With Squad Dolos finally painted, it’s time to get my Sternguard, Squad Amedeo (1st Company, 3rd Squad), up on the painting handles! As always, I’ve completed their bases already (except for varnish and tufts, of course), and I’ve dabbed a bit of paint on them whenever I had extra on my palette.
One of the things I love about Blood Angels heraldry is that they use helmet color to indicate battlefield role — yellow for fast attack, blue for heavy support, gold for veterans, etc. — which looks great, provides variety, and is just sort of neat. (I also love that, in addition to regarding the Codex Astartes as a set of loose guidelines, they also break their own rules — like having Terminators eschew gold helmets for plain old red.) So when I built my initial army list I tried to squeeze in all of the special colors.
The battle-brothers of Squad Amedeo are my first foray into colorful hats. I love painting gold! And they’re going to drip with so much gold.
So, so much gold.
Although one thing I learned from painting Squad Ultio was that it’s also fun to lean away from gold, even when it’s my first instinct. Mix in some white, some silver, and some black where I might otherwise have put gold — and give each model a loose little theme based on those color choices. So while Squad Amedeo is going to get its fashion sense from the imperious, bling-loving Sergeant Amedeo, there will be some other colors in the mix as well.
I’m also diverging a bit more than usual from the studio paint scheme, as I’m not sure how to do the gold fabric (nor whether I’d like it), white on red doesn’t feel right for them, and I’ve probably used rather a bit more gold overall.
This was one of my favorite squads to assemble, and so far they’re an absolute joy to paint. They’re detailed without being fussy, with nice separations between their elements, and I just love them. I made great progress last night, laying down base coats in every color except Mephiston Red, Abaddon Black, and whatever I go with for their incidental wires and whatnot.
I finished listening to the audiobook of The Devastation of Baal last week, and then over the weekend — while naming my Sanguinary Guard — realized that I now know something else about my Blood Angels army. Before that I had two bits of lore/flavor around my army:
They all wear helmets, no bare-headed models
Their bases are meant to be the plains of Armageddon
To which, because of the events of the Devastation, I can now add:
My army is post-Devastation of Baal, because it includes both Primaris and non-Primaris Marines
Lore-wise I might be getting a bit fuzzy here, because the only info on post-Devastation Sanguinary Guard — all but one of whom died fighting Leviathan — is on 40k wikis, but that points to the Guard being composed of the lone survivor and Primaris Marines. I see no reason the new Guard can’t be composed of a mix of Primaris and non-Primaris, though, so that’s what I’m going with in my head.
Prepping my May minis
I also found myself on May 1st without a single ready-to-paint model, so I set about getting a few to that stage. That entailed doing the texture paint on Squads Amedeo and Dolos, and priming my Rhino, Relentless.
I soon realized that properly priming Relentless was going to be a two-day job. For day one, I did the undercarriage and both ends; it then sat overnight to allow the primer to cure.
On wings of frustration
As I was listing my May 2020 BGG painting challenge minis, I realized I couldn’t put off figuring out how to name my squad of Sanguinary Guard any longer. They have no sergeant; to the best of my knowledge, Space Marine squads are traditionally named after their sergeant. That’s how I’ve done all of mine.
But these guys are weird. The unit is four, often accompanied by an Ancient — but he’s not part of the squad. He’s a character, he gets a name; that’s Brother Abaoz. But the rest? It seems easiest to name them all and pick the one I like best as the nominal squad leader (since the actual squad leader is Commander Dante): Remiel, Uriel, Zarnaah, and Ballaton.
Squad Remiel rolls off my tongue the best, so Squad Remiel it is. They’re all angel names, which I found by Googling “angel names.” As always, I bounced them off Lexicanum’s list of known Blood Angels names so as to be reasonably sure I’m not claiming someone who already has a place in the lore. (Emphasis on reasonably; I’m going to overlap at some point, it’s almost inevitable — and that’s okay.)
Their wings, though? Most frustrating thing I’ve glued in my two months of building 40k minis. There’s no “mating” joint, no locking nub, nothing to ensure that the wing is in the correct spot and matches its partner. The instructions imply where they go, but even with the angled 360-degree spinning model on GW’s site I still wasn’t totally confident.
It took me 45 minutes to do Remiel, and most of that was his wings. And every time I’d adjust them, his awesome sword-arm pose would slip because of his huge pauldron, and then the other wing would get bumped, and then…
The outcome, though, is a straight-up badass pose. Brother Remiel is winding up for a death blow while leaping into the sky, all motion and dynamism. His wings don’t quite match, and that gap at his right shoulder is going to require a healthy amount of Agrax Earthshade to cover up — but this is a great sculpt, and he should look awesome when he’s painted.
