A year of Godsbarrow worldbuilding

Today marks a year since I started working on Godsbarrow. It’s been a consistently fun process, and even when I’ve banked my creative fires I’ve still done something to make forward progress every single day.

You can find links to all of my Godsbarrow work, loosely organized, on the Godsbarrow handbook page.

Here’s my first Godsbarrow map:

My first map of the Unlucky Isles, done in Worldographer on March 17, 2021

Still a work in progress (as I’m re-drawing four regional maps, adding a fifth, and unifying them all at once), but here’s the map covering everything I’ve developed over the past year:

The current WIP five-region map as of today

It’s safe to say that without Worlds Without Number [paid link] and Wonderdraft, I wouldn’t have gotten anywhere near as far as I have this past year — nor had nearly as much fun.

Assuming I don’t forget to do some Godsbarrow work tomorrow, here’s to day 366 of my worldbuilding streak!

(This post is one of a series about worldbuilding with Worlds Without Number. I’m using the setting-creation approach detailed in Worlds Without Number [paid link], which is a fantastic resource.)

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