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Tag Archives: random generators

neuzd offers a dandy Traveller system generator for 1st edition Mongoose Traveller, and it’s free. What makes it so dandy? For starters, it’s dead simple: click link, get system. The abbreviations for bases and trade codes appear on every output screen (you’ll have to reference the rules, or the web, for the UWP and other […]

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After I posted about Devil Ghost’s character generator for Classic Traveller, Frank Filz mentioned that he hosts the same generator on his site — and that he’s made it user-configurable. I tried it out, and it rocks. To get a character, just open the generator page. For a new one, just refresh the page. Easy […]

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This Classic Traveller character generator on Devil Ghost is a hoot. The visuals are a perfect match for Traveller, and it couldn’t be easier to use: just refresh to get a new character.[1] Here’s my favorite character I’ve rolled up so far: Just look at this dude: he spent five terms — 20 years — […]

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This Adventure Time dice bag rides in my gaming bag every day, just in case. What’s inside? Why, it’s a big ol’ pile of Rory’s Story Cubes! I carry these to every game because they’re one of the most useful improv tools in my GMing toolkit. Here’s my full assortment: That spread includes the following […]

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I love Judges Guild’s Campaign Hexagon Sub-System for its flavor, random generators, and sandbox utility, and although I’ve finished rolling up sample Campaign Hexagon entries for every book in the series, I saved an “honorary member” for last: Frontier Forts of Kelnore. Hail Caesar The conceit behind these frontier forts is, basically, Rome. In the […]

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Doodle Temple and Gormand’s Larder, both illustrated by Cédric Plante, are two of the coolest gaming books I’ve bought in recent memory. They’re both dungeon generators, but instead of random tables, they consist entirely of Cédric’s beautiful illustrations. And they’re weird. I love weird! Mundane dungeons are boring, and neither of these books will turn […]

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The moment the other night when, while running a large DCC RPG combat, I realized that I had too many books open at once made me condense the DCC rules down to 18 pages — but it also made me want a binder to slim down my overall book load. It’s b-b-binder time! The cover […]

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Ready Ref Sheets isn’t technically part of the Judges Guild Campaign Hexagon Sub-System[1], but at least two pages of it totally should be: “Ravaged Ruins,” pages 43 and 44. Ready Ref Sheets is a Judges Guild classic, one of the oddest and most information-dense gaming books I can think of. No matter what sort of […]

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Last Gasp is a beautiful site by Logan Knight, compelling and raw and brimming over with enthusiasm and gorgeous (often NSFW) artwork. The tagline is “Art, Smut, and Role-Playing,” so you know exactly what you’re getting. I love random generators, and Last Gasp offers a stunning one: In Cörpathium. It combines a die-drop map (another […]

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Last week, my group leveled up their DCC RPG characters and we all rolled up a Judges Guild village together. It was kind of a funky place, and it seemed pretty at odds with what the word “village” conjures up in my mind in a fantasy context, but on balance I liked it. I also […]

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