After wrapping up assembly on Judgment, I had just one squad left in my current (and first) Blood Angels army list: Squad Barakiel, my close combat Terminators — for whom Judgment will be the designated transport.
I started with the sergeant, of course, and then made little piles for each Terminator based on whatever felt right (“skull-covered legs, must love skulls; he gets the skull hammer”) — but this kit has some pretty specific suggestions about leg + hammer pairings.
They are just suggestions, of course, but every time I tried other variations and then the suggested one, I could see why they were paired the way they are: The studio poses look awesome.
The thing is, I’ve got two more boxes of these guys (plus a box of generic close combat Termies). One will be an all-Lightning Claws squad and the other will be 3x Thunder Hammers/2x Lightning Claws, so that I can mix and match. (For example, swelling the ranks of Squad Barakiel with three more hammer boys fills a Land Raider Crusader to capacity.) So to avoid duplicates I’m going to have to go off-book at some point, no matter how cool the studio poses are.
Partway through, I realized that this kit was even more specific about its poses than I first thought: each torso/head piece is matched to a particular body/leg piece. I was building the banner guy when I noticed that the guide had his head turned, which made no sense because 4/5 of the heads are pre-molded…until I figured out that it meant he needed Torso X to match his legs and pose.
I went with “Barakiel” because the random website I often use for angel names said that was the angel of lightning — which is a perfect name for the sergeant of the forthcoming all-Lightning Claws squad. But the one I’ve just built are all armed with Thunder Hammers and bearing Storm Shields. What do you get when there’s a storm and thunder? Lightning, of course!
Plus I wanted a “B” name and it sounded cool.
In the end, I mostly went with the studio poses and leg/torso/hammer pairings, mixed it up on the shields, picked tilting plates and other bling to match, and tweaked a couple of the poses just a hair (far right’s hammer is much higher; the sergeant is in more of a “come at me, bro!” stance; etc.). Second from the right is my favorite: hammer at ease, but ready. What at badass pose.
I appreciate that resin allows GW to keep niche models in profitable, appropriately limited production, but having just built my first two figures — Commander Dante and Chaplain Arrius (“Chaplain with Skull Helmet”) — I have to say that it’s annoying stuff to work with.
It’s flaky, and decidedly more fragile than modern GW plastic kits. It’s prone to bubbles and “frayed” edges. Instead of clear, easily-addressed mold lines it’s studded with flashing from the molding process. And it doesn’t take plastic glue, so instead of near-instantaneous bonds you’ve got to contend with the sloppiness of superglue.
I don’t think the fussiness of resin will keep me from buying more resin figures, but I will think twice before doing it. The sculpts are great, but there’s no joy in the assembly process.
That said, I suspect that once the minor annoyances of assembly are behind me, they’ll prime and paint up just like any of my other figures — and I’ll wind up liking them.
I reorganized my pile of 40k kits and my hobby space, and when I was done the simplest option for keeping things tidy seemed to be building the remaining kits for my current 2,000-point Blood Angels army list.
I started with Turiel, a Furioso Dreadnought of the 1st Company. I also built his alternate arm (Furioso Fist and Melter) but forgot to include it in the photo. He got a plain base to differentiate him from Narses, and to give me a blank canvas for creating a little landscape around him.
From there I moved on to my second 40k tank, the Land Raider Crusader Judgment. This thing is huge!
Just as I did with my Rhino, I considered painting the interior but decided to seal it up instead. There’s a ton of detail in there and it’s barely visible through the (totally awesome) front doors — plus, sealing it up gave me some cool spare parts for my bits box, like the engine plate below.
One of my favorite details in the Land Raider kit is that every 13th tread plate is the imperial eagle, so this sentient war machine can stamp the mark of the Emperor on every world where it fights.
In the photo below, Judgment is almost complete. I’m going to leave the foreground items — the pintle-mounted Multi-melta, the twin Assault Cannon, both sponson Hurricane Bolter elements, the lower sponson housings, and the sponson cameras — unglued and paint them as sub-assemblies. I’m not sure yet if I’ll glue the sponson guns or the pintle gun into place, freezing the entire tank into one immobile object, or leave them as moving parts.
It took two full evenings just to build Judgment — and I still have decorations and a hull-top choice to make and add to it. Actually painting this beast feels like at least a two-week task.
After Judgment is assembled, though, it’s on to my final squad, some close-combat Terminators (squad name TBD), and then the two resin characters I currently have soaking in soapy water: Commander Dante and my Chaplain, Arrius.
