Ever since I decided on Blood Angels for my 40k army, back in February/March of this year, I’ve had the vague notion that it might be fun to have a second army on a back burner of my brain. I’ve kept the flame on that back burner quite low, if you will; I know how easy it can be to kill my own momentum.
But I’m one squad away from 2,000 points of Blood Angels, with another 700 points assembled and in various stages of priming/basing/painting, and as of November 8th my hobby streak stands at 260 days. My careful, flexible approach to building and maintaining my momentum has been successful for months now, and I think it’s resilient enough to handle a second force.
The siren song of Kill Team
I’ve been curious about Kill Team since February of this year, and like the idea of painting small numbers of one or more factions to use in that game. That seems like a good way to back into a second army for 40k, too.
And ditto with terrain, as while my plan remains to play primarily at my local shop (post-pandemic, of course), on a longer timeline — and with two armies, so I can loop in friends who might like 40k but don’t want to paint — I can see building up a stash that includes terrain and one or more play mats at home. Starting with a small Kill Team board worth of infrastructure sounds like a solid baby step.
Bringing me full circle on this noodling was remembering how close I came to picking Orks back when I got into 40k. Adeptus Custodes came close as well, and the new Necron stuff looks so amazing that it’s prompted me to look into their lore — which is amazing. And, of course, Indomitus coming with a basic Necron kill team (all Warriors, kind of boring) and the solid foundation of a Necron army gives them their own appeal.
But right now the Orks are really calling my name.
Several months of painting clean, polished, bling-covered, aesthetics-first Blood Angels makes the idea of doing up some proper dirty, weathered Boyz sound like a fun palate-cleanser. I’ve enjoyed experimenting with weathering on my bases; applying those skills to a whole force seems like it’d be enjoyable. Same with their skin, which is quite different than Space Marine armor; learning to paint that well sounds like fun.
Similarly, I’ve enjoyed assembling a bits box and using it to convert minis, create scenery for bases, and build out my Marines in different ways. The notion of painting an entire army that thrives on stealing and converting other factions’ crap is pure catnip.
Ditto the amount of variety, messiness, and character of the Orks: starting my own Waaagh!, creating characters rather than following lore, theming my force, creating tribes, and on and on. I love working on Blood Angels, following their lore and force organization and whatnot; that was a conscious choice (I could have created my own chapter, etc.), and it’s enjoyable. But a contrast sounds fun, too.
And while Orks do have faces, something I’ve studiously avoiding painting, 1) they’re not human and are free to look cartoonish, and 2) their eyes can be a solid color, without pupils. That second one is a biggie, as eyes intimidate the crap out of me; bad ones can ruin the whole mini.
Plus it hit me that it could be fun to give them hive world-themed bases, flat with no texture paint but lots of details, which would match many Kill Team boards (with their buildings and ruins) and be a change from my “plains of Armageddon” bases on my Blood Angels.
So now I’m reading about Orks, diving into the various clans and their lore and color schemes, and looking at how big a commitment an Ork kill team would be — and how fun the KT-eligible units would be to paint.
I’m instinctually drawn to Evil Sunz, who love going fast and fielding converted vehicles, but I don’t want to paint a second army red. I also love the color scheme of the Bad Moons, since most of the Ork bits I’ve weathered have been yellow and it turns out great, but their lore is a bit less appealing.
Which has me considering Deathskulls, the looters who love converting stuff and have blue as their dominant color. It’s my understanding that a Waaagh! can loop in multiple clans, too, so perhaps I could splash in some Bad Moons and Evil Sunz as well; I’m not positive how that works rules-wise.
That would give me blue to contrast with red, vehicles to contrast with assault troops, Ork skin to contrast with armor plating, and a force that makes sense as opposition for my Blood Angels (for hosting battles at home where I provide both sides). The logic tracks.
I also often have bad luck with die rolls, so Deathskulls are fun there as well: I like the idea of Orks painted in their lucky color having bad luck with dice. The conversion possibilities seem endless, too — like this Reddit poster who is outfitting his Deathskulls in looted Space Marine armor. Or sneaky Orks in barrels. I could do a squad of Kommandos that are all stuck inside Imperial crates and barrels; the crates could be half-open, wrapped around each Ork. That stuff is a hoot, and sounds like so much fun to work on.
This bit from a Warhammer Community post on the Deathskulls really grabs me, too:
You never really own a gun in the 41st Millennium – you merely look after it for a bit until an Ork takes it from your cooling corpse. No Ork clan demonstrates this shamelessly larcenous quality better than the Deathskulls – avaricious, superstitious Orks who’ll steal anything that isn’t nailed down… after which they’ll steal everything that is nailed down. Including the nails.Clan Fokus: Deathskulls
Plus Squigs. I love Squigs.
Right now I’m just in the noodling stage, but I’m also at the point where the culmination of months of gentle noodling has given me a lot of tools with which to firm up my ideas.
: Based on this Warhammer TV video, for a color recipe I think I’d try Macragge Blue > Agrax Earthshade wash, possibly as a pin wash > Chronus Blue drybrush > weathering. Lots of ways to do that weathering, but Duncan’s sponged-on Rhinox Hide followed by dots of Leadbelcher looks quite nice.