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Tag Archives: campaign settings

Thanks to a G+ post by Greg Gorgonmilk, I checked out the weird, colorful world of The Astralnauts over the weekend. Created by artists Alex Pardee and Matt Richie, the Astralnauts are a team of spacefaring ghost-hunters who track down extraterrestrial spooks. If you read that and immediately thought “campaign setting!” then I like the […]

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My booty from the Rippers Resurrected Kickstarter came in on Tuesday, and I’ve had a chance to spend a bit of time with all three books. As is so often the case, my first thought was, “How well would Rippers work as a sandbox?” All of the ingredients are there, and the hook is so […]

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I’m plowing through the most excellent GURPS Time Travel at a good clip, and its Time Corps setting is just too good not to share here. (I wrote about the overall book in yesterday’s post.) Six settings GURPS Time Travel includes six settings: Time Corps, the default time travel setting, which is about Timepiece agents […]

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I’ve got time travel gaming on the brain, and haven’t yet found a time travel RPG that hits exactly the vibe I’m after. Epidiah Ravachol‘s Time & Temp is at the top of my shortlist to play, with the excellent Timeworks setting from Fate Worlds: Worlds in Shadow running a close second. But those both […]

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We moved to Seattle last year, and about 75% of my RPG collection went into storage when we got here. Shelf space went way down in the new place, so only about 250 gaming books made the cut to stay out and accessible. Two of those were GURPS books, and I don’t even play GURPS […]

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Thanks to a post by James Aulds over on G+, I got to enjoy reading Chris Hogan‘s mashup of Warhammer Fantasy Roleplay and B/X D&D, a free RPG called Small But Vicious Dog. It’s a flavorful delight. Rules needn’t be dull SBVD presents fun, coherent rules that express the ethos of the game and the […]

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My copy of the Planescape Campaign Setting arrived this past weekend, and I had a chance to spend some time looking through it. My first impression is that Planescape packs a punch. What’s inside? The guts are classic 1990s TSR: four saddle-stitched books, four poster maps/thingies, and — somewhat unusually — a GM’s screen. The […]

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I’ve been noodling some more about running Planescape as a sandbox, and since my copy of the boxed set isn’t here yet I decided to pull stuff off my shelves that seemed like it might be a good fit. Important safety tip, Egon This is dangerous! This is how ideas collapse under their own weight! […]

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Planescape was one of the AD&D 2nd Edition campaign settings that passed me by while it was still in print, but I’ve been curious about it for years. I was thinking about it yesterday when an idea hit me: What would Planescape be like as an old-school, gold-for-XP sandbox? Since I don’t own it and […]

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I commissioned some artwork for Bleakstone from one of my favorite old-school artists, Steve Zieser. Steve brought Bleakstone’s dominant intelligent species — humans, skurliths, uzbardim, null slimes, and gharrudaemons — to life, and I couldn’t be happier with how they turned out. (Thanks, Steve!) If you’d like to read more about any of these species, […]

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