While painting May’s minis, I’m also building my June models. After my Death Company squad, I decided to tackle more jumpy boys: a squad of Assault Marines.
This is the first time I’ve broken out the bits box to add things to the kit other than basing debris. Everyone’s getting a Blood Angels chapter pauldron, and I’m raiding the greeblies for belt doodads and the like.
As ever, I started with the sergeant, Adamo, and let the character of the squad flow from him. The Eviscerator looks amazing — I’m so glad it’s an option. And the little “leaping into flight” base elements, which come with the kit, are fantastic.
These are great sculpts, too, full of motion and energy — and somehow they manage to convey that, unlike their Death Company brethren, they’re in full command of their faculties. Compare:
Maybe it’s just me? I don’t know. But I see it and I dig it.
This kit is loaded with options, including separate backs, torsos, and backpacks to use if they’re not Jump Pack-equipped; loads of melee and ranged weapons; and a surprising amount of belt bling. I’ve got another box of them in the wings, and I can’t wait to dip into some of the other options — with an eye to intermingling the guys without knee pads between squads (provided I remember to give them the special weapons…).
I know I’m posting a lot these days — I’ve been blogging for almost 15 years: posting twice a day, for one person, is a lot! — but I’m deep in the joy of this extended moment, of being a novice miniature painter falling in love with this hobby. Everything is new for me right now, even little things — like today’s new little things, blending paints and following a basing recipe.
Plus, you know, the whole family is stuck at home — like yours probably is, if you’re reading this around the post date and not years later. Not to make light of the situation, but late February has turned out to be a serendipitous time to get back into painting miniatures.
Before diving into today’s WIP post, I want to wish everyone reading this well. I hope you and your families are safe and weathering the COVID-19 pandemic as well as possible.
Yore isn’t a news blog, or really a serious blog at all most of the time. It’s a creative outlet, it’s my hobby space, it’s something I work on when it’s fun. I figure you’ve got COVID-19 stuff coming at you from a million angles, so I’m going to keep doing what I do here: talking way too much about miniatures.
Stay safe out there!
After giving myself what I suspect was a glue-induced headache last night, I changed up my assembly routine a bit. Instead of trimming and gluing in small stages, which is more fun, I’m trimming every piece and then assembling them all at once.
I’m also sticking newly-glued minis in the bathroom with the window open and the fart fan running. So here’s a bathroom shot of Squad Dolos, fully assembled:
Sergeant Dolos is front left; the sub-squad leader (pointing hand) is back center. Since my current Blood Angels list doesn’t have room in it for either of the Infiltrators’ special units, the comms guy or the Helix Adept, I had to get a bit creative with the mini that the kit assumes will be the comms guy. (Weirdly, you don’t get the Helix Adept mini in this kit; it’s only in the Shadowspear box, I believe.) I used two Incursor arms, which are included because this kit lets you build either; he’s the sub-squad leader.
I also picked up some inexpensive brushes, a ZEM detail set (paid link), since I’m still pretty bad at taking care of my brushes. I’m getting better! But I’m still not great. These are under $2 each, as compared to a $5-$6 Army Painter brush — and available for delivery, which is handy since my family is sheltering in place for who knows how long.
I used the 0 today and quite liked it. It’s got more bristle tension than some of my other similarly sized brushes, which is handy. After a short painting session, though (just skulls and rocks on 10 bases), the tip looked like this:
From what I’ve read, that “tip curl” is a hallmark of cheap brushes in general and cheap synthetic brushes in particular. Still not a bad brush for the price, but I’m now doubting how much I’ll like the finer-tipped ones — since a curl in those can really wreck detail work.
Basing Squad Karios
My first squad has a post tag of its own (they all do; so far that’s Dolos and Cain), in case you want to follow their journey from box of plastic to fearsome painting Space Marine infantry. Today’s step on that journey, now that their primer is cured, is to paint the little rocks and skulls I glued onto their bases and then apply texture paint.
I don’t have a medium gray in my paint stash at the moment, and I want these rocks to be lighter than the texture paint (Astrogranite Debris) but darker than the drybrush color I’m going to use (Grey Seer). So: it’s blending time!
I did a 50:50 blend of Corax White and Mechanicus Standard Grey, thinned it with a bit of water, and went to town.
