Hexmancer: Procedural Hex Generation System

I needed a simple system for procedurally generating hexcrawl terrain and features, so I made one: Hexmancer. It’s two pages long, including design notes and acknowledgements, and you get to roll funky dice. What it does Hexmancer hexcrawls with your hexes, baby! Hexmancer is designed to procedurally generate a fantasy borderlands/wilderness region in “fantasy Western […]

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Free one-sheet time tracker for old-school fantasy RPGs

Richard LeBlanc, who produces wonderful, polished old-school resources, just published a free one-page tracker for exploration resources, and it’s glorious. (Here’s the direct download link.) It’s set up to help you keep track of torches, time spent in the dungeon, etc. in one-turn increments, and it includes notes for 0e, B/X, and 1e. This one’s

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Zine roundup: Metal Gods of Ur-Hadad, issues 1-3

Metal Gods of Ur-Hadad (also available on DriveThruRPG; paid link) is a joint production by Wayne Snyder, Edgar Johnson, and Adam Muszkiewicz. Metal Gods is the “DCC is like the best heavy metal album covers” of zines. It’s rarr and gonzo and awesome and rawlished, and I love it. I wish there were more than

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“Rawlished”

I was noodling about zines and the “raw but polished” quality that attracts me to the ones I like best (most recently the DCC RPG zines Metal Gods of Ur-Hadad and Crawl!), and it occurred to me that the portmanteau “rawlished” might actually be useful. It describes a lot of my favorite old school fantasy

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Bleakstone artwork by Steve Zieser

I commissioned some artwork for Bleakstone from one of my favorite old-school artists, Steve Zieser. Steve brought Bleakstone’s dominant intelligent species — humans, skurliths, uzbardim, null slimes, and gharrudaemons — to life, and I couldn’t be happier with how they turned out. (Thanks, Steve!) If you’d like to read more about any of these species,

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