You too can ooh-ess-arr

After seeing the killer glam/KISS OSR logo that Stuart Robertson designed, I thought it’d be fun to make a variant with an umlaut (because metal, and because changing the pronunciation is funny), in purple (because I love purple). Stuart shared the link for the font, Die Nasty (which is free for most uses, but do

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How to reduce the value of a Moldvay Basic set by 50% in 7 easy steps

Step 1 Remove box from shelf. Step 2 Open box. Step 3 Remove sealed bag of dice from box. Step 4 Cut open dice bag. Step 5 Remove dice. Step 6 Clean dice with soap and water to remove crayon residue. Step 7 Ink dice with Sharpie. Bonus step (optional) Realize your white paint marker

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Hill Cantons and Building Dynamic Sandboxes

Chris Kutalik has been running his marvelous-sounding Hill Cantons campaign for seven years, and blogging — with clarity and vigor — about his experiences along the way. I love reading about sandbox and hexcrawl games, and Chris knows his stuff. (He’s also published several books, three of which — Slumbering Ursine Dunes [paid link], Fever-Dreaming Marlinko [paid

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Hexmancer: Procedural Hex Generation System

I needed a simple system for procedurally generating hexcrawl terrain and features, so I made one: Hexmancer. It’s two pages long, including design notes and acknowledgements, and you get to roll funky dice. What it does Hexmancer hexcrawls with your hexes, baby! Hexmancer is designed to procedurally generate a fantasy borderlands/wilderness region in “fantasy Western

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Free one-sheet time tracker for old-school fantasy RPGs

Richard LeBlanc, who produces wonderful, polished old-school resources, just published a free one-page tracker for exploration resources, and it’s glorious. (Here’s the direct download link.) It’s set up to help you keep track of torches, time spent in the dungeon, etc. in one-turn increments, and it includes notes for 0e, B/X, and 1e. This one’s

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