I use a dry palette, so I had to mix up a new batch after about five guys — which is fun, because the little variations in my batches will ensure that my rocks don’t all look like they came from Rocks ‘R’ Us. It tickles me to no end that the best way to get actual rocks to look like they belong with a miniature is . . . to paint them to look like rocks.
Next up were the skulls, in Corax White, followed by a quick Agrax Earthshade wash on them and the rocks.
And after that, the texture paint. I gather than Citadel has reformulated this stuff in the past few years, and merged it into their Technical line (it’s no longer actually called Texture), with one of the results being that you can apply it with a brush. But as soon as I opened my pot of it, I was glad I had the Citadel Texture Spreader (paid link): the Astrogranite Debris is a thick, slightly dry paste.
I used the small end of the spreader for all of these. The large end looks ideal for wider bases, but on these I needed the little paddle.
This stuff is fun. Like, really fun. I’m applying it now so I can wash and drybrush without ruining my minis’ legs, but lots of folks apply it last. Using the tiny end of the spreader I was able to manipulate the paint easily enough that I’d have felt just as comfortable doing with a fully painted mini.
After each one, I ran my finger around the edge of the base to corral any loose grit. (Once the whole mini is done I’ll paint the base edges, of course.)
This paint also feels like cheating. It’s a bit like the magic that occurs when you apply a wash to a base-coated miniature — poof, it suddenly looks a million times better.
Even having not done the finishing steps yet (wash the texture paint > drybrush it and the rocks/skulls > possibly highlight the skulls > add tufts), these are already the best-looking bases I’ve ever done. Miles ahead of my past efforts with just glue and little rocks — and that’s 100% down to this paint. I love this stuff!
That’s probably it for tonight’s hobby session — but damn, this one felt good. As a proof of concept for my “plains of Armageddon” basing recipe, the rocks don’t stand out as much as I’d like — though I’m betting a nice light-colored drybrush will help — but otherwise I’m calling this concept proven. I can’t wait to see what it looks like after the whole process is complete!
My working concept for my Blood Angels army is the Faceless Strike Force, with 100% of the models in helmets. I wanted Space Marine Scouts in my army, which posed a small problem: the Scout kits only come with bare heads.
Some Googling turned up two easy options for alternate scout heads: Skitarii Rangers and Militarum Tempestus Scions. The latter looked a bit too “WWII Germany” to me, and the Skitarii had the added benefit of being hooded — a perfect match for my Scout snipers and their camouflage cloaks. A quick trip to Ebay later and I had a bag of Skitarii Rangers heads to convert my Space Marine Scouts with sniper rifles (paid link).
I talked a bit about the limited uniqueness and posability of the Primaris Infiltrators here on Yore, but these Scouts take that to a whole old level: exactly one bottom half, one top half, and one gun for each model. How will the heretics know they’re Blood Angels if they aren’t dual-wielding 16′ banners and wearing an entire craft store’s worth of bling?!
On the flipside, these are badass models. That’s why I bought them.
In the photo above I’ve sandwiched a Skitarii Ranger head between two Scout heads. The bottom looks the same, but the Scout heads are designed to sit in a shallow divot on each model; the Skitarii heads sit too high and have “flanges” sticking out of the neck recess.
After test-fitting a couple of Skitarii heads, I decided to build the models and then choose heads based on their poses. On the guys looking down their scopes, the larger respirators get in the way; they need the more svelte heads. Like this guy:
All of them needed a bit of trimming, some more than others. I experimented with using a file, but quickly switched to my hobby knife and stuck with that approach. Shave a bit off, test-fit the head; shave a bit more, test-fit again; and so on until it looked right.
This was my first-ever conversion project, and even though it’s quite light as conversions go it still took some work. On a couple of these Scouts, I spent as long trimming the head to fit as I did building the rest of the mini — and the more fragile Ranger heads, with the tall antennae, were too delicate for me (I nearly broke one).
If you’re looking for it, you can see the curve of the bottom of this one’s neck nub. But with paint and a wash to fill in the shadows, I think it’ll look solid on the tabletop.
I like that this conversion doesn’t look “off” — the heads are the right size, they don’t give the minis giraffe necks, and while they’re taller than the normal Scout heads they’re not that much taller. They’re still in proportion with standard Space Marines.
Another squad down! The Scout models are super-simple, mono-pose, and a bit heavy on the mold lines — but once built, they’re nicely differentiated from each other. A mini carrying a rifle as long as he is tall is always going to look pretty cool.
