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Tag Archives: campaign settings

Organizing all my RPG PDFs and deciding what was worth putting into Dropbox for easy tablet access has had a few surprise benefits.[1] One of them was seeing just how many games I’d be interested in running or playing at the moment — ballpark, around 60-70 (with varying degrees of interest, of course). Among the […]

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This method for quickly mapping fantasy kingdoms over on Coins & Scrolls is really neat. Start with a blank map, just coastlines. Add dots for major settlements, and color the hexes around them to identify the “core regions” of different counties/duchies. Then roll dice to expand those counties, determine undeveloped regions, and create enclaves. The […]

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Space pirates! I buy 99% of my RPGs only in PDF these days, but when a product as special as the Pirates of Drinax (PDF)campaign for Mongoose Traveller comes along, my heart goes pitter-patter and I have to make an exception. It’s a sandbox campaign with a fantastic hook: The ruler of once-great Drinax, now […]

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When my Tunnels & Trolls hardcover arrived, I was immediately drawn to the glossy color section. I’d mostly ignored Trollworld when I read the rules in my softcover copy, figuring if I ran it I’d homebrew a setting . . . but this map has me rethinking that. Rrr’lff is Trollworld’s main continent, and it […]

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I was noodling about RPG setting material I’ve always meant to read, and I remembered a truly excellent thing: Stephan Michael Sechi, creator of Talislanta, generously makes available virtually ever Talislanta product ever published in PDF, with permission granted to download, modify, and print for personal use only, for free. That’s over 30 PDFs spanning […]

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Lesserton and Mor, written by Joel and Jeff Sparks of Faster Monkey Games, is a product that I don’t think has received its due. It’s a fantastic, unique, flavorful, and versatile sourcebook for a premade city and its neighboring open-air megadungeon, and it’s incredibly cool. (Update: And it’s now free in PDF!) For starters, just […]

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Via private G+ share, I followed a link to Alex Wellerstein‘s NUKEMAP — disturbing and depressing as a real-world visualization tool, but in gaming terms, perfect for nuking the Earth as part of post-apocalyptic setting creation. NUKEMAP lets you choose a place on the map, the yield of the weapon, and whether it’s a surface […]

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Day After Ragnarok, by Kenneth Hite, packs an amazing amount of crazy-good stuff into a teeny-tiny itty-bitty package. Word for word, Ken Hite sticks more gameable, immediately usable, inspirational shit in everything he writes than most folks in the industry, and this book may be the best example of that that I’ve ever read. I […]

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The more of GURPS Time Travel I read, the more I love this book. Pound for pound, it’s one of the best gaming books I’ve read, GURPS or otherwise. Leaving aside the “idea nuggets” scattered throughout, Time Travel offers up six settings. Time Corps is brilliant, and does more in 13 pages than most setting […]

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Jack Shear’s blog, Tales of the Grotesque and Dungeonesque, is always a great read (it’s been one of my RPG blog staples for years), but World-Building: When is Enough Too Much? is an especially good post. It made me think of a scene in Game of the Year, where the GM uses the game session […]

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