Deepnight Revelation campaign: half-formed thoughts and notes (no spoilers)

I stumbled across the epic Mongoose 2e Traveller campaign Deepnight Revelation [paid link] in an RPGnet thread about the campaign. It sounded amazing: a 20-year mission into unexplored space at the helm of one of the most powerful starships in the galaxy, with the players running the command crew. So much of this is like […]

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Traveller generators: worlds, systems, sectors, subsectors, and Mongoose 2e characters

I’ve posted about Traveller generators before here on Yore, but I’ve also used one or two I’ve never posted about — and recently found a great Reddit list of even more generators that were new to me. Time for a round-up! My brain is in Mongoose Traveller 2e [paid link] mode at the moment, but

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The Ice Courts, part 3: historical events

My slow march through the “double-sized” Ice Courts region continues! I’ve now wrapped up the historical events for each nation (as always, using Worlds Without Number [paid link]). Part 4 will cover the relationships between these nations — and then the Ice Courts will be done (at least at the regional level, and for the foreseeable

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The Ice Courts, part 2: nations and gods

This post catches Yore up to all of the Ice Courts material I’ve finished to date. I’m still working on historical events (a couple to go) and relationships/wants (lots to go). As always, the headers are steps from Worlds Without Number [paid link]. Create six nations or groups of importance. Ahlsheyan (“all-SHAY-ahn,” linguistic touchstone: Proto-Turkic), a

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Godsbarrow: Why not create a world map first?

Writing yesterday’s post about banked fires and leaving countries partially unmapped made me realize how much I’ve thought about this stuff over the past several months, and how non-obvious some of it might be to anyone outside my personal flesh-prison. I’m sort of mapping Godsbarrow the least efficient way possible . . . but stitching

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Godsbarrow map: the first four regions (plus noodling on banked fires)

I never get the roads, rivers, etc. on the “tile” boundaries quite right, but nonetheless I get a thrill out of seeing Godsbarrow start to come together as each region is added to the larger map. Here’s a (clumsily) stitched-together map showing the first four regions: the Unlucky Isles (where I started, top center), the

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Godsbarrow’s Ice Courts region: overview and geographic features

Happy new year, Yore readers! My fourth region in Godsbarrow is two map “tiles” wide, sitting south of the Unlucky Isles and the Gilded Lands. It’s the map where most of Ahlsheyan sits, plus the rest of Lonþyr and most of the rest of Yrfeđe — and new nations, of course. As you can see

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Zooming in to the province level: Sanχu, a caθna in eastern Brundir

I’ve reached the kingdom creation step in Worlds Without Number (paid link), and decided to zoom in on one caθna (province) in Brundir, Sanχu. (WWN notes that “kingdom” can mean anything you want it to in this context, from a city to a stretch of wasteland to an actual nation.) If I were about to

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The Unlucky Isles, “The Region,” part five: relationships and wants

I’m closing in on a fully developed region of Godsbarrow now — and honestly, this is the first time in 30+ years of gaming that I’ve had this much of a world developed to this extent. It’s an awesome feeling, and Worlds Without Number (paid link) continues to deliver. Not only that, but five weeks

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