I dig how the Skitarii Ranger heads look on them. They’re a bit creepy, which I like, with almost a Jawa vibe, and the hoods go well with their camouflage cloaks — and should go even better once I paint them in the same camo color scheme. They’re a fun addition to my Blood Angels force.
I wasn’t in the mood to prime minis today (I did some test priming, which I’ve detailed in a post for tomorrow), so I picked another unit to build: Squad Dolos, my first Primaris Space Marines — the cool-as-hell Primaris Infiltrators (paid link).
Gotta start with the sergeant! Although unlike Squad Karios, the first squad I built for my Blood Angels army, these dudes have many, many fewer unique elements to them. That makes it harder to flavor the squad based on the sergeant, but I’m sticking to my guns anyway.
After my first two (drawing-his-pistol guy is such a cool pose!) I stood them up next to two members of Squad Karios for a quick size comparison. Space Marines are massive compared to an average human . . . and Primaris Space Marines make them look small.
(It was while I was working on my third one that I realized the chest-grenades come in right- and left-side variations, and I’d already done one wrong. Now it’s two!)
I want zero exact duplicate figures in my army, and ideally zero near-duplicates as well — so this kit is a bit of a challenge, since it includes two sets of identical twins and the Infiltrators are almost mono-pose figures.
Compared to the Space Marines I built last week, and even setting aside that the level of uniqueness in that kit is higher than in a standard Adeptus Astartes kit, these Infiltrators are much more rigid: no waist rotation, entire torso is one piece; each torso matches exactly one pair of legs; legs locked into position; only five sets of different legs (2x of each set); identical weapons; etc. You do get 10 pieces of “waist bling,” 2x each of five designs, and of course I’m limiting myself unnecessarily by using only the helmeted heads (which are all identical, save that I used the comms guy’s head for the sergeant).
For the two dudes above, I really had to stretch the limit of how far the arms on the one on the left would go in order to make his posture emphatically different than his twin. That said, the poses are quite dynamic, I dig the pouches and holsters and other doodads, and the special ones are rad — the sergeant cradling his Bolt Carbine, the guy reaching for his sidearm, the comms guy. They’re good-looking minis overall, I just miss the blinged-out variations in my Tactical Squad.
I built the other set of identical twins, far right and third from the right, and squeezed as much individuality out of them as I could: different Bolt Carbine angle, head position, bling style and location, and presence/absence of grenades on the chest. I’ll add a bit more variation when I base them (skulls, tufts, etc.).
I’m pretty bleary-eyed after doing six of these in a row, so it’s time to call it a night.
These minis are a ton of fun to assemble, and assembly is a great palate cleanser after my go-go-go painting in March.
Once I had the rest together, I realized I’d accidentally given the sub-squad leader a Storm Bolter, not a regular Bolter. A bit of surgery and sanding and he was good to go. I think I’ve been working on Terminators for so long that Storm Bolters just look normal to me.
Squad Karios, reporting for duty!
Putting unpainted minis in the lightbox sounded a bit silly, but I like the idea of being able to showcase the details on these figures (these kits are phenomenally detailed) and the choices I made while assembling them. Expressing personalities and embracing themes, all flowing down from Sergeant Karios, is a big part of the fun of assembly.
One of my goals for my Blood Angels army is to have no exact duplicates and no near-duplicates among my figures, and the Blood Angels Tactical Squad kit (paid link) is fantastic for that because virtually every piece is unique. Excluding a few arms, even bits which look identical at a glance are actually different: one has one blood drop and the other has three, one has a dangling tassel, etc.
Even with 5/6 of these guys being “legs akimbo, Bolter held cross-body,” there’s a lot of dynamism and variation between them. They feel like individuals to me.
It took a bit of experimentation to get the whole squad in my small lightbox, but now I know how to do it for next time. Heck, maybe I’ll pack it with all 30+ Space Hulk minis and see if that looks presentable.
And hey, now I have my first spare bits for my next project!
After getting Sergeant Karios — my first Blood Angels model — assembled last night, I squeezed in a bit more hobby time and tackled three members of his squad.
I started with the three that seemed like they would have the most built-in personality: the sub-squad leader, the dude who commands the other half of the squad if it splits up at the start of the game; the special weapon model; and the heavy weapon model.
I like laying everything out like this so that I can think about the character and which pieces to use, but also to help ensure I don’t make any mistakes — glue on two left arms, pick arms from different sets (A+B, etc.), or the like.
Citadel’s Mouldline Remover tool (paid link) is my MVP for today. This little thing is so useful, and so quick at accomplishing its specific task, that it helps make this process a relaxing one.