I returned to Squad Remiel on Saturday, armed with a new approach: I came prepared to relax, which sounds funny but can be quite effective; I built in a pause between gluing on their arms and wings, to make sure the arms were fully set; I test-fit the wings before the glue on the arms and pauldrons was dry, so I could nudge them around a bit before it was too late; and I checked both wings from every angle before their glue was fully set, leaving time for delicate adjustments to them as well.
The end result is one of the coolest squads I’ve built so far. I absolutely love these guys. Whereas after building Remiel I was kind of glad I only had one box of them, with the squad done I certainly wouldn’t mind doing another box. Their details, their dynamic poses, the massive melee weapons — I was drawn to them way back when I was choosing a Space Marine chapter, and now I remember why.
Yore also hit a fun little milestone, one I’ve been watching for since I got back into blogging this past February: 500 impressions in a day.
Thank you for reading Yore! I write it because I want to, but I like knowing that folks are reading it — and hopefully getting some mileage out of it, too.
I’ve been making some progress on Squad Ultio, my shooty Terminators.
I decided that I’d lean into silver as their primary accent color, and unify them with silver Crux Terminatus emblems on their left shoulders. Sergeant Ultio is getting more gold, but with silver accents.
I used to start with the most prevalent color and work my way down to the small accent colors, but now I go in reverse. Once it hit me that, for example, the only way I can manage to paint the gold setting for a red gem on red armor is to hit it first — slopping over into what will be red areas — and then circle back with the red, carefully painting right up to the gold, I realized many accents could be painted better and quicker that way.
Reaching the point where what’s left is “just” the red takes some time — probably about two hours, maybe 2.5, for this squad. The red will likely take longer, but blocking that in somehow feels more manageable when I’m down to only one color.
I almost forgot to give them all black left fists (except the sergeant). I know that — like just about all details of chapter paint schemes — that’s optional (and not universal over the past decades of studio paint jobs), but I like it. It gives them a different presence and energy.
Warmed up from some quick basing work (on Squads Amedeo and Dolos), and with a bit of momentum built up, I managed to get two more Termies base-coated on Sunday night. That left about another 90 minutes of base-coating, followed by a couple hours of touch-ups and detail work, before I could move on to shading.
It took me 12 minutes per figure to prime Squad Ultio, but since I don’t love priming I’ve been looking for ways to reduce that time without sacrificing quality. On Sunday I consciously employed a loose, light, feathering stroke — and blasted out Squads Amedeo (Sternguard) and Dolos (Infilitrators) in 45 minutes, or 4.5 minutes/figure.
That leaves just my Rhino, Relentless, and a squad of Sanguinary Guard to prime so I can paint them in May.
I want to do yellow/black hazard stripes on the two Chain Fists in this squad, and I bought some 2mm and 3mm Tamiya hobby tape for that purpose — but every time I look at those tiny chainsaw housings, which wrap around on three sides, I question my ability to actually do it.
But fuck it, I’m going for it. Colors are Averland Sunset/Abaddon Black. (The rest of these guys just follow my usual Blood Angels colors, no surprises in their recipes.)
Step 1: paint the housings Averland Sunset, two thin coats for even coverage.
Step 2 was going to be “apply diagonal strips of tape” until I actually tried that and physics disagreed:
Step 2: apply vertical strips of 2mm Tamiya tape, edge to edge with no gaps (to ensure even spacing).
Optionally, at this stage you can feel free to question the judgment and moral character of the dingus who decided to put a big rock right in front of this Chain Fist.
Step 3: remove every other strip of tape.
Step 4: paint the exposed yellow portions Abaddon Black.
Step 5: remove the remaining strips of tape. Ta-da! Hazard stripes.
Not, I hasten to add, amazing hazard stripes — but better than I could freehand, especially as they wrap evenly around the housing, and easily touched up during the next step of my painting process.
For true old-school Terminators I should have hazard-striped the Fist itself, not the saw housing, and then painted John Blanche’s face freehand on top of the stripe pattern . . . but these will have to do.
I wanted to improve my force/plasma blue paint jobs, so I did a bit of poking around and found a GW recipe I like: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue > Baharroth Blue (as seen in my Narses color guide). With 3/4 of those now ordered but not yet arrived — meaning I can’t finish Narses’ base coat, which includes those colors for his Force Halberd and eyes — I spent the weekend bouncing back and forth between him and Squad Ultio.
First up was the little teleport homer, which was a fun warm-up figure. I don’t remember even consciously doing a figure as a warm-up before, but now that I’ve done one I like the concept.
I used this illustration on the 40k wiki as my template, but made the lamp a cheery green and skipped the second light (at least I think it’s a light?). My paint library isn’t that deep yet, as I tend to buy colors I need/think I’ll need rather than stocking up on everything — so for the green, I just used a 50/50 Moot Green/White Scar blend for the layer.
