than a simple press-fit peg, and huge armor plates that all but prevent arm removal once installed. Seeing that made my course pretty clear. As I’ve done before, I treated all those glorious movable parts as posable parts.
After finding a pose I liked — a lengthy process given the size and posability of the figure — I glued everything in place. The only exceptions are the waist (until he’s mostly painted) and the mount for the primary weapon, which is a nice snug joint and gives me the flexibility of switching Feo to plasma.
Upper body complete, parts arranged for the legsAnkle nubbins
I screwed up and glued the legs into place too soon, resulting in a marked forward cant to the body — and making the fitment of the ankles a bit sloppy. Fortunately this kit is designed to be modified, with molded-in parts you can shave off in order to achieve running poses, etc. (or leave on for a figure that looks a lot like what’s on the box). So I shaved off those nubbins and got a better fit.
Close enough for government workUpper and lower body in one of the many stages of glue-curing
A lot of Feo’s components need to be able to hold a fair amount of weight (by miniature standards, anyway!), so the gluing process took me several days in order to allow for 12-plus hours of curing time for each stage. I’ve learned that with GW minis a fussy build process results in a deeply personalized and cool finished product, and that was true here as well.
Brother Feo
I have two Redemptor kits, and initially I figured I’d make one the plasma guy and one the cannon guy. But those parts swap nicely, so I decided to make one Dread — Feo — with his sarcophagus exposed, in a pose that looks like he’s venting heat or taking a breather mid-battle, cannon low and at rest, and the other in a buttoned-up, aggressive posture with his sarcophagus covered and all weapons at the ready. I love the look of this kit with the “jaws” of front plating open; so many cool details are exposed that way.
Who opens their outer layer of armor mid-battle, leaving “only” the Ceramite of the sarcophagus itself to protect them? A fearless Space Marine — perhaps even a reckless one…like a Marine who pushed his limits too far and took a mortal wound, landing him inside a Dreadnought. (Feo was initially named Impavido, Italian for “fearless,” but it was too long to possibly fit on the tiny scrolls on his sarcophagus.)
I’ve picked out the scenery for his base (a half-buried dead Ultramarine and an overrun Guard post) and clipped his Macro Plasma Incinerator, so the next steps are all lined up. But before I really tuck into Feo, though, I need to finish painting my last three squads.
Digging Yore? Check out my book!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Even though most of the pics in this WIP post are of Squad Adamo, my Death Company gang, Squad Zahariel, gets most of the words.
Closing in a fully base-coated Squad AdamoReady to finish their black elementsChainswords all taped up for hazard stripingHazard stripes complete (but still needing touch-ups)Adamo is down to just their red touch-ups before I can wash them, and Zahariel is fully based
Death Company color guide
For the figures, I liked the tweaks the GW studio guide puts on the usual red and gold used on most of my Marines. I’ve stuck with that scheme for the most part, and the end result is that many colors are handled differently than usual:
Black: Abaddon Black > Dark Reaper > Dawnstone
Red: Khorne Red > Carroburg Crimson > Wazdakka Red > Wild Rider Red
Armor gaskets: Mechanicus Standard Grey > Nuln Oil > Dawnstone
Metal and piping: Leadbelcher > Nuln Oil > Stormhost Silver
Jump pack jets: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue > Baharroth Blue
With the Death Company color scheme reversing the usual Blood Angels colors — black dominant, red accents — I wanted to make sure their bases added some pops of color beyond my usual skulls and rocks. Other base elements are as per usual, but the stuff I added to these particular bases is covered below:
Tau scrap: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue
Ork scrap: Castellan Green or Averland Sunset > Agrax Earthshade > 50/50 Castellan Green/Moot Green or Yriel Yellow > Ryza Rust drybrush
As expected, the Death Company color scheme makes a nice palate cleanser after the red, red, red of the rest of my army. Onwards!
Digging Yore? Check out my book!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
As of September 1, I now have paint on every unfinished model in my Blood Angels army. Squad Adamo is mostly base-coated; Squad Zahariel, my Death Company unit, is primed and fully based; and Squad Barakiel, my Terminator Assault Squad, is primed and partially based.
Starting in on Zahariel’s basesThe tail end of my Land Raider’s varnish-curing period overlapped with both Adamo and Zahariel, making this feel like a proper little painting areaZahariel fully based, I think (not sure if they were waiting for terrain wash or drybrushing when I snapped this)Adamo nearly base-coated, Barakiel freshly primed
I’ve painted 15 Space Marines in a month before, so it’s doable for me to completely finish my first-ever 2,000-point army in September. But I think it’s more likely that I’ll finish Squad Adamo and either fully or mostly complete Squad Zahariel in September, leaving Squad Barakiel (and the balance of Zahariel, if any) for October.
Actually playing, which once felt like a possibility at the end of this summer, and then seemed more realistic to imagine in spring of 2021, now — depressingly — feels like it might not happen until 2022. On the flipside, it’s not unreasonable for me to imagine that I could paint another 2,000-4,000 points of Blood Angels in 2021. I’ll take my silver linings where I can find them!
Digging Yore? Check out my book!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Because I’ve slowed my posting pace and am queuing posts a bit more sporadically, I’ve actually finished Judgment as I sit here writing this post. But WIP posts are neat (I like them, at least), so I’m wrapping up my photo roll for Judgment and adding in a bit of my Assault Squad for good measure.
Prepping for the multi-stage varnish and glue affair to comeTwin assault cannon turret varnished and glued into placeRight-side sponson Hurricane Bolter assembly varnished and glued…And the other sponsonBottom of the tracks varnished — now we let it cure for two daysSquad Adamo primedAdamo now fully based, with base coats going down on the MarinesJudgment fully glued, ready for writing, decals, and the rest of the varnish
I just updated BattleScribe and checked my totals again, and finishing Judgment will put me over 75% done points-wise. Onwards!
Digging Yore? Check out my book!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
I hit my stride with Judgment in early August, blowing through shading and into layers. That tipping point always feels good.
This WIP post compiles a couple weeks’ work.
Base-coating and touch-ups finally done! This always feels like the stage that takes the longestGotta wash the bottom of the treads first…Then everything elseReady for layers/highlightsMy palette has developed some cute little paint-hills over the past few monthsFirst-layer highlights done!All of the final highlights done except the orange, which is underway
With Judgment on the back nine, I got out Squad Adamo — already primed — so I could work in parallel.
Primed and ready
I thought a bit about how to handle the ruined stone structures on 3/5 of this squad’s bases, because I wanted them to stand out from the brown/grey stones of Armageddon, and settled on brown. The only brown I have is Mournfang Brown, which looks like poop.
Mmm…poopy
But once the wash is down, it starts to look a lot less like poop — and I had faith in my first layer, 2:1 Kislev Flesh:Mournfang Brown.
I drybrushed on my Ryza Rust this time around, and I like how it turned outMore rusty metalBasing elements done, ready for texture paint
This was my first time drybrushing Ryza Rust rather than spot-painting with it, and I like this approach quite a bit. It’s easier to take a light, subtle touch and make the metal look old and rusty, rather than just rusty. Pure spot-painting seems to work well for something poorly made that’s had a few years to rust — like Ork scrap and vehicle parts — but doing it on these metal elements would be overkill.