I was surprised and delighted at how often I asked myself, “What would he wear?” and “What kind of marine is this guy?” while I was getting these guys sorted out. And as I started getting a little picture of each of these characters, it became easy to find the right option on the sprue — and then the right pose. That was a ton of fun.
There’s definitely a learning curve here; I’ve never put together miniatures this detailed before, nor with this many parts. I still struggle with the most fragile bits, especially the dangling blood drop charms. I snipped one off yesterday by accident; I glued one to a leg on purpose today to stop it from inevitably getting snapped off.
But on the whole these are fantastic models. Every piece fits perfectly, they ooze personality and are awash in details, and they’re an absolute blast to build. They’re not cheap, but there’s a reason for that.
I am very much here for the fictional and roleplaying side of my Faceless Strike Force: naming the sergeants and squads, thinking about where they’ve fought (and where, from looking at their bases, they’re “currently” fighting), and generally engaging with the lore — which I’ve always loved. That plus Rule of Cool is guiding my choices.
Why is the sub-squad leader a beakie marine? Because he’s ancient, and prefers the old-style helmet. Why plasma for my lone special weapon? Because I really want to try my hand at painting the plasma chamber.
And hey, look who came in the mail: Commander Dante! Most likely the oldest living Space Marine, commander of the Blood Angels chapter, and a damned cool mini — how could I not have this beast leading the charge? I need to read up on how to assemble resin minis, though; I know to wash them and use superglue rather than plastic glue, but that’s about it.
It hit me that when I finish my Space Hulk minis I might, in that happy glow of satisfaction at finally completing a task I began in 2009, stall out and loose my painting momentum. I decided to start a second parallel hobby track, assembling Blood Angels, so that when my Termies are done I’m already in the middle of my next project.
I kicked this hobby session off by getting these two Termies shaded, since washes take a bit of time to dry.
Then I broke out my Blood Angels Tactical Squad box, assembled all my Gunpla tools — plus my newly acquired Citadel Mouldline Remover (paid link). I’ve always struggled with mold lines, and this looked like a handy tool to have.
Excluding the hobby knife (I have a couple), my other tools are from this little kit I bought on Amazon (paid link). It’s been a great kit, and the files and buffing board are useful for minis. The only tool I don’t love is the nippers, but unlike Gunpla — where a bad nip will really mess up the look of an unpainted model — it seems like light nip marks will be masked by primer and paint.
I thought about starting with a grunt in case I made mistakes, but decided to start with the sergeant since he would “flavor” the whole squad: I’ll be naming the squad after him (and naming all my squads, of course).
Ha ha, this little dangling blood drop was too fragile to survive being trimmed off the sprue with a hobby knife. I thought nipping would mangle it, but in hindsight I should have nipped. Ah well, nothing a quick filing-down can’t take care of. It’s only a priceless heirloom that this thousand-year-old warrior has carried into countless battles, after all . . .
It felt really good to glue his little legs down! A literal first step.
I’m also quite liking the mold line remover. The back of my hobby knife is free, but it’s not curved and it seems like it’d be all to easy to cut myself or accidentally snip off something near what I’m scraping.
Compared to the two Deadzone miniatures I started assembling (Huscarl, Captain), which were so poorly sculpted that they prompted me to sell all my Deadzone stuff, this was a great experience. Even though this sergeant is composed of a whopping 14 separate pieces — more than I’ve ever assembled for a single figure — they all went together perfectly, and the whole process was supported equally well by the instruction booklet.
And the reward for using 14 pieces was a staggering amount of customization and a good amount of posability. This is an incredibly detailed model, and having a myriad of choices in how to kit it out was enjoyable.
I’m going by Rule of Cool but also paying attention to the actual 8th edition 40k rules — because while Rule of Cool says this guy would look awesome with a Combi-Melta in one hand and an Assault Cannon in the other, that’s just creating headaches for myself down the line when he can’t actually see table play.
So I picked two weapons that looked cool (but were also valid choices) and test-fit everything before putting glue to plastic. Which was a good idea, because the massive wings on his original right pauldron wouldn’t fit with the Hand Flamer.
And with that, I’ve officially started the process of building my Blood Angels army: Sergeant Karios, resplendent in his glorious nipple armor, reporting for duty!
After that I circled back and drybrushed and sealed Zael and Noctis, leaving me just two more Termies to go before Space Hulk is complete.