I also got Squad Ultio’s bases completely done (except for tufts, of course) — and I love being able to use the same Citadel painting handles for 40mm bases that I use for 25mm and 32mm.
I think of my minis as halfway done when I reach this point. It’s not accurate — the remaining “50%” is more than 50% — but it feels accurate. To reach this point I had to clean up their mold lines, assemble them, partially base them, prime them, and then finish basing them (texture paint, base coat, wash, drybrush). And those steps include at least three overnight curing/drying stints: glue, primer, texture paint. By that point a nice head of steam has been built up — the rest of the figure feels inevitable!
It hit me on Friday night that since there’s more than one Space Marine worth of painting work in Narses, and since I’m painting him in sub-assemblies, I should just finish each part separately — as in, not base coat them all, then wash them all, and so on, but take each one through to highlights on its own.
So I started with his legs. It looks like if I do the single-color underside of his upper body next, I might be able to glue the waist joint and then be painting an actual Dreadnought rather than his component parts. Which sounds like fun.
This is the first time I’ve been really happy with my first layer on parchment. And when the second layer and text (squiggles) were done, I was happy with those, too — I’m learning!
Once I added the chapter decal and highlighted the black piping (which I forgot to do before taking the photo above), I shaded and highlighted the underside of Narses’ upper body and glued his waist joint. That glue cured overnight from Saturday to Sunday.
I checked beforehand to make sure I had unencumbered access to the rest of his upper body when it was in place before adding the glue, and there’s plenty of room for me to work. Now it will feel like I’m painting a figure!
On Sunday we spring-cleaned the house and I didn’t really feel like painting, so I decided to do some assembly instead. I was planning to build my Sanguinary Guard so they’d be ready for painting on May, but when I checked the kit vs. what I’d specced out in BattleScribe I realized that the kit didn’t come with the five swords I’d planned on; rather, it includes three swords, two axes, and a Power Fist.
I know my 2,000-point army will probably get rebuilt after I get to play my first game — whenever the pandemic is over and going to my local 40k venue is a thing again — but psychologically it’s important to me that I’m working toward a specific army, WYSIWYG, that’s game-legal. I have a huge backlog that will give me lots of flexibility in future army lists, but for now I’m building towards one specific list.
So my choices were 1) Ebay a couple extra SG swords, or 2) tweak my list. I went for #2 and spent a couple of happy hours playing with different options.
Two of my goals while assembling my initial list were to build 100% of each kit (so if it comes with 10 models, build a 10-man squad) and to field no duplicate units (there’ll be plenty of time to paint more identical squads down the road). But I realized that one of those was going to have to go to make a tweaked list work, so I decided to cut Squad Dolos — my Infiltrators — in half.
They’re great sculpts, but not all that diverse in appearance; I’ll use the other five down the road, but I don’t mind setting them aside. Freeing up half their points let me kit out my Land Raider a bit differently, give my Assault squad sergeant an Eviscerator — and add a squad of Sternguard Veterans. I got so excited looking at all their cool bits that I decided they’d be Sunday’s assembly project.
As always, I started with the sergeant and let the character of the squad flow from him. This kit comes with an incredibly badass “one hand on the hilt of his power sword” pose for the sergeant — an easy choice! Thus was born Sergeant Amedeo.
In my quest to bling him out as much as possible, giving him two shoulder pads with wide rims, hoisting his Boltgun, and adding the crest to his helmet, I inadvertently made it almost impossible to squeeze his head in there. I wound up having to swap out his left pauldron for a more subdued model to get everything to fit. He looks like he’s staring imperiously across the battlefield, which feels appropriate for a kit with a very “Roman centurion” feel to it.
From there, it was a fun evening of finishing out the rest of the squad. I love this kit! It’s loaded with details and extra bits (like belt bandoleers of Boltgun ammo and grenades) , and with the addition of the Blood Angels Upgrade Kit shoulder pads they feel right at home in my growing strike force.
After Sergeant Amedeo, the battle-brother on the far left was my favorite to build. I tried to make it look like he was mid-motion, having just drawn his combat knife, about to launch himself off a rock and into the fray. The right arm was intended to hold a strapless Storm Bolter, but it works just as well for one of the Sternguards’ special Boltguns with its strap swinging out to one side.
I wrapped things up by doing the first round of basing on all of them, so that they’d be ready for priming after curing overnight. Which means at the moment May should look something like this:
Finish Squad Ultio and/or Narses, if any of them aren’t done yet
Paint Squad Dolos, 5x Primaris Infiltrators
Paint Squad Amedeo, 5x Sternguard Veterans
Build and paint a Rhino
I’m especially excited to take what I’m learning from painting Narses and apply it to my first 40k tank — and the Rhino is just such an iconic design.