My wife, Alysia, got me The Art of Star Wars: The Force Awakens (paid link) for my birthday, and it’s a fabulous book.
(The rest of this post contains spoilers for the film.)
I enjoy these sorts of books as a fan, but I also dig them as a gamer. I’ve written about using non-RPG books as gaming resources and creating campaigns based on art books on Gnome Stew, and it’s a topic that’s near to my heart — like Star Wars itself.
As a gaming resource, what I like most about The Art of Star Wars: The Force Awakens is the concept art that didn’t get used directly in the movie, which occupies most of the book. (The further along you get in the book, the more things start to look like the movie.)
If you’re looking for quick visual inspiration for a Star Wars game, concept art is awesome.
Need a cool environment? Try this cantina on for size (larger version):
How about some characters for the PCs to meet?
Or cool ships plus a nifty set-piece location, like these vertically-oriented craft and the lightsaber-slashed Jedi statue “graveyard” (larger version):
I’d be remiss if I didn’t share my favorite illustration from the book, which requires one from the preceding page to set it up. Here’s proto-Rey in an X-Wing, with the top popped, using her lightsaber to tear something apart:
And what’s she demolishing? A Star Destroyer, that’s what (larger version):
I hope that winds up in Episode VIII or IX! Just looking at that picture makes me want to dust off WEG Star Wars (paid link) and start up a campaign.
The whole book is that good, all the way through. If you like Star Wars gaming, give The Art of Star Wars: The Force Awakens (paid link) a